
In the distant future when civilization is on the verge of extinction, people follow the legend of the Elysium in the last city, Havenswell. In this post-apocalyptic wasteland sci-fi ARPG, you will play as Arrisa, a Blader with immortality, and explore the city ruin to find the hope of a new life.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 639 reviews with recorded playtime.
Reviews
Themes across 639 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
게임은 잘 만들었는데 맵이 스꼴라여서 회차에는 손이 안 가는 게임 소울류 좋아하면 재미있게 할만한 게임
Recomendadísimo, banda. Le traía ganas al juego desde que se anunció, finalmente lo probé y puedo decir que es un soulslike muy competente. No esperes un Elden Ring de monas chinas. Es un juego que quizá no ofrezca la misma frustración o epicidad, pero si que es bastante divertido e incluso amigable. Me gustó mucho poder llevar dos armas de diferente clase para sortear las situaciones y no tener que casarme con un estilo de combate. Me la puedo aventar corriendo o dando vueltitas por el suelo :D Ya cuando le agarras el truco a los bloqueos y esquives se facilita bastante el combate.. a menos que te encierres en una alcantarilla con tres enemigos y una lanza, ahí si te chingaste.. Y quería añadir que enserio me divertí un chingo con el primer boss, diría que me sentí menos frustrado contra el primer jefe que contra los pinches robotcitos con lanzas, esos si me abrían de patas xD En cuanto a optimización se defiende bastante bien, realmente lo juego a 1080p por lo que no tengo una perspectiva muy exigente y sin problemas corrió a mas de 130fps estables, quizá en 1440p o 4k se puedan apreciar mejor los detalles pero en general esta muy bueno el apartado artístico. Si te gustan los juegos con ambiente post apocalíptico tipo NieR: Automata este te va a gustar. Nota: si le puedes quitar la armadura a la heroína, supongo que para una run sin recibir golpes viene al pedo 7w7
The good: -Tight, fun combat with a bit of depth to it. -Excellent level design (except when it trolls you into dying to gravity). -Story is better than your average soulslike. -It's not a gazillion hours long. The mid: -Visuals can be breathtaking every now and then, but mostly they're generic post-apocalyptic boring scenery. The bad: -Too easy, especially with the bossfights (with one notable exception). Overall, it's a fun time. Can make a good entry point if you're new to soulslikes, too.
First soulslike game that I decided to jump into and I definitely did not regret it. I found the overall combat to be fun with some jank here and there (which left me frustrated at times) but there was more good than bad. Initially I was loosely following along with the story but as I grew more attached, I pushed through the skill issues to see the next part of the story. Even though I used guides (mainly to get the best ending first), I was still enjoying the story and honestly helped me enjoy the story more since I didn't worry about missing out on parts of the story. Combat and movement jank aside, I'd recommend this game and play it while expecting jank because this game ain't perfect. 8.5/10 P.S. Arrisa my goat
永远都绕不开的一个问题,就是什么是soul-like 那么在这答案就很简单了,就是剧情谜语人+让人都能想象到在屏幕后面奸笑的恶意地图+必须死几十次才能理解的小巧思机制boss 就像是做题做入脑了,终于可以当出题人要求学生跟他对电波的那种感觉
地图设计优秀,但肉眼可见经费不足的类魂佳作。 作为一款类魂游戏,本作可以称得上是“魂味十足”,甚至将黑魂的短按空格翻滚,长按空格奔跑这一套操作逻辑搬了过来,不过也向玩家提供了无限体力,以及无限返回骨片(只狼的回城道具)来降低游戏难度,因此玩起来并不折磨。 道具设计也是向魂靠拢,火焰壶之类的消耗性远程武器应有尽有,主角也能做出弹反、闪避等操作,增强了游戏的可玩性,这里的弹反不是只狼那样的格挡涨架势条,而是会让敌人直接陷入僵直的强力技能(前提是弹到了),在绝大多数场景下都有着良好的适用性,收益比较高。 当然本作主角也能成为法爷,而且强度并不低,打boss时可以选择幽光线(高伤但前摇长),如果boss高机动性推荐选择惩戒雷枪,日常推图可以玩雷击。不过好用的法术基本要到较后期才能拿到,因此建议二周目或一周目后期再尝试。 当然,本作最令人惊艳的还是地图设计,连贯错综但是也不过于复杂,虽然有些岔路确实容易漏就是了,制作组还是挺喜欢在场景里藏东西的,有很多卡视野岔路,此外还有一段跳跳乐,不过难度不高。 再说说三个不太满意的点:1.脸模崩坏,这也是主角被玩家们戏称为呆呆兽的原因,眼神实在是太呆了,可以看出来确实没啥经费了,因此选头饰的时候笔者偏向于可以遮住眼睛的装备;2.可交互的门辨识度较低,由于风格相近且不起眼,有些可交互的门看起来真的和场景融为了一体,即使看到也可能会错过;3.整体配音还是不错的,但是那个修女商人的“纳贡”和“退去”真的拉完了,让人格外出戏啊。 全成就方面,不开修改器的话至少需要二周目,不备份存档的情况下则至少三周目,而且有许多支线容易断,这些支线也涉及到成就,因此建议各位根据自己的游玩习惯选择要不要一周目跟攻略吧,笔者是一周目自己玩打了个坏结局然后断了很多支线,二周目跟攻略+存档打完了剩余的成就。如果跟攻略的话全成就难度是不高的,二周目的数值也没有涨很多。 [hr][/hr][b]个人评分:8.5分[/b] [b]Have an enjoyable time![/b]
正在打第二章,这不比剑星好玩多了?地图算不上多精细,但是废土风格鲜明,画面让人看了很舒服,箱庭式设计很用心,但又不算太复杂,不折磨人。战斗做的很爽,没有废招,没有体力限制,但还是要注意出招顺序的。虽然没有体力条,但是有同步率,技能释放过多,同步率下降较多,就没伤害了,但是普攻又加同步率,很有意思的设定。
The developers are being held in a basement, and the bosses’ lack of attack windows isn’t game design—it’s a cry for help about their working conditions.
玩着还可以,就是默认键位不太顺手
Эталонный соулс.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, German, Spanish - Spain, Japanese, Korean, Simplified Chinese*, Traditional Chinese, Portuguese - Brazil, French, Russian, Italian, Polish*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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