
A musical bullet-hell where all things beautiful are deadly. Dodge well little nanobot, you don't have much time.
Modeled estimate, not a reported figure. How we estimate →
Media
About
"AfterBeat" is a musical bullet-hell in which all things beautiful are deadly. A cacophony of lights, music, pulses and blocks, AfterBeat features tight bullet-hell style gameplay where up to 4 players in local co-op must navigate their way through evolving scenes and obstacles, all timed to the beat.
Set in 207X, a mysterious disease called "LNNS" has been ravaging the world. A lone Chiral researcher, Anna Schroeder, attempts to find the cure with her trusty supercomputer companion HAL. Stumbling upon various “Projects,” the duo decides to investigate the efficacy of a cure using a pulse/rhythm-based interface. Work in progress.
Dodge The Beat: Stages consist of mesmerizing, musically timed scenes, each one telling a story. Feel the rhythm and feel your way around the hazards! Anna will judge how you do.
Challenge Your Friends: Up to 4 players supported in local co-op mode.
Robust Level Editor: A carefully designed level editor allows users to create their own levels and challenges using whatever music they wish.
Huge Community: A Wealth of user-created content exists, fully integrated into the game through the usage of the level editor and user-made levels. Already, 2000+ community levels have been uploaded, and more are being made daily.
Story Mode Demo: Currently, the game features a short 5+ story levels as a demo for the upcoming complete story mode.
Complete Story Mode: Over 20+ hand-crafted, heart-pounding levels interwoven with an engaging story.
Constant Updates: More features / changes are added bi-weekly to keep the game fresh.
Some screenshots used are from UGC:
Sleep Cannon by cozm
Excelsus by DXL44
Lucid by Taikeb0
This game was previously named "Project Arrhythmia."
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
bastante buenos los niveles hechos por la comunidad y la variacion de efectos lo pone a nivel de un jsab
Esto pretende venderte una experiencia de ritmo re contra milimétrica cuando lo único que se mueve de forma impredecible son los tirones en mitad de la pantalla. Esquivar obstáculos al compás de la música es una idea bárbara, pero jugarlo se vuelve una tortura total porque los creadores se ve que están muy ocupados cambiando el nombre del juego en lugar de entregar un modo historia que lleva años en un eterno veremos. Los 5 minutos de juego "real" geniales pero lo realmente entretenido es lo que viene de afuera gracias a los usuarios, porque los desarrolladores decidieron hacer la plancha mientras la comunidad les hace el laburo que ya lleva miles de niveles. La verdad que es comodísimo armar un juego jugable donde se nota a leguas que trabajaron mil veces más en meter un editor hipercomplejo que en pulir el juego base. Venderte un juego de ritmo donde el modo principal está incompleto es una joda, así que desgraciadamente no lo pienso recomendar porque es un juego demo del 2019. No me importa si son 1,2 o 1000 en el proyecto.
me gusta poder jugar juegos de la comunidad, pero tambien me gustaria que incluyeran otra vez el preview de unn nivel antes de jugarlo como antes.. pero con este lanzamiento afterbeat me gusta bastante
excellent
if only there was multiplayer
Believe me that dodging a clanker square's attack patterns is way more fun playing than watching. My PC kinda bad but it runs well most of the time
The detail that you guys put into the game is absolutely stunning! Keep going!
very good, makes you want to continue playing the game after the tutorial. i played JSAB first tho
재밌노
i made part of a level 6 years ago and never finished it i await the full release
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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