
Afterimage is a hand-drawn 2D action adventure that emphasizes fast-paced combat with diversified character builds, non-linear levels, and a gripping story set in the ruins of a fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 22 → 7.86/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.5Kreviews | 77% | — | $3.5M |
| $24.99 | 2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1035 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
진엔딩까지 전부 클리어했습니다 - 진행을 하면서 길을 잃어버리는 순간 전을 굽는게 매우 오래걸립니다 ㄴ 처음에 했을때, 길을 몰라서 막전보스까지 42레벨로 갔다가 이건 아니다 싶어서 다시 클리어 했습니다 그나마 이제 여기는 괜찮다, 여기는 갈만하다, 하는공간은 괜찮은거 같습니다 - 퀘스트를 받으면 어디로 가라고 자세히 안 알려줍니다 ㄴ 직접 대화를 스킵하지 않고 전부 다 봐도 잘 모를 때도 있습니다 그렇다고 잘 못 봤다고 해서 퀘스트 요약본을 봐도 어딘지를 모르겠습니다 - 그래픽은 매우 좋습니다 - 보스의 난이도는 몇몇 보스 말곤 재밌었습니다 - 맵은 차이점이 좀 많지만 몇몇 맵 말곤 플렛포머나 몬스터 구조 등 나쁘지 않았습니다 - 특정 엔딩 조건 달성을 위하여 공략을 안보고 클리어하기가 매우 어려운 편에 속합니다
A chill metroidvania which is focused mostly on exploration. Visuals are detailed and varied, music adds to the atmosphere but is not al that memorable, and there is story and worldbuilding but I checked out early on. For combat you get a variety of weapons (and magical staffs for magic attacks), but for the most part they feel functional but very stiff until you unlock more attacks with them. You can equip two weapons at a time which allows for mix and matching, but outside the daggers and scythe combo (with most moves unlocked) most combinations just didn't feel like a proper match. I can't say much about the magic attacks, since I forgot I had them most of the time because they felt rather weak...to be fair I also never geared towards magic. There is a lot to explore and to mark on your map to come back to, but half of the time you get out of your way to do a short platforming challenge to get money, equipment, or a substantial amount of time you get a teleport potion. The latter genuinely baffles me, because that has to be one of the most mundane rewards for going out of your way, because you are spending time to get a teleport potion to save yourself time from backtracking...? Mix and matching equipment can also be a lot more tedious than it should be, because you don't get a proper oversight of what the different mix and matching does to your stats compared to your prevous set. Personally what took me of the pacing the most is the ambiguity of where you are supposed to go next. I don't want a metroidvania to handhold me on where to go next, but if you unlock a mandatory for progression teleporter in an inconspicuous location which you forgot to mark it should have been marked by the game. Most important locations are marked and I completely forgot about it...So I brute forced areas which the game told me it iwas too difficult for my stats dragging the pacing down even further. When I rediscovered the teleporter I was overleveled and all the subsequent bosses in the next area where dead within a few hits, so I got robbed from those battles as well making it feel just a bit worse. What drags the pacing down as well is that if you want to explore most of the places and check if different places you marked can now be unlocked you will need a fair amount of teleport potions which drains your money fast (though the game is quite generous so for stuff you want you will have enough most of the time, but if you are an explorer like me you'll run out eventually) a nice QoL would have been to unlock free teleporting at some point just so I don't have to grind for money for the moments I feel like exploring more. The [spoiler] True final boss/ending [/spoiler] is locked behind a quest line in new game plus. For how much I might have enjoyed the game I genuinenly don't care enough about the story nor the game to spend more time on it. Also shame on the developers for doing this, arbitrarily locking away content for a meaningless extension of gameplay. TLDR: Nice enough metroidvania, wished it had some more QoL and better rewards for exploration to respect my time more. Perfect game to binge watch something on the side, I would have dropped the game halfway if I wasn't watching something else.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Japanese*, Simplified Chinese*, Traditional Chinese*, Korean, Portuguese - Brazil*languages with full audio support
| $24.99 |
| 959ratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I started playing Afterimage with some doubts after a friend recommended it to me, but I ended up genuinely surprised by how good the game is. The movement speed feels great, the gameplay is smooth, and the combat is satisfying and responsive. As you progress, you unlock new abilities that make exploration more interesting and rewarding. The world is amazing. The progression feels natural and never forced. One of the things that surprised me the most was the story, it may seem confusing at first, but by the end everything starts to make sense and comes together nicely. I highly recommend this game to anyone who enjoys the metroidvania genre, and also to players who want to try this type of game for the first time.
Good game. I really wanted more Metroidvania and picked this up on a whim. The map is insanely massive. However, each area feels distinct and unique. Entering a new area felt rewarding to take in the new ambiance and style while slowly traversing and unlocking shortcuts and new paths. Difficulty felt like a nice sweet spot and bosses had clear sufficient tells when they were going to attack. Exactly what I was looking for in a Metroidvania style game.
这怎么说呢,可惜了这么好的美术和女主哈 不过这么便宜的价格拿到这样的体量其实真的很不错了,无非就是有点...这些怪都这样了冲刺还不能有无敌么,也没有把主角的抗性拉的特别高 以及这个神奇的传送和存档,传送居然是要喝药水的,就是说让玩家体验好点这么难吗 武器也是及其单一的攻击手段,咱都这么单一了还不能跑打
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.8K | 72 | 85% | $5.59 | |
| $989.9K | 2.1K | 83% | $24.99 | |
| $127.8K | 606 | 83% | $9.99 | |
| $12.6K | 25 | 96% | $19.99 | |
| $3.6K | 34 | 82% | $11.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 14.8K | 98% | $9.99 | |
| $3.5M | 5.8K | 93% | $24.99 | |
| $3.5M | 7.2K | 81% | $24.99 | |
| $3.5M | 2.9K | 65% | $59.99 | |
| $3.5M | 6.7K | 90% | $12.49 | |
| $3.5M | 7K | 90% | $19.99 |