
Afterimage is a hand-drawn 2D action adventure that emphasizes fast-paced combat with diversified character builds, non-linear levels, and a gripping story set in the ruins of a fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 22 → 7.86/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.5Kreviews | 77% | — | $3.5M |
| $24.99 | 2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1028 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great fun and a massive game. On the normal difficulty setting it seems to be about the perfect difficulty for casual gameplay while remaining challenging enough to keep you focusing. Many other games of this type get too difficult too soon if you don't play it religiously, whereas this game isn't as brutal if you don't play for a week or two and pick up the controller again. I have been stuck in the walls on two occasions but even if you can't teleport to a save location it saves if you alttab and close the game and puts you back at the save point when you start again so you don't lose any progress.
算我求你们了,少做点国产类银吧,整天搞这种四不像
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Japanese*, Simplified Chinese*, Traditional Chinese*, Korean, Portuguese - Brazil*languages with full audio support
| $24.99 |
| 958ratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
boss难度不算高但是数值也是天才,我现在都50级,元素瓶也只有4个 我都不知道是捡道具升级 还是打过主线boss升级给的,而且元素瓶还不跟血量同步升,现在我的血量要吃3瓶才满.保存点也少.他妈还不能随意传送.不用道具只能在每个区域的大树保存点传送,而传送道具就他妈金贵得一逼.我都是地图能舔都舔的人这鸡掰传送道具也就只能16个左右.就这他妈的保存点还少的可怜.地图大而空,跳跳乐隐藏都他妈是血瓶蓝瓶这种废物,因为地图大所以引导也做得一坨,打着打着就不知道要去哪里,
Extremely addicting combat and exploration. Couldn't put it down until I had experienced all the endings.
This is a good Platformer (Metrodvania) Game. i like the art-style and. not overblown. great for someone that just want to enjoy a game, without getting frustated...
hf
Игра неплохая, но карта это кошмар. Где то в конце игры устал искать сам и пользовался готовой картой, без неё убил бы ещё 40 часов.
Average from start to finish, with enemy and biome diversity being the only redeeming factors, but they alone cannot carry a bloated snoozefest with shallow combat.
I really like the story, and combat. But i wish exploration was easier.
本作在類銀河城屬於中上,地圖完整、角色性能夠好、操作手感不錯,只可惜道具鎖的引導不太明確,加上地圖路徑相對自由,主線所需的關鍵道具自己摸不太出來,需要舔圖才找得到,或是要查攻略;後期有張圖本身沒給地圖。但整體瑕不掩瑜:8/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |
Related
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|---|---|---|---|---|
| $3.5M | 14.8K | 98% | $5.99 | |
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