
Afterimage is a hand-drawn 2D action adventure that emphasizes fast-paced combat with diversified character builds, non-linear levels, and a gripping story set in the ruins of a fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 22 → 7.86/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.5Kreviews | 77% | — | $3.5M |
| $24.99 | 2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1035 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Огромнейшея метроидвания где вопще непонятно куда надо идти!
gg buen juego la verdad, los disfrute mucho
地形作為劃分遊玩區塊的重要障礙物沒有處裡的很好,常跑完一大段路之後發現過不去然後原路折返,一路上沒有傳送點,沒有寶物,只有一堆怪,衝刺還沒無敵,拿滿特殊動作之前跑起來超級便秘,地圖雖大但是很空,探索回饋超低。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Japanese*, Simplified Chinese*, Traditional Chinese*, Korean, Portuguese - Brazil*languages with full audio support
| $24.99 |
| 959ratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] 如果不是在这里写差评会让我不断的回忆游玩经历我一定会写很多字的 [/h1] 在仓库待了很久忽然发现了就又拿出玩了,开始玩5分钟就让我想起来我为什么没有玩。现在就是恨当时没有立刻退款。 下蹲无法移动,闪避没有无敌帧,70%平台的需要大跳,谜一样的引导和剧情。因为以上的一些原因地图也变得极其恶心,明明宝箱很近但是因为蹲下无法移动就是会被卡住,跳跃平台看起来能跳上实际上需要绕路,短跳几乎躲不了上去不任何东西任何地方。至于剧情我不想说,我这个游戏时间也没什么好说剧情的。操作体验极其恶心,我是说恶心,没有故意这样设计很难达到这种恶心程度。 以上情况在我游玩了2个小时,实际不算死在路上和迷路重复大概是1个小时的内容推进后还是没有任何任何任何的缓解,我实在忍不了了隧差评 我无法理解我一个小时的体验到底是什么,极其恶心,虽然已经说过了但是我忍不住必须再说几遍,实在是恶心人的体验,我现在回想起来都觉得恶心。 在写完之后我去看了很多攻略和讲解,但是一想到那样子的游戏体验我就不想点开这个游戏,如果不是这游戏并不便宜我可能已经把它移除我的游戏库了。
ดี
量大管饱
引导太差了,技能锁比别的游戏多很多。但确实量大
Muito bom mesmo! Me divertindo pra caramba jogando esse jogo.
打通关了(多结局),最终评分6/10(及格,可以玩下去)。 整体风格更像是披着类银皮的日式ARPG(比如《伊苏》),玩完我就1个感觉,各方面都比较平庸,但体量确实大。怎么说呢,这感觉就好像我想吃一道美味的菜,但是端上来一筐馒头,虽然能吃饱乃至撑,但不是很开心和满足。 相比用爱做出来的优秀类银(比如《空洞骑士》《神之亵渎》),这游戏就像个工业流水线快餐。 1)地图设计:6/10 优点: 地图多,各场景互相连接,在突然遇到时还是有一定惊喜和探索感的; 另外地图支持重要信息自动标记和自定义标记,比较方便探索。同时还会标记出一些隐藏通道以及安装了寻宝后像后会提示收集品数量,比较方便收集。 缺点: 地图过大,内容空洞/重复,导致乏味。玩到第2个地图时就发现好像差不多,有种换皮的感觉; 另外很多隐藏位置找到的东西,都没什么卵用,缺少惊喜。 2)剧情:6/10 主线结局和支线任务很多,这点不错,在全地图开启后,让我有一定持续收集和解谜的动力。最后我打通了主角3个结局,伊芙3个结局,42线的2个结局,最后网上云视频了剩余2个结局(含真结局)。 不过整体感觉下来,只能说世界观/剧情故事还是简单直白了点,缺少深度/悬念和吸引力。相比之下,在玩空洞骑士和神之亵渎时,我会好奇世界观和故事,但是这个游戏我就没什么好奇的感觉。 3)战斗:5/10 感觉像是披着类银皮的ARPG,有种在玩日式游戏(比如《伊苏》)的感觉,机动性很高。 属性/能力/装备很多,但是感觉没什么太大的区别,纯数值变化。 战斗过程没什么策略性/挑战/亮点,无论是小怪还是boss,我都没留下什么印象,应对模式基本都可以靠数值或者嗑药硬拼,所以感觉没什么意思。 另外没有红冲后像之前,冲刺竟然有碰撞伤害? 让我想避开小怪节省点跑图时间都不行,真够蛋疼的。 4)画面/音乐:6/10 中规中矩,不是很有亮点。 画面颜色艳丽但是一股页游风格,并且有时候有点看不清人物。 音乐就某几个区域的背景音乐听到有感觉还不错,其他区域都没啥感觉。 综上,也就6分吧,不过现在py上key很便宜,就不到10块钱(我是4块钱入手的),便宜可以入手,玩玩感受下水平一般的类银是什么样的,或者作为手残党的类银入门作品。
手感不是很好,地图设计不怎么样。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — |
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