
Dogfight your way through short, intense and randomized runs. Hard but easy to pickup, with daily leaderboards and minimum hardware requirements
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 8 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Short, intense and randomized runs: typical sessions are 10-20 min long
Tech-up and upgrade your strafe-capable supersonic VTOL mid-flight
Score-attack on the daily leaderboards: reset every 36 hours
3 difficulty levels (operations): featuring different length, intensity and score potential
Minimum requirements: quick installation and runs on 10+ years old hardware
One fire button: hold for guns, tap for missiles
One target button: hold for cinematic zoom and aim-assist
One thrust button + strafe to dodge enemy fire
FPS-like control scheme for mouse & keyboard
Xbox controller support - Others & HOTAS supported with Steam Input
Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
while i personally love the gameplay, the lack of an endless mode and the dev spewing some bs about the gameplay loop is infuriating. The game already generates new seeds every day, why can't it generate levels indefinitely for individual runs? Not to mention the "difficulties", which only add more enemies and make runs a level or two longer. The most disappointing thing is that, according to another reviewer, there WAS an endless mode that was removed prior to the full release. Why was it removed?? Especially with the whole leaderboard thing, it would fit in perfectly. Have a separate tab for highest wave reached. Again, I love the gameplay to bits but, it feels like this dev is dense. Everyone wants an endless mode and I don't think it would need to be super fancy either, yet the dev just jumped ship to their new game. Feels like they're only dropping slop with a spritz of beautiful gameplay and visuals. Don't play this game if you want more, just wait for Delivery Must Complete to release.
It is a new experience - it is quick, rather simple, new and pretty. Here's a few things: - Because you don't have to select your target manually, you can fire so many missiles at different enemies so quickly! - Sky towers and giant warships are a normal occurence. - You can upgrade your tech mid-flight to get new variations of your standard weapons. To get them, you need to collect scrap from enemies you've killed.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I much prefer afterburner to this tittle. I find this one lacks feedback to t he player about how its systems all work together. I'm not sure when I'm taking damage or inflicting it. gauging my speed and movement is difficult. Overall pretty frustrating. I've found the missiles difficult to use and never really locking on the target I want to hit when I'm trying to launch against a specific target in the middle of a furball. The new enemy types are cool but beyond that there's not much appeal for me.
I spent more time in the settings menu trying to stop the jet from being uncontrollable then actually playing the dam game, the VTOL auto stabilize aspect ♥♥♥♥♥♥♥ killed any fun I was trying to have with it constantly fighting my inputs and causing the camera to jerk around. The fact that just W + M1 with the aim assist button held down feels better then trying to actually fly and maneuver around in the air is sad. ALSO maybe theres a ♥♥♥♥♥♥♥ reason why every other game DOESNT have the gun AND missile binds being tied to the same button too, its just jank. Wake me up when Delivery must complete comes out.
a very good game, but i wish it had a endless mode to see how long you can go.
Usually not the type to refund Flight games, but here was just basically nothing to do, flight feels limited, controlls raised my eyebrows.
POV : F-22 going against any of its competitors
fun at first, but got stale - there's just not enough here
Hella fun but does have some minor issues. It's fast, it's fun, and it reminds me a lot of Ace Combat. The game is basically just one long fight to see how long you can last like the old retro-arcade games. And the game gives you plenty of targets that go up in lethality as you play from weak Viper jets that can go down in one missile to aggressive space ships with missiles to spare. This isn't a game you play to see the end of a story (btw there's no story, it's just ALL gameplay) this is a game you play to get the top score on. And I love it. That said, there are a few minor issues with the game. For one, you have a lives system, if you take too much damage, you will lose a life. You can mitigate this by, well, either upgrading your jet or getting gud but I did notice that no where on the HUD did it remind you how many lives you still had. Now, you COULD argue that this encourages the player not to play recklessly, but you could also argue the opposite for it too considering if we can't see how many times we're allowed to mess up, we'll forget how we've messed up already and die before we realize we're out of lives. There's also kind of an issue where enemy missiles have a tendency to be inconsistently accurate. Some enemy missiles you can strafe around without worry, others will be on you like bloodhounds. It wouldn't be so bad if maybe we had unique target indicators to tell which were threats and which weren't, but since all missiles have the same indicator, you don't have much choice but to treat them all like a threat. And another gripe I have, the game does not tell you when you're low on health. I mean sure, it's there on your HUD but most other fighter jet games have an alarm or something that goes off to warn you that you're in serious danger and need to start playing more cautiously. Top Dog, for whatever reason, doesn't have that. And in a super-fast paced game, you need to keep your eyes on the ball so having to check every time you cut it close how much health you have is uhh... not what I would call good game design. Graphically, the game is nothing to write home about, but that's no big deal. This game was designed first and foremost to be fun and they accomplished that with flying colours. I do however don't care much for the music (of which as far as I've played only really plays on the main menu). There's also no customisation, I guess due to the fact that some of the upgrades to change the look of your jet. Which is fair enough. Overall, 9/10. Super solid game with some minor but otherwise easy-to-get-around issues.
Petty cool and fun, wish there was a better way to respond to getting stitched up though, even with maneuverability upgrades the movement feels real limited
Players by region
Where this game's players are, estimated from review languages.
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