
Afterimage is a hand-drawn 2D action adventure that emphasizes fast-paced combat with diversified character builds, non-linear levels, and a gripping story set in the ruins of a fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 22 → 7.86/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.5Kreviews | 77% | — | $3.5M |
| $24.99 | 2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1028 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I DON'T KNOW WHERE TO GO
量大管饱的国产类银,说真的有点量大管饱过头了,都有点冗余了,坦白说质量真没多高,但也相当不差,饿了当压缩饼干一吃完全够格了,中庸之作便是最好的形容了,总之玩了别指望赚到,但也肯定不会亏就是了
动作奇怪,按键判定很迷,一点儿不恶魔城。引导也烂,没有任务指引但是地图死路太多(根本就没曲径通幽的感觉)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 2.9K | 65% | $59.99 | |
| $3.5M | 2.6K | 72% | $39.99 | |
| $3.5M | 14.1K | 88% | $9.99 | |
| $3.5M | 6.7K | 90% | $12.49 | |
| $3.5M | 5.8K | 93% | $24.99 | |
| $3.5M | 14.7K | 98% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.7K | 99 | 86% | $5.59 | |
| $1M | 2.1K | 83% | $24.99 | |
| $127.8K | 606 | 83% | $9.99 | |
| $12.6K | 25 | 96% | $19.99 | |
| $3.6K | 34 | 82% | $11.99 | |
| — | 0 | — | — |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Japanese*, Simplified Chinese*, Traditional Chinese*, Korean, Portuguese - Brazil*languages with full audio support
| $24.99 |
| 957ratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jogo simplesmente maravilhoso.
7/10
excellent metroid-vania, énormement d'exploration, biome, difficulté accessible ,top
Overall 8/10
Was dieses Spiel absolut richtig macht ist das Worldbuilding! Eine wunderschöne und fantasievolle Welt haben die Entwickler erschaffen. Und einen wunderbaren Soundtrack gibt es noch obendrein und es ist komplett vertont! Und ja die Welt ist wirklich sehr groß und vielfältig. Die verschiedenen Waffen sorgen für viel Abwechslung. Für jeden Spielstil ist etwas dabei. Das Parieren mit dem Großschwert gefällt mir sehr! Was mir nicht gefällt sind die Hitboxen einiger Projektile und Gegner die größer sind als sie scheinen. Das tracking von fliegenden Gegner und Gegnern die Projektile feuern ist in meinen Augen zu genau, auch wenn man lernen kann damit besser umzugehen. Mir ist aufgefallen, dass einige Gegner den Spieler sogar bereits tracken, wenn man sie noch nicht mal gesehen hat oder gerade erst dabei ist ein Arial zu betreten. Besonders ist es schade, dass selbst wenn man mit einem riesigen 2 h Schwert einen kleinen (fliegenden) Gegner schlägt, dieser kein Stück zurückweicht, stattdessen bewegt er sich einfach weiter in einen hinein und gibt Kontaktschaden. Kontaktschaden finde ich generell nicht verkehrt. Ich glaube nicht, dass die Macher noch einmal etwas daran ändern werden, aber ich würde mich freuen, wenn sie es täten. Selbst bei Hollowknight gab es ja vor kurzem noch neue Anpassungen und fixes, also kann man nur hoffen! Weiterspielen, werde ich es auf jeden fall.
Игра с крутейшим дизайном локаций, мобов, огромными уровнями и дохерищей предметов и оружия. Паттерны у боссов очень интересные и даже если по началу бой может показаться дефолтным, то потом босс выкидывает какой-нибудь приколдес, которого ты не ожидаешь или резко сменяет мувсет. Единственный большой минус херовый геймдизайн и ты постоянно не знаешь куда идти, даже не фоне других метроидваний это прям сильно ощущается. Также сюжет какой-то очень разрозненный и разбит на редкие встречи в местах, которые ты если и найдешь, то на рандом и то уже забудешь, что раньше было. Но опять же, он есть и он прописанный. Сложность меняет как я заметил только количество дамага, который наносят враги, но под конец, когда для концовок нужно убивать уже по 2-3 босса подряд играть на высоком становится почти нереально и пришлось переключиться на нормальную сложность. Так как за хард не дают никаких достижений, посоветую играть на нормальной изначально. За 150 мастхев, даже за 800 я бы посоветовал, игра на много десятков часов и не надоедает благодаря разнообразию всего чего только можно.
맵이 너무너무너무너무너무너무 핵 울트라 커서 화가나요~
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.