
Age of Empires, the pivotal real-time strategy game that launched a 20-year legacy returns with modernized gameplay, all-new 4K visuals, 8-person multiplayer battles and a host of other new features. Welcome back to history.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
buen juego
Jest to bardzo miłe odświeżenie jednej z moich ulubionych gier strategicznych z dzieciństwa. Zostawili to co stare i dobre, dodali nową szatę graficzną i animacje. Jedyna szkoda że zostawili także modele ruchu jednostek, przez co potrafią się zaciąć i zapomnieć wcześniej wydane polecenie. Ale osobiście polecam.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil, Russian, Simplified Chinese*, Spanish - Latin America*, Traditional Chinese +1 more
Hours played at review time, across 896 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It is fun demolishing and ruining friends.
经典游戏的平衡版,各个民族都有了用武之地,画面也更好,可惜现在已经不是RTS的时代了。游戏学习成本太高,现在的人很难这么专注的学习一个游戏,太难了
Great game
timo passa tempo
Pretty good for chill out time
Depuis que je suis petit à aujourd'hui, j'ai toujours éprouvé autant de plaisir à Age of Empire, premier du nom. La nouvelle édition permet d'augmenter le nombre d'unités jusqu'à 250, ce qui est chouette. Elle ajoute également quelques factions, ce qui est moins nécessaires je trouve, mais pourquoi pas, chacun ses goûts.
1. This game has like a single type of NPCs faction, no variety other than names. 2. Campaigns are extremely long, very often, taking over 50 minutes to complete each map, unless you are speed running and know the entire map and enemy locations. 3. buildings are sponge HP, it doesn't help that they are super cheap and fast to build and NPCS quite much spam buildings. 4. There is over 70 campaign maps, so that's about 50+ hours to finish "all" maps which tbh feels all the same, just different map terrains with random repetitive tasks. 5. There is like 4 different tasks in the whole game that subtly change. This game is quite dated mechanic wise, its not bad, but its infuriatingly slow phased.
Loved this game as a child, that love still hover this game unfortunately AOE DE is not the game it should've been and neither was treated with the care and love it deserved, Has been 7 years since the release of the this DE and yet hasn't been purged of the load of bugs that ruin this version. Save states are a mess creating a archive hunt almost impossible to fix and clear, music rework it is not suited to the game, not to mention also has a bug that makes the music stop and don't play again until game is restarted. History telling was a big part if not the best feature of AOE and devs decided to make an "inmersive" approach, instead of narrate the history like a reseach text it turn you into a "general" in charge of an ancient civilization army, breaking all seriousness. UNtil this day AOE DE is abandoned by his developers and wouldn't be a problem if a least had been left at an acceptable playable state.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |
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| $6.2M | 13K | 90% | $19.99 | |
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| $6.2M | 13.7K | 96% | $24.99 |