
In the distant future when civilization is on the verge of extinction, people follow the legend of the Elysium in the last city, Havenswell. In this post-apocalyptic wasteland sci-fi ARPG, you will play as Arrisa, a Blader with immortality, and explore the city ruin to find the hope of a new life.
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Languages: English*, German, Spanish - Spain, Japanese, Korean, Simplified Chinese*, Traditional Chinese, Portuguese - Brazil, French, Russian, Italian, Polish*languages with full audio support
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 620 reviews with recorded playtime.
Reviews
Themes across 620 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
=====推荐程度===== ☐ steam必玩 ✓ 诚意推荐 ✓ 游戏荒可入 ☐ 宁愿拿钱买奶茶 ☐ 谁买谁二笔 =======大小======= ☐ 百兆小游戏 ☐ 1-5 G ☐ 5-10 G ✓ 10-20 G ☐ 20-50 G ☐ 50-100 G ☐ 100-200 G ☐ GMOD =======图像======= ☐ 像素党秒天秒地! ☐ 无法和现实区分 ☐ 赏心悦目 ☐ 很美丽 ✓ 一般 ☐ 不怎么样 ☐ 别盯着看太久 ☐ 画图.exe =======游戏体验======= ☐ 完美!!! ✓ 不错 ☐ 普普通通 ☐ 不怎么样 ☐ 盯着墙看都比玩它强 ☐ 锻炼你的精神抗打击能力 =======声音效果======= ☐ 耳朵怀孕 ☐ 感动人心 ☐ 还不错 ☐ 一般 ✓ 不咋样 ☐ 耳朵流产 ☐ 音乐?什么音乐? =======受众群体======= ✓ 儿童 ✓ 青少年 ✓ 成人 =======配置要求======= ☐ 能玩扫雷的电脑都能玩 ✓ 入门配置 ☐ 一般配置 ☐ 进阶级配置 ☐ 发烧级配置 ☐ 神威•太湖之光 =======难度======= ☐ 点点点突突突炸炸炸 ✓ 轻松愉快 ✓ 得动动脑子 ☐ 上手快精通难 ☐ 烧脑 =======游戏寿命======= ☐ 玩完就退款 ☐ 5-10小时 ✓ 10-30小时 ☐ 30-50小时 ☐ 50-100小时 ☐ 上千乃至上万小时 ☐ 我觉得我能比它先去世 =======操作======= ☐ 你家的宠物也能玩 ☐ 简单 ✓ 中等 ☐ 困难 ☐ 反人类 ☐ 空洞骑士 =======肝======= ☐ 护肝(看剧情还要什么肝) ☐ 如果你想玩出点花样 ✓ 肝与不肝并不影响剧情 ☐ 每关必肝 ☐ 肝痛(多人线上要么肝要么命) ☐ 必须24小时全天候地肝 =======故事情节======= ☐ 故事?什么故事? ☐ 文字或语音剧情 ☐ 平庸 ✓ 还行 ☐ 精彩 ☐ 可以作为你的第二人生 =======联机======= ✓ 孤独患者 ☐ 你唯一的沙雕网友 ☐ 2-5人 ☐ 5-10人 ☐ 10-30人 ☐ 30-64人 ☐ 行星边际2 =======语种======= ☐ 你信不信我会八国语言? ☐ 基础英文 ☐ 可以打汉化MOD或补丁 ✓ 自带汉化 =======价格======= ☐ 免费游玩! ☐ 业界良心! ☐ 值这个价 ✓ 如果你有点闲钱的话可以一试 ✓ 不推荐原价入 ☐ 信仰无价 =======游戏整体评分======= ☐ 0-10分(垃圾游戏、差评) ☐ 10-30分(完完全全的不及格) ☐ 30-50分(总体不是很和谐,但是买来当笑话看应该不是什么大问题) ☐ 50-65分(勉强及格,算是个游戏) ✓ 65-80分(算是个不错的游戏了) ☐ 80-95分(无论从哪个角度来看都非常不错) ☐ 95-100分(这游戏牛逼!) ☐ 100-100+分(完全超出预定水准,无论从哪方面看都是精品) ☐ ∞分(死忠舔狗专属评分) =======Bug======= ☐ 几乎没有 ✓ 少量 ☐ bug令人烦恼 ☐ 育碧 ☐ 模拟山羊
The first time I paid attention to AI Limit was during a Steam Next Fest. The demo was playable and the design gave me a Code Vein souls like feeling. I felt entertained and bought the game on release day. I have to admit that I was positively surprised. The beginning of the game (that also was the demo part) was the worst part of the game, although it was my reason for buying. With every second AI Limit became more and more engaging regarding gameplay mechanics, story telling and graphics. It was just... impressive. For example. Many souls likes introduces an endurance bar for attacks. AI Limit has another approach. The devs implemented a system that is named sync rate. You are always able to run, to attack and no endurance limits you. With every successful attack your sync rate rises and you deal maximum damage to enemies. As soon as an enemy hits you or by using special abilities like "magic", the sync rate decreases. Due to a lower sync rate you will inflict lower damage. With these aspect in mind you are forced to play aggressively. Some players will probably have issues with this system or rather be irritated. In my eyes it keeps fights fast paced as well as demanding. Boss fights are well designed with some exceptions. Visually AI Limit takes place in an apocalyptic world. Humans are near extinction. However regarding the premise it is beautifully designed. Exploration is also a key feature of the game. Sometimes you will find some shortcuts to the next "bonfire". Regarding the plot nothing ground breaking will be told, but in itself it is written good enough and I cannot complain. You also need some time to figure out what is happening like in the origin souls games. Side quests will give you more details about the world and you will meet interesting charactres. To sum it up I fully recommend AI Limit Give it a try if you like souls likes. You will not be disappointed.
[b] AI Limit is a sci-fi action RPG that deserves more attention. The combat is fast and satisfying, the world has a great atmosphere and the story kept me invested, especially for a Soulslike where storytelling often takes a back seat. It doesn’t reinvent the genre but it delivers a polished experience with a great art style, solid performance and an interesting post-apocalyptic sci-fi world. Definitely worth checking out if you enjoy Soulslike games and anime-inspired RPGs. P.S.: I had mixed feelings about AI Limit at first but it quickly grew on me. P.S.2: The parry felt a bit weird to me or maybe I was just bad at it.😭[/b] [hr][/hr] [h1]🎚️ Difficulty[/h1] 🔲 My grandmother could play it 🔲 Easy ☑️ Normal ☑️ Hard 🔲 A challenge to be reckoned 🔲 In the heat of confrontation, (Only PVP games) [h1]🗺️ Graphics[/h1] 🔲 MS Paint 🔲 Bad 🔲 Meh 🔲 Normal 🔲 Very Good ☑️ An original artistic direction 🔲 Beautiful 🔲 Masterpiece [h1]📚 Story[/h1] 🔲 This game has no story 🔲 Basic element of the contractual requirements 🔲 It's there for people who want it ☑️ Well written 🔲 Leading to more in-depth researches/thoughts 🔲 A model to get inspired by [h1]⌛️ Length[/h1] 🔲 0 (No story) 🔲 Short ☑️ Average 🔲 Long 🔲 To infinity and beyond [h1]🎶 Music[/h1] 🔲 Just filling noises/No music 🔲 Trivial and uneventful ☑️ Good and/or fitting the game's artistic dispositions 🔲 Memorable 🔲 Transcending whispers of a forgotten world [h1]🕹️ Interest[/h1] 🔲 I would rather watch paint dry 🔲 Hard to enjoy 🔲 Repetitive and/or uninspired ☑️ A good moment 🔲 Sticking out of the pack 🔲 You will remember it long after [h1]🔁 Replayability[/h1] 🔲 A one-time experience ☑️ For achievements 🔲 If you wait a few months/years (or with mods) ☑️ Definitely (Different builds, weapons, spells, endings, NG+) 🔲 Infinitely replayable (or almost) [h1]🐛 Bugs[/h1] ☑️ Never heard of 🔲 Minor bugs 🔲 Can get annoying 🔲 Impacts the player's experience badly 🔲 The game itself is a big terrarium for bugs [h1]⚙️ Requirements[/h1] 🔲 You can run it on a microwave 🔲 Low ☑️ Average+ 🔲 High 🔲 NASA computer [h1]💰 Price[/h1] 🔲 Free 🔲 Underpriced ☑️ Perfect Price 🔲 Could be cheaper 🔲 Overpriced 🔲 Complete waste of money [h1]🤑 Worth Buying[/h1] 🔲 No 🔲 If you have nothing else to play 🔲 Wait for sale ☑️ Yes [h1]🎯 Expectations[/h1] 🔲 It's a completely different game 🔲 This game is a scam 🔲 It's missing many features they announced ☑️ Looks very similar to the steam page 🔲 Better than expected and/or announced 🔲 Masterpiece, no patch or feature has to be added. [h1]✒️ Final Rating[/h1] 🔲 1 🔲 2 🔲 3 🔲 4 🔲 5 🔲 6 🔲 7 ☑️ 8 🔲 9 🔲 10 [b]Thank you for taking the time to read and think about this review.[/b] [hr][/hr]
整个玩下来能明显感觉到制作组穷,音乐美术拉胯,剧情也一般,但是制作组把地图设计发挥到了极致,虽然有部分捷径无意义多余,但是还是我玩的类魂里地图设计最好的了,可以媲美老贼,弹反手感前期有点奇怪,后面熟悉后就比较爽,弹反收益也是比较高,拿到轮椅武器后更好打了,一路平推说是。
Нраиса ПАРИРОВАТЬ? Ai limit это сосалик, где надо много ПАРИРОВАТЬ. Дог, я слышал ты любишь не качать хп, бегать с катаной и ПАРИРОВАТЬ. Если ты не будешь ПАРИРОВАТЬ, оно тебя выебет. Лучший тренажер ПАРИРОВАНИЯ для прохождения любого соулса первым уровнем. ПАРИРОВАНИЕ...
下一个dlc能不能把厄休拉复活,让他们一家三口团聚,真的是意难平,年纪大了,已经看不得悲剧了
玩了8个小时,非常的失望,一堆人吹,ign五分风评反转? 1.只想体验地图设计可以玩,地图设计非常的精妙 2.boss战是比法环还严重的神经快慢刀,后期还有比马拉松之兽更逆天的东西,一堆低能实在想不到boss怎么设计只能拼尽全力往里面塞这些东西,还以为自己做的很好,太让人失望 3.堆怪像是为了恶意而恶意,一个地方能给你堆3-4给血牛精英怪,你就打吧 4.怪物除了换皮还是换皮,要么好几个地图里面总是会有那只怪,怪物数量太过于少,就这反而是他最小的缺点 5.死亡固定扣魂,为什么这个东西要固定的扣?卡一个boss能给你魂扣完
The game had promise but fails to avoid false difficulty curse. Anime souls like with some production quality are not that common. Graphically its nice enough, voice acting and music is fine. What lets it down is gameplay. It starts off fine, great even, especially in the first half. But as you progress closer and closer towards the end you realise the devs ran out of ideas. Numerous 'poison swamp' areas, obnoxious ambushes, convoluted maps that make no sense especially when they hide something required for progress. The greatest crime in my opinion is the excessive use of delayed attacks. Some enemies do ONLY delayed attacks, and some bosses spam them mixed in with normal attacks. The 'best' ones are delayed attacks designed to hit you as you're standing up. The hardest bosses are the ones that utterly abuse delayed attacks in a non sensical way. What sort of enemy charges forward... waits.... as if frozen time, only to then attack. It is stupid and breaks the flow of combat in a bad way. I hate it and hate any game that does it. It's lazy. Devs, find some other way to pad out your game besides excessively long run backs to a boss (run backs with NO ENEMIES) and delayed attacks. Lets not even mention the number of bosses that play keep away teleport. In a game where you're mostly expected to melee, bosses constantly teleporting away is a frustrating experience. It's tiresome. I want to love this game but I can't. If you don't have an issue with delayed attacks, teleporting bosses and more poison swamps than any souls game, then you'll enjoy this. I almost did.
通了二周目,地图设计有魂味儿,但还是给了不推荐。主要是敌人设计太拉跨了,都是不符合直觉的快慢刀和神经刀,在这种情况下,给的弹反还有启动时间,导致如果想弹反的话大部分招式没有办法目押,只能背板。推图体验也很糟糕,很多精英怪+两三个远程杂兵的这种模式,打起来很恶心。只能说制作组继续努力吧
正直、ガードや回避で戦うスタイルを拒絶されるレベルで、パリィが前提になりすぎていて、何が何でも片っ端からパリィしてくださいなのがよろしくない。 そのくせ、パリィの仕様が面倒。直感性に欠けるというか……使うタイミングごと覚えろみたいな感じでイマイチ使い勝手が良くないのが問題。 個人的な感想が入ってしまうが、ソウルライクゲーの中に時々ある「全部パリィすればいいじゃん」みたいなノリを感じる「ゲームバランス全捨てパリィ大前提」な構造が基本的に大嫌いなので、このゲームも一度全くパリィせずにクリアしてみたが、正直かなり面倒だった。 なんでもパリィパリィって、一辺倒すぎて飽きるし、ちょっとはバトルってものを考えて欲しい。 まぁ一応、パリィなしでもクリアは出来るので、パリィばかりは嫌だという人でも大丈夫ではあるけれど……(ただし、確実に難易度上昇) そもそもボスの強さがバラつきすぎというのも問題。 「素早い敵」は強すぎて、「デカい敵」は弱すぎる。ラスボスよりもその前に出てきた人型のボスの方が強い。 こちらのアクションがもっさり気味なのに、敵だけハイスピードでスタイリッシュに動かれても……という感じで、高難易度を通り越して理不尽に足を突っ込んでいる。 あとまぁ、これは個人的には気にしないけれど、欠点(問題点)のひとつとして、キャラの表情が「ほぼ固定」という前時代のゲームのような会話シーンがなんとも…… 絵ならまだわかるけど、3Dモデルで表情変化なしってどうなのかと思ってしまった。
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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