
Afterimage is a hand-drawn 2D action adventure that emphasizes fast-paced combat with diversified character builds, non-linear levels, and a gripping story set in the ruins of a fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 22 → 7.86/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.9Kreviews | 79% | — | $3.5M |
| $24.99 | 2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1035 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is literally bigger than Silksong. It has the largest map of any metroidvania I've ever played. Look, this is a very soft recommend. probably a 6.5/10. Its probably the easiest in terms of difficulty i've ever played I almost never died and would beat most bosses first time, which is weird since there's no dodge or block. I would literally just tank damage while dealing more than the boss does. And the platforming is super easy if sometimes intricate, but nothing you haven't seen executed better in other games. Path of Pain this is not. A lot of the systems are poorly explained. Some things that would have made the game even easier did not become apparent until over 10 hours in when i had to check reddit. Partly this game is a little tedious to explore. You will find some potions that let you teleport to major points, but those will run out and when you do eventually get the shopkeeper who sells them, you probably won't have enough money to afford a lot of them. The economy of the game is pretty slim considering all the things you will want to buy. I do not understand this story. It's extremely jrpg. A lot of the quests are extremely vague and obscure. The map is poorly marked and relies on you putting pins down to note most things. But all the above negatives being said... I still kinda like it? But not like... more than most metroidvanias. But I can't quite seem to stop playing and trying to find all the secrets. Each area helpfully has a completion percentage calculated and its so hard to try and find everything in each area since there are no hints whatsoever. So you just have to walk around the entire area, pushing against every wall.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Japanese*, Simplified Chinese*, Traditional Chinese*, Korean, Portuguese - Brazil*languages with full audio support
| $24.99 |
| 959ratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
temenda joya del genero, hay que ver este juego como ha pasado desapercibido, creo que es el metroidvania más bestia que he jugado nunca se han fumado 50 porros con el diseño del mapa y lo grande que es, espectacular diseño artístico pintado a mano y banda sonora buenísima, lo recomiendo al 100% pero antes de jugar tienes que saber donde te metes, esto es un metroidvania RPG de unas 50h si quieres sacar el final bueno, es inmenso he derrotado más de 25 jefes y los que se han quedado por el camino... este juego levantas una piedra y sale bos XD
Incrível
Ótimo jogo, muito divertido
对于我来说跳跳乐和战斗毫无难度,画风喜欢 音乐个别好听 中规中矩,就是这个地图是人类做出来的吗 至于这么大吗 这不叫量大管饱 纯纯的折磨 跑一大圈拿俩血瓶 很多地方跑半天毫无意义 , 区域跟会繁衍一样 打一个地方生出来俩 又大又空 除了怪还是怪 ,几乎没有指引 纯自己硬探 ,地图多可以 但不用这么 “ 大 ” 就好像把100%大小的图片拉到300% 然后人物大小不变 ,除了地图大和没指引挑不出别的毛病 ,挺享受这种探索的感觉的 静下心来慢慢玩估计40~60小时才能打完 ,目前到王城了 看着密密麻麻的岔路和俩没学完不知道去哪学的能力 , 我真力竭了 地图太大了 ...
內容很豐富 對喜歡探索蒐集各種能力推薦
还行,量大管饱
其实什么引导剧情跳跳乐这些都不算啥大问题,问题在完全没有优点,那你这些缺点只会被放大
画风好看,游戏性也不错
打玩了,看攻略还行,有血瓶不错,地图跳跳乐的东西很多小垃圾,npc还行
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — |
Related
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|---|---|---|---|---|
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