
Take flight with Air Twister - the new all-out rail shooter by legendary arcade developer Yu Suzuki! Similar to Suzuki’s massively successful Space Harrier series, you will encounter a large array of diverse and creatively designed enemies and challenging bosses.
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About
Take flight with Air Twister - the new all-out rail shooter by legendary arcade developer Yu Suzuki! Assume the role of Princess Arch and help defend her home world, AIR, from the large-scale invasion by Vanguard. Similar to Suzuki’s massively successful Space Harrier series, you will encounter a large array of diverse and creatively designed enemies and challenging bosses. But fear not, your winged mounts and homing missile shooting crossbow won’t fail you.
Explore various kinds of weaponry power-ups and special moves which you unlock after every run. Or challenge yourself in the numerous other game modes, like Turbo-mode or Boss Rush.
As you soar through the skies of the various beautifully crafted worlds, you’ll be accompanied by the captivating rock-opera soundtrack composed by the renowned Dutch artist, Valensia.
What to Expect:
FULL OF SURPRISES: 12 artfully crafted stages with unique and new experiences each time you play. Embark on a fantastic journey, resembling that of Alice down the rabbit hole.
ENEMIES & SKILLS: Over 20 Vanguard creatures and 10 unique bosses to challenge your skills and simple controls for a fun and easy play experience.
EPIC MUSIC: An epic soundtrack by Valensia, a Dutch music composer, known for over 3 decades of keeping the musical rock and opera heritage of Queen´s greatest hits alive.
PLAY AGAIN AND AGAIN: High replayability by unlocking Challenge Games in the Adventure Map with different modes like Arcade, Turbo, Boss Rush and more!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Czech, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese +1 more
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If you like rail shooters, there's very few games better than this. Designer and producer Yu Suzuki is a legend and you can totally see his touch in the game. Kudos to the soundtrack as well. It looks like a missing album from the Queen. Replay value is off the chart here.
what in the Queen did i just play points off for the 'default ue4 project' shader setup
if you don't like Air Twister i don't think you should make video games
This game is a MUST PLAY for any fan of action, arcade, shooting, or even just artistically beautiful games in general. I somehow missed both the game's initial launch on mobile platforms, and its subsequent fullscale reloease for the remaining big boy platforms. Needless to say, the moment I heard the words Space Harrier, Panzer Dragoon, and Yu Suzuki of course being thrown around, I was officially "interested". All that said, after watching some trailers and reading a couple reviews my expectations shot through the roof as I thought everything about it looked so freaking good, as well as the fact that I nearly JUST finished up playing a bunch of the incredible ASURA THE STRIKER, which if you aren't like me and managed to pick this release up on time, then Asura should definitely be your next on-rails shooter! The secret ace in the whole that elevates this game from "THIS IS AMAZING" to "HOLY F*N S&*^ how did they make this stunningly brilliant, unparalleled thrill ride of an art piece meets Panzer Dragoon meets Space Harrier meets cute chick on mythical animal friends!" and that my friends is the incredible music provided by Dutch rock artist Valensia. Just a lovely experience all over!
Space Harrier x Panzer Dragoon x Bohemian Rhapsody par Yu Suzuki (Out Run, Space Harrier, Shenmue...) Sympa en promo pour le prix d'un jeu mobile, qu'il est à l'origine, pas pour 25€. Tourne impeccablement sur le Steam Deck.
This is a legitimately fun rail shooter with some familiar ideas from Space Harrier and Panzer Dragoon. The presentation is very charming. It's good.
Decent shootemup with a great soundtrack. There's a good amount of upgrades and cosmetics to unlock so you don't start from square one everytime you run out of lives. It's a good game to start with if you've never tried a shootemup by wanted to.
After the [b]Shenmue III[/b] fiasco, it was right to be wary of Yu Suzuki's throwback to his early years with [b]Space Harrier[/b], even more so after seeing the less-than-impressive screenshots, and knowing it started life as an iOS title, which means elements of mobile game design are present in the many unlockables and rewards to collect. Before anything else, however, what gets noticed is the soundtrack. After the ominous chanting of the intro, the action is accompanied by rock opera-style songs from Dutch artist Valensia, apparently quite popular in Japan (if the fair number of comments in that language under videos of his songs is any indication) and expressly sought out by Suzuki. It may not be everyone's cup of tea, of course, but it's still a pretty unique choice among video game soundtracks and the quality is undeniable, even if sometimes the line between "homage to Queen" and "plagiarism of Queen" feels thin. Predictably, it's very easy to pick up and play and takes full advantage of the mouse on PC. Just like decades ago, the perspective often makes it hard to determine the distance and position of incoming enemy projectiles, not helped by the size of the main character except during boss fights, but it gets considerably easier the moment you realize that, once again like yesteryear, most attacks simply home in on your current position on the screen. The lock-on shot, along with the fantasy vibes, may be an homage to [b]Panzer Dragoon[/b], from Suzuki's former employer SEGA; it's quite satisfying to use and rewards are given for destroying entire formations of enemies with its help. I was afraid it would require a lot of grinding but in truth, the first run can easily net enough stars to immediately unlock a lot of upgrades for health on top of the first shield pieces and a special weapon, making the player strong enough already to tackle the later levels; even with just two credits, incredibly fast regular enemies, and bosses with some unfair attacks that shave off one entire life, it becomes manageable. I also cleared most time-limited challenges quickly and naturally. All the positives still can't hide that [b]Air Twister[/b]'s graphics aren't much. There are some good surreal vistas that mix well with the soundtrack - the desert where skeletons of dragons roam, the third level that clearly takes a darker [b]Space Harrier[/b] vibe - and a few cool bosses like the stone crab, but quite a lot screams of low budget and stock assets, with little consistency between the worlds and the monsters. The last level looks blatantly too different from all the others, even if I really liked the final boss both in looks and gameplay. By the time you unlock all the challenge modes and levels, you may have revisited the main game mode so many times that your interest may have waned, and some of those extras are lame - what is even the Tap Breaker minigame?! If you can accept the lack of visual spectacle and a few "useless" features, the game is quite fun and manages a decent mix of old arcade style and modern pizzazz. The regular price is quite steep but at the discounts it's reached by now, it's worth more than a shot.
Excellent gameplay from the master Yu Suzuki himself. It's a great game, with a wonderful surreal atmosphere. Though I honestly can't say I'm a fan of the music, you might dig it though.
The start menu is 10/10. The game play is simple but not terribly engaging. I don't know why this game has dailies or weekly challenges for that matter, but I appreciate it as a way to unlock additional content. It's probably not worth 25 dollars, but it runs smooth and the visuals are as high quality as they are surreal. It reminds me of those old trapper keepers from the 90s that had 3D CGI on them.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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