
Explore the skies of Eurian and help Esen to defeat the evil coalition in Windfolk: Sky is just the Beginning, a third-person shooter adventure game.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*, Simplified Chinese, Danish, Finnish, Dutch, Japanese, Polish, Portuguese - Portugal +2 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Starts off telling you "best played with controller" then all the onscreen prompts are for WASD setup. The control help screen shows keyboard settings Finally when you get in game, all the help screens still show keyboard combinations, but at least the control settings show a controller! Never did work out how to dodge tho. Yeah, a bit more work guys, While you're at it, how about being able to skip the intro screen.
Es un buen juego. El vuelo se siente fluido. Lo había jugado en PlayStation y me gustó mucho. Los doblajes son sublimes y está muy guay que hayan metido idiomas nuevos. ¡Espero que os guste mucho como me ha gustado a mi!
Windfolk: Sky is just the Beginning is a open world with flying & shoot system, complete quests and kill enemy is this huge world. Graphics (7.5 / 10) : The graphics are pretty nice, colorful world with many place to visit. Gameplay (6.5 / 10) : The base gameplay is correct, based on 3 types of gameplay, exploration, flying fast and destroy, the game is fun to play but really repetitive, you often just go to a fixed objectif, and searching for a item or kill enemy. After level 2 complete, the difficulty really go up, with a lack of checkpoints, and you can easely die ... The battle system is based on shoot with auto-lock, damaging the closess enemy, there also a heating if you hit too much, for using a powerful attack. There 3 differents types of weapons and 3 differents ability. The game have both a carrer mode and a arcade mode (challenge short levels) Price (5.5/10) : The game cost 11 euros, and have 9 main levels and 7 challenge levels (arcade mode), the game take around 3-4 hours to complete, correct but still a little too short in my opinion. Story/Music/Optimization (7/10) : The game have a good story, mainly text-based and translate in french, good point for this one The music is good, pretty calm according to the atmosphere. Played on medium settings, and have some freeze drop but the game is still playable without problem … (played on a i5, 2Go VRAM and 8Go RAM), understand for a huge open world with a flying system Final Note (6.6 / 10) : Windfolk: Sky is just the Beginning is a open world with a unique flying & shoot system, with really good graphics and huge open world, but too much objectifs releated and too repetitive. Recommended on sale. + : - Good graphics, colorful open world. - Easy fighting system (auto-lock), enjoyable for all types of players. - Story + Full translation in french - : - A little too short (9 levels + 7 challenges / around 3-4 hours of playtime) for the asked price. - Too repetitive gameplay / too much based on following a objectif.
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The game is really entertaining and fluid. The story is really engaging and the soundtrack is amazing (the OST DLC is definitely worth having)
It is bright and colorful and quite a bit of fun. Flying feels natural and the environments are very pretty. Combat is a little boring. Once you figure out how to dodge, there really isn't any challenge. Exploration might be good but I didn't find anything really worth finding in my play time. (That wasn't a mission.) Definitely worth checking out at the current price. https://youtu.be/IBJ69zcpd30
The dialogue is extremely bad and is unskippable, the actual content of the game is locked behind completing the story. In level they do not give you objectives or things to do while waiting out dialogue, the dialogue is literally just people having childish arguments, the kind that are unproductive and just amount to posturing, they go on for way too long and you have nothing to do but fly around and keep yourself busy (with nothing but a few journal entries to search for) on the same map you've already explored multiple times. You will have to earn your fun in this game, but not through mechanics, through socially draining pointless dialogue and having to have a strategy to distract yourself while you wait it out. If you don't mind that, it is fun, if not hollow feeling, to fly around. The few times the game DOES give you things to do while flying they are fun enough and well put together, just the game seems to focus on anything but giving us reasons to enjoy flying around.
Это игра для девочек. Этим всё сказано, неплохие полёты, очень слабая боёвка, в сюжет не вдавался, не серьёзно это всё, без глубины. https://youtu.be/PCZAWqqcQzo
It's an indie take on Dark Void! I can't believe someone actually did it! It's imperfect for sure. Short, animations can look pretty jank at times, only 3 weapons and 3 abilities, and some of the tutorial walls of text are less than stellar at explaining themselves, BUT it's an indie riff on one of my PS360 favs and I LOVE that. The Jetpack is well implemented, the hover/fly switch is nearly perfect (add toggle option!) Combat mostly manages to balance difficulty/fluidity well. Aiming is de-emphasized in favor of a generous auto-aim and asking the player to dodge and manage timers. I'm sitting at 50% complete right now after about 90 minutes, which makes me sad. Gotta spread this out and savor it over the next few days. I want to contact everyone on this dev team and personally say thank you.
Windfolk is quite inconsistent in some aspects, BUT saying it's a boring/straight up bad game would be liying. You should buy the game if you are willing to "ignore" the following things to focus on the positive ones (that I'll list after the bad ones): [h1] The ugly/bad [/h1] -Controls are half baked/ not well implemented at all since there are times where playing using a controller required me to use the mouse to switch between guns more easily (for exemple). -Visuals are nice don't get me wrong, but the game feels quite empty in a lot of situations, especially in the second enviroment you get into. -History it's OKAY, not bad/good. OKAY, 2h of a straight and mostly clear story with a few interesting aproaches. The problem is how dysected and poorly it gets thrown at you and how inconsistent the storytelling feels (jumping in the menu between chapters without proper transitions, dialogs in the menu, inconsistent visual aproach in cinematics, etc.) -Combat system, AGAIN, it's okay. A few core elements, and some extra ones that you might end up not even using :/. Incosistent bossfights where literaly at the end of the game the boss would do quite awful movements that won't let you move correctly on the space for combat. -The movement and gunplay pretty well done (later I'll talk about it), BUT for movement and battles you need a place for them... the game is quite horrible in this aspect since it uses some of the worst techniques to set world limits and limits the area for battles. A huge effect on screen and text in the middle of it saying "Leaving playable area come back" it's one of the worst ideas to be honest... it could have been as easy as including a few dialog lines related to your superior saying something like "You are not allowed to abandon the mission" or smth like that... -The game feels half baked in general, I've managed to see some strange bugs and many questionable design choices (more on this at the conclusion". [h1] The positive [/h1] -Movement and gunplay are quite fun, even if combat mechanics are limited the gunplay and how it combines with the movement of the character make the gameplay fun overall, with some bossfights requiring some good use of the WORKING systems of the game. -Visually the game looks great overall, there are quite good level design ideas and really good touches when it comes to the general aspect of the game. -2 hours of game at max. It's positive in this case because it helps the game to stay engaging while not doing stupid stunts with it's story and mechanics to squeeze some empty extra playtime. -Quite good soundtrack, it helps to add some spice into the crucial moments in game. If you get the game consider getting the bundle. -Good UI overall, it is clean and allows you to play with a good understanding of where you stand and your status in battle. [h1] Conclusions [/h1] Seeing who is behind of the game I can see where some of the problems of the game come from, and probably it's not from developers (at least in some degree). The game feels half baked, feels like a "students project" that has been curated from "playstation talents" and "gammera nest", a good concept that propably wasn't concived as "complete game" but that got some budget that developers took to make it into one, maybe with some limitations on knowledge/time/budget to completly expand their initial idea.But again I'll sum up " You should buy the game if you are willing to ignore the bad things to focus on the positive ones". Here you have some footage of the game: https://www.youtube.com/watch?v=RPkrQdsGmWM
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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