
Afterimage is a hand-drawn 2D action adventure that emphasizes fast-paced combat with diversified character builds, non-linear levels, and a gripping story set in the ruins of a fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 22 → 7.86/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.5Kreviews | 77% | — | $3.5M |
| $24.99 | 2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1032 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
metroidvania com graficos muito bonitos so to achando chato a exploracao. mapa muito grande
玩完后就懂得优秀的游戏不仅需要加法更需要减法。玩到后期已力竭
I like it. First hour has been a blast. Ilike that it's opening hours are calm and cute.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Japanese*, Simplified Chinese*, Traditional Chinese*, Korean, Portuguese - Brazil*languages with full audio support
| $24.99 |
| 958ratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
美术很顶,风景跟角色立绘超好看,武器技能也挺帅的;武器平衡不太行,大剑从头到尾都没用过,大部分boss都是双刀升龙打的;剧情有点看不懂,太碎了。比较恶心的就是跑图,存档点还分神像和锚点,只能在神像之间传送,想传送锚点还需要传送药剂,可能因为我比较喜欢乱跑,几乎所有钱都买传送药剂了,最后到打通关,而且整体探索度几乎百分百的情况下,还剩古董店的猫头鹰套装买不起
不错的游戏,难度不高,武器招式比较多
The game is not perfect but it was a lot of fun! As a metroidvania, it leans more on the vania side for sure with the RNG drops from the mobs and weaponry. The combat can feel a bit clunky sometimes but you get used to it over time. The boss fights are challenging but sometimes the difficulty spike can ramp up on the spot. Some attacks can be annoying and hard to avoid with some unforgiving hitboxes. But nothing that a couple of levels can't fix, nor game breaking. You've got a big skill tree where you can specialize in the weaposns you enjoy playing the most and unlock specific moves for each weapons. While the level design is not always at it's best, the map is huge and you will spend some time roaming around and exploring for sure. The exploration is actually rewarded which is nice. The story is interesting but somewhat hard to follow with the obvious translation quirks. The voice acting is nice and he music is good. If you enjoy metroidvanias, you'll be getting a bang for your buck for sure.
Overall I rate this game 6.5/10 Pros: Fully voiced dialogues, music, artstyle and overall worldbuilding were very enjoyable. I also liked a novel approach to the NG+ Cons: Bugs, clunky UI, abysmal storytelling with a good chunk of explanations being reserved for NG+ (which is further exacerbated by weird level design choices that allows you to consume the barely explained story in a wrong order and confuse you even further + a complete lack of a journal), trivial combat difficulty (which might be a plus if you are looking for a more chill metroidvania experience) I liked it, but It's not the kind of game that I would want to replay again.
lo mejor de lo mejor
量大管饱,画风柔美,武器多,就是前期有点枯燥,剧情谜语人,一点都看不懂,后期隐藏内容太多,不看攻略根本找不到
赤完了才发的。当时差点没玩下去,但寻思好歹赤了那么多了,总得赤完吧。 这游戏在现在几块钱拿下的定价上,我必须得夸一下量很大,同时画风很清亮,看起来不会难受,基本满足了我对类银基本的美术要求。 但是,以下问题非常明显: 1.制作组觉得自己老有设计了,采用这么空旷的地图,显得多宏大,但没有与之匹配的地图密度的设计(复杂度我倒是看到了),所以整个地图极其空旷。然后制作组就可以发力了,随意的在各种地方塞各种阴间收集品。 2.与空旷的地图匹配的是一堆跳跳乐,制作组觉得自己老会堆料了,你设计这么多跳跳乐,不能光让我跳啊,得有奖励,奖励设置什么呢?关键能力或是收集品,容易被玩家说这么重要的道具为什么要塞在跳跳乐里;一般材料,就是本作中基本可见的,给几瓶药,又会让跳了半天的玩家气笑。所以你放这么多跳跳乐是干什么呢?对于平台跳跃游戏经验丰富的玩家,本作的跳跳乐可能并不难,这我没有责怪之处,玩家技术不够确实是不够,我所针对的是这个跳跳乐的数量和设计,以及包含的制作组对玩家的恶意。 3.美术上的问题,画风很清亮,看起来舒服。可是你的几个npc的画风和蕾妮根本不是一个世界的。我也了解到这游戏里面不少美术素材其实是复用的。此外,蕾妮的脸部特征我压根就看不见。 4.手感问题。玩这游戏下踢和攀爬的时候对于手感能绷得住的是这个。几乎一点打击感都没有,跟本就交互不多的怪的交互居然是受击? 5.怪物和boss设计,就像上面说的那样,几乎无交互。我和boss基本是各打各的。小怪许多是换皮的,boss是只会复读的。由此产生了一个优点:本作打怪和boss战压力并不大。 6.雷霆成就设计。相信大部分玩家在提前不知道这游戏成就密度的前提下,玩了十几个小时才跳了四五个成就的感受都是微妙的。更何况本作的引导很差,文本描述是沉浸在自己的世界里的,人物对话基本是谜语人的,传送药是不便宜的,小传送点是无法免费传送的,玩家若是不去参考攻略,我相信是非常难继续玩下去的。你设计了将近十个结局,围绕这近十个结局的成就估计有二十个了,就那么不愿意给你前期那么多能力获取和boss中哪怕是一些比较关键的设计一点成就吗?玩家打了那么久毫无反馈。更何况还有许多全收集类成就。 综上所述,赤完本作,我并无成就感和满足感,只有解脱之感。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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