
Build your sky city while exploring a vast landscape in this Open World RPG City Builder. Combining the methodical construction and management of a city builder; the unique lift, balance, and propulsion needed for a flying city; and the compelling characters, dangers, and adventures of an RPG!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Airborne Empire is a one-of-a-kind Open World RPG City Builder. Build and grow your own city in the skies and keep it aloft by managing its lift, balance, and propulsion.
Shape and grow your own unique flying city
Manage lift, balance, and propulsion to keep your city airborne
Organize your city’s defenses and abilities to defeat pesky pirates
Balance resources, infrastructure, and the needs of your people
Traverse a vast open world full of dangers, exotic wonders, and many hidden treasures.
Travel across 5 diverse biomes such as the lush Aeyrie, volcanic Blackspine and snowy Kingsfell
Discover distant kingdoms and forgotten settlements scattered across the lands
Meet quirky characters, uncover their stories, and trade with them
Complete quests that help liberate towns and rebuild connections between kingdoms
Sky pirates are threatening the fragile peace. Defend your people and hunt down enemy outposts across the world.
Build defensive structures to fend off pirate attacks
Use a variety of offensive weapons such as Freeze Cannons, Tesla Cannons and Aircrafts
Track down pirate outposts and destroy their bases
Protect the kingdoms below from an assortment of pirate enemies
Research, unlock and uncover all kinds of new technology to expand your flying city.
Unlock new lift, propulsion, and morale buildings
Develop new abilities and weapons tools to defend your city against pirate threats
Research upgrades that improve your city and enrich the lives of its citizens
Discover relics and hidden technologies across the world
Airborne Empire offers multiple ways to experience life in the skies depending on the challenge you seek.
Survival Mode challenges players to survive 20 escalating stages of pirate attacks
Pacifist Mode allows players to focus on exploration and city building without combat
Hard Mode offers a more difficult challenge with custom difficulty sliders
Creative Mode offers unrestricted building for players who want to experiment freely
Engagement
Reviews
Themes across 78 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I am not sure if this game is optimised or not but one thing for sure is that its not optimised on my end :(
Très bon jeu, dans la lignée du premier
很休閒的一款遊戲 跟一代比起來除了新增了戰鬥部分外,其他的地方差別不大
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, French, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian
Hours played at review time, across 78 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Прикольная залипаловка.Бесит конечно что тебе ломают здания,а ты не помнишь какое там было,а так в целом игра хорошая
This is a great city/base builder game with the added fun and complication of flying and pirates. Very enjoyable!
3 out of 5 stars. It's not bad. It's just very shallow. There's not much of a story but there are quests to do. The actually city building is strange. You are stuck using coal for most of the game, then you get alternate propulsion, like lift balloons, late in the game and have to rearrange your city. TL;DR - If you really like city builders, buy it on sale.
This is a great game for chilling and exploring at your own pace. Nothing big about the story so far, but the interaction with characters is amusing.
Absolute gem of a game. Very chill and relaxing, wonderful musical composition. I wish the combat and overall world had a bit more going on in terms of complexity, but it's all well rounded enough to make it work. The world needs more games like this and certainly more airship themed games!
I will give it a positive review, but I feel the developers misread what people want and how to expand on the qualities of the first. I wanted stuff like the ability to build upwards, even just being able to build two levels up would be cool, so I can have houses and resource on one level and storage on another. Or some big motors that make me 6 times faster later in the game, or visible storage, for example having a big reservoir where I can see water being dumped into as I collect it. Or being able to chain several separate cities together like a big train. Stuff like that, things that make it more satisfying to fly around and collect and build. Imagine how cool it would be to have a separate lumber storage area attached to the city, it's own little island, and when the little planes collect lumber, they would fly up and store it, and you would see the storage swell up with lumber. And then you can upgrade the storage area with several levels, and add lifts to manage the weight, and then fly over cities and dump it into their own storage areas on the ground. And then they would use that lumber to build out the city, and you see their cities on the ground change over time as they expand. Stuff like that is what I want, that's the direction I hoped for. I want to have my own city on the ground that I dump resources into and it grows. Instead they focus on combat, which I don't really feel add that much to the game, I don't dislike it, but I don't like it either. It's a little simplistic, it is fun to land a cannonball on something on the ground, but it's easy and I never felt in danger, and to make the combat feel dangerous and add more difficulty would probably make it annoying. I wish they just kept it peaceful and serene. Like the first, it also has problems with the mid and late game, at some point you have enough storage and people where you don't need to consider much. Finding resources is easy, it's absolutely everywhere, there are buildings like farms and water collectors that are supposed to help ease the resource demand, but if you have 200 storage of food or water, you don't need it. The need and demand goes away as you get deeper into the game, and the game starts to feel like a routine. That said, I still like it. I like seeing the planes collect resources, I like flying around to new places, and I love the music, even if it needed a few more tracks.
ジブリ好きならなお楽しいです
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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