
"'Aijin' is a Chinese dreamcore psychological and survival horror game with multiple endings. you play as a student who has returned from the 'Lover Internet Addiction Treatment School.' After enduring severe psychological trauma, one day you discover the truth about 'Aijin' and your own identity...
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After enduring mental torment, you discover the truth about "Lover" and yourself on an ordinary day......

which gradually evolved with additional elements to become the current independent horror game "Lover."

Multiple endings—Multiple branches—Path choices In "Lover," players can achieve up to 3 different "special" endings,

Intense chase sequences, moderately challenging puzzles, and... A Sanity System—

Welcome home...... And, are you the next one to come here, to explore the truth?
BUG/Game content reviews email:mangolotis1@gmail.com
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
one of the WORST games I've ever had the pleasure of playing - I love jank, but this is different, I would not even wish this game on my worst enemies. Here's my Top 10 list of everything broken in this 'game'. 1. The game was set to English, but half of it was not in English 2. The menu and resolution is broken 3. Words don't fit in the overall UI eg: "go upstairs and turn on the s..." WHAT IS 'S'? 4. The puzzles are not in english and impossible to figure out to progress 5. Pages of lore have sentences OVERLAPPED, I wish i was exaggerating but, oh my god, it looks like a toddler decided to start scrap booking for a hobby. unreadable most times. 6. When loading a game after death, you respawn in the same spot, but this time your mouse is visable and you have to hold left click to move your head. 7. sometimes completely dark in pixel mode, sometimes completely dark in non pixel mode (change when you need to see i guess) 8. I get that its 'dreamcore', but what is this half baked level design? more like Acid dreamcore, and not in a good way. in fact, NEVER play this game on acid, you will need years of rehabilitation. 9. literally unplayable, i gave it 45 mins, and imo that 45 mins is the kindest thing I've done in 5 years. 10. Majority of the 'Positive' reviews are fake or paid for. Wow, I didn't think I'd actually make 10 points so fast. but again, not surprised. If you think this is a complete overreaction, give it a shot, its basically impossible to make it to the 2 hour mark anyway. the only thing you have to lose is your time. Do you value your time?
信我, 一坨臭狗屎,好评都是刷的
游戏引导做的很好,重要物品有亮光提示。 物品描述推进剧情,从一个地方就可以获得眼前目标的说明和长远目标的启发。 能感觉到作者对游戏设计做过不少功课。 第一关压迫感好足!昏暗的视角还有不过只要一直跑动幽灵就不成威胁 好像是作者第一个作品,能做到计划缜密, 个别内容能环环相扣,随着剧情推进可以看到新的变化 蛮扎实的流程还有3结局。。 思路和逻辑都不错的,剩下的只是需要时间来打磨 ------------------------------------------------------------------ 2025/3/8 开了像素滤镜环境变得很暗 躲在柜子里面死掉,重生会有卡到模型内部的情况 在学校中拿到钥匙,还是会有无法打开长廊门的bug
别看别的评论了 这游戏纯纯一坨狗屎 剧情讲不明白 鬼也不吓人 纯纯刷的 给游戏好评的 都是傻波一
十分感谢游戏作者给我的cdkey以及早期的开发版本,我有幸提前体验试玩了《爱人:Aijin》的全部流程。我在反复游玩了数遍的游戏流程并收集了全部流程后,我想对于一款单人独立开发制作的游戏而言,这款游戏的游玩体验称得上是超乎我的预期。 [spoiler] 我在b站发布了全流程和全结局收集的视频,有需要或是感兴趣的朋友可以看一看:https://www.bilibili.com/video/BV1YHP5efEKW/?spm_id_from=333.1387.homepage.video_card.click [/spoiler] 游戏的整体流程并不算长,初次游玩大致全流程全结局为一个半小时至两个小时,以家里、追逐战和分支结局三大部分为主。“家”可以说是游戏的核心探索区域,作为结构相对比较复杂的可探索区域而言,“家”的探索体验并没有给人以迷宫的感觉,当你走完一遍正常流程后你会发现似乎“家”里还有不少元素你尚不清楚它的作用,作者便是利用了类似早期RPGmaker类恐怖游戏的区域探索设计,让部分区域的存在在前期流程中处于未知状态,这些都引导你在后面的流程或是新的游戏周目中更细致的探索,让玩家的重复游戏欲望被提高。 想要从家出来是有两种路线的,这两种路线之间关联性并不强,但都助于你对“家”的结构有个更直观的了解,两条路线的解密难度都不算高,谜面也将关键信息以不同的颜色标出引导玩家,在引导上游戏做得还算比较到位。街道部分则相对比较空,作为游戏的中间流程,这一部分大幅降低了探索密度并让游戏的流程变为一本道,引导玩家了解剧情并让玩家进行下一步的主要流程:追逐战。 追逐战部分其实也并不算有多高的难度,“敌人”的移速是比较低的,玩家不仅可以当面进柜,就算你直接跑掉也是一般不会被抓到的。游戏依旧在这里做了一个小的箱庭设计,在最开始相当于一本道,当你完成了最开始的部分,那么后续便会打通游戏箱庭的链接,只要注意不把自己逼进死路那问题就不大了。而在追逐战之后,通过玩家在根据自己已获得的信息而对游戏场景进行更多探索的时候,作者在不同的地方设计了三个不同的结局,三个结局分别有着三种不同的玩法特色而非只有过场cg上的差别,给玩家提供收集要素的同时增加其不同的游玩流程体验。 由于高画质的配置要求较高,所以我个人的游玩体验基本全部基于最低画质而谈。从游戏的整体画面来看,游戏的画面确实称不上多高级,建模较为简陋,部分情况下场景曝光较为严重,存在部分交互问题,中文文本有排版问题,还有bug可能会影响游戏体验(典型如不能快速多按某处桌子上的文档否则可能会导致无法关闭文档而遮挡游戏视野)。 作为一款个人开发制作的独立游戏作品,这款作品虽然称不上有多大的体量也算不上什么顶流佳作,但其游戏设计不仅有想法更是把想法以合适的方式展现了出来,做出了自己的风格。对于一款只有十余块钱的作品而言,这款游戏表现可以说很不错了。
我居然把这游戏通关了我真是神人
一点报玩 bug又多
很难想象这是一个人半年的制作成果,虽然简陋,bug也多,但其中的恐怖氛围还不错。 剧情还是没看太懂,到后面[spoiler] 陈小春居然是我想象出来的?[/spoiler] 男主类似于有心理疾病被送去戒网瘾学校的人,其中的压抑在剧情中也有体现 要是能存档就好了,我为了打全结局被迫看了好几次开头动画QAQ
首先非常感谢作者给我试玩版资格让我提前体验了游戏。说实话非常不错的一款中式恐游,就喜欢这种刺激紧张的感觉。一人独立完成的游戏非常非常棒了。
好玩这游戏 很明亮的游戏 看的清清楚楚!很刺激的游戏!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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