
Kidnapped by a cute yandere catgirl, your only way out is to persuade her to let you leave! Engage with thematic stories, solve puzzles, and interact with best yandere AI NPCs in this top-rated AI game loved by millions of fans. Bask in sweet meet-cutes, or brace for chaos if you dare to escape! :3
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10/day in the week to Aug 13 → 27.86/day in the week after.
About
Escape or Embrace the Obsession? Talk your way out, or stay forever.
They love you. They want to keep you. And they are getting smarter.
From the creators of the viral Yandere AI Girlfriend Simulator, AI2U is a first-of-its-kind escape room AI game that uses LLM power to create endless story possibilities. 
Wake up in Eddie’s luxury apartment, explore Elysia’s enchanted cabin, survive Estelle’s cryogenic wreckage, and brave Eiona’s island. They all love you to death—literally. Can you find the hidden thread connecting every "accident" that brought you here?
Don't let their sweet words fool you. In this game, they don't just talk to you. They react to your behaviors, see and hear what you are doing, and make their own twisted judgments to keep you exactly where they want you.
Leave nothing unsaid as you explore escape rooms that are eerie and enchanting. Will you see things from the NPCs' perspective or persuade them to play along with your own? Be the true Main Character and cater the experience to your liking!

There are many obstacles to your freedom—from environmental puzzles to lethal villains. You must strategize your getaway with your unique words, which impact your dynamic with the NPCs and the conclusion for each round. Didn't get the ending you wanted? You can revisit their worlds for a fresh start.

Each NPC is in tune with their surroundings and knows more about the map and yourself than you may expect. Chat with them and build a connection as you explore their captivating homes. Learn more about their unique stories and see if you want to split or commit!
Unscripted AI Dialogue: Powered by advanced LLM technology, every NPC possesses a distinct, dynamic personality. They will fixate on the tasks at hand or lean into your prompted chaos in real-time.
Flirt with Fate: Charm them, betray them, or outsmart them. Endless chat styles unlock a massive gallery of diverse endings across every chapter.
Couple Moments: It's not all life-or-death! Vibe with the girls as they surprise you with a dance, bond over a meal, interpret your artwork, or judge your puzzle-solving skills.
Chaos to Calm: Retreat from the high-stakes drama of the maps to spend time with your favorite companion in a safe haven. Build your relationship without the life-or-death scenarios of their homeworlds.
This AI-native game includes romantic themes and mild fantasy violence (presented as stylized “crimes of passion”), but it does not feature mature or explicit content.
Because conversations evolve based on player input, tone and topics may vary. The game includes built-in filters and safety measures to help keep dialogue appropriate and comfortable for most players.
The AI systems in AI2U are designed to enhance storytelling, not to collect or learn from personal data. Player conversations are processed safely and privately within the game experience. We encourage curiosity, creativity, and kindness in every interaction.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 554 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really wanted to like this game, but not being able to freely switch between levels is a deal-breaker for me. You have to unlock different endings and meet specific requirements to access later levels, and the rooms unlock sequentially. That means if you’re looking forward to one character in particular, you’re forced to play through the other rooms first. For a game that’s built around trying different strategies and having unique conversations, I expected more freedom. I think being able to choose levels freely, especially after completing one ending, would make the game much more enjoyable. Pros: ⟢ The art is pretty and the music is nice ⟢ The rooms change slightly each playthrough ⟢ You can genuinely get the AI on your side- it'll hand you codes, help you escape, or hang back and leave you alone Cons: ⟢ Cabinets open and close slowly, which gets old fast when you're searching a lot of them ⟢ The AI's trust is inconsistent: it'll let you look around, then in the next breath get suspicious that you're looking around, which breaks immersion ⟢ It sometimes points you the wrong way- I was told something was in a cabinet when it was actually in the oven, or that a code for something was "green onion" when it was a numerical code ⟢ The characters are thin on dialogue and backstory; even when you learn something about them, it's a sentence or two and mostly vague references ⟢ Having to re-earn the AI's trust every good run becomes a chore. The first time it's fun, but once you've already learned the secret objects and their likes, doing it all again- especially when the dialogue is mostly fluff- just feels like busywork ⟢ No way to save your own logs, which is a shame. Being able to keep a record of your runs would've added a lot. There were several times I cheesed through snooping around and convinced the AI we were going to a concert, but I couldn't copy the messages to share it It is a really fun take on escape rooms though, and makes them feel more lived in. I want to play it, so I hope in the future these features are improved upon
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Japanese*, Simplified Chinese*, German*, Russian*, Spanish - Latin America*, Arabic*, French*, Polish**languages with full audio support
Hours played at review time, across 554 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A very entertaining and interesting proof-of-concept for implementing LLMs into a video game. Since you can have an open-ended conversation with each of the level hosts, no two runs will be exactly identical. Once you're familiar with keeping them talking, you can easily gain affection with each of them. This allows you to form creative solutions to many of the puzzles - for example, if there's a key item in a level that you need to activate an object or repair something, you can simply ask the host character for it, and they'll put it into your inventory with high enough trust. This allows you to bypass a lot of the searching. I've completed all 5 of the levels available in the 1.0 release and gotten the good ending + Credit Roll for the hologram girl. However, it seems that the route to the "true" ending is currently bugged - despite collecting all 12 of the (hidden objects), the key item for the second path of the final level isn't spawning. I hope this gets patched, or, if the devs have a temporary workaround, I'd love to hear it. I've gotten "my" ending, though, so I decided that was enough for the recommendation.
De lo que he jugado me di cuenta de dos cosas: 1. Estoy completamente solo 2. Este juego debe de ser lo mas cercano a que me digan cosas lindas unu. 10/10
Лучший симулятор тренировки ухода за хлебом от женщины (был зарезан за то что нужна была картошка, надо было сразу идти за хлебом)
Ужасно тупой ИИ. Пока вы спамите комплиментами - всё нормально, но лишь до момента, когда это наскучит и вы захотите РП. ИИ может забыть о чём вы говорили в ролёвке несколько диалогов назад, хотя это никак не касается скриптов. Я полагаю, чтобы экономить, разработчики жестко ограничивают размер массива диалога. Как только вы перешагиваете лимит реплик, старые сообщения просто стираются из отправляемого пакета. ИИ физически их больше не видит, поэтому и забывает ИИ жёстко зашит. Вы не можете ни локальную модель запустить, ни выбрать другую модель ИИ Если вы указали в графе "Имя пользователя" какой-нибудь ник или необычное имя, то готовьтесь к тому, что ИИ будет забывать ваш пол на протяжении прохождения. В прохождении с голограммой решил отыграть из себя конченого цундэре и сказал, что я обиделся на её слова. ИИ такой момент не оценил и жахнула меня током, хотя я не ронял отношения. Два последующих раза ударила током пока я по РП кричал в чат текстом, что мне больно и что не понимаю за что она это сделала Графа "Мой сюжет" ни на что не влияет, хотя ИИ читает информацию из него и лишь один раз упомянула во время старта Длинные тексты ИИ не усваивает. Я два раза по РП написал полотна на просьбы что-то рассказать, а ИИ на это ответила в духе: "Я была в астральной проекции, о чём мы говорили?" НПС привязан к персонажу как болванчик. Она может сказать "да, пошли за мной, я покажу", но при этом стоять и втыкать в игрока Далее только моя боль - управление через wasd. Забиндить клавиши на esdf, например, нельзя, а потому, когда переключаешься с передвижения на набор текста, приходится мастурбировать клавиатуру Отдельная боль - проходить три концовки и поднимать отношения, даже если в самом первом прохождении с НПС вы сбежали вдвоём. Это никак сюжетно не обыграно, просто растягивание геймплея. Можно было бы залочить счастливую концовку вдвоём до второго или третьего раза и сделать прохождение в стиле Нацуки Субару, но глобальный сюжет здесь хуже номинального. Да, локи могут слегка измениться, но это не то чтобы решает проблему душной зачистки комнаты три раза подряд ради ачивок За ранний доступ можно было бы поставить палец вверх, но это, насколько я понимаю, релизная версия. Для готового продукта уж слишком сыровато. Хотя можно настроить конченую стерву или послушную недотёпу и заходить ругаться с ИИ когда накипело ирл
不是吧哥,每次都要逃离了,结果服务器维修一直弹出来,刚玩3个小时好好的,后面就一直服务器维修,退款也不让,玩鸡毛啊,加速器开了也一样,不开也一样,我是真的超了
Не стоит вашего времени
The AI seems clueless and very stupid
There might be a real bad stigma around AI nowadays, but I genuinly believe this is one of the most amazing and genuinly good ways of using AI out there. The devs have truly made something unique that could only be done with a kind of software like AI, using it to it's fullest to make a damn enjoyable experience.
What a great little gem, showing that AI in gaming when used correctly can be really great. There are still some limitations and annoyances with how the AI works, not understanding certain things or saying things that are wrong, but even chatgpt does that so to ask for perfection in the world of generative ai would be unreasonable. Once you know the quirks of how the AI works (like if they say theyre going to do something you basically have to respond "ok do that") there is a lot of fun to be had here and you actually end up caring about the AI girls and really connecting with them in ways you could never with traditional games. This game has been a blast to play through and 100% complete during early access and I'm so happy to see it finally get a full release!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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