
A musical bullet-hell where all things beautiful are deadly. Dodge well little nanobot, you don't have much time.
Modeled estimate, not a reported figure. How we estimate →
Media
About
"AfterBeat" is a musical bullet-hell in which all things beautiful are deadly. A cacophony of lights, music, pulses and blocks, AfterBeat features tight bullet-hell style gameplay where up to 4 players in local co-op must navigate their way through evolving scenes and obstacles, all timed to the beat.
Set in 207X, a mysterious disease called "LNNS" has been ravaging the world. A lone Chiral researcher, Anna Schroeder, attempts to find the cure with her trusty supercomputer companion HAL. Stumbling upon various “Projects,” the duo decides to investigate the efficacy of a cure using a pulse/rhythm-based interface. Work in progress.
Dodge The Beat: Stages consist of mesmerizing, musically timed scenes, each one telling a story. Feel the rhythm and feel your way around the hazards! Anna will judge how you do.
Challenge Your Friends: Up to 4 players supported in local co-op mode.
Robust Level Editor: A carefully designed level editor allows users to create their own levels and challenges using whatever music they wish.
Huge Community: A Wealth of user-created content exists, fully integrated into the game through the usage of the level editor and user-made levels. Already, 2000+ community levels have been uploaded, and more are being made daily.
Story Mode Demo: Currently, the game features a short 5+ story levels as a demo for the upcoming complete story mode.
Complete Story Mode: Over 20+ hand-crafted, heart-pounding levels interwoven with an engaging story.
Constant Updates: More features / changes are added bi-weekly to keep the game fresh.
Some screenshots used are from UGC:
Sleep Cannon by cozm
Excelsus by DXL44
Lucid by Taikeb0
This game was previously named "Project Arrhythmia."
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
eh... i waited too long to return it
Шикарная игра если разработчики добавят вибрацию к контроллерам это будет полный топ
中评吧,没中文没问题,英文字体也不太好看,ui繁琐不美观。黑底淡白色弹幕不够显眼,关键是为什么会动我方块的位置,经常因为这个扣血。优点是有自制谱,随便找的几个质量都还可以,不过我有点看不懂这个冲刺有时候能冲过去,有时候扣血。
bruh it wont let me play more than 4 levels
si
iv owned this game for over more than a year now and its still one of my favorite games , i really love it the editor is simple once u understand it and i hope vitamin never stop updating it <3
jsab wid some gd features
Имба
A Very Fun Rythm game DEFINENTLY RECOMEND
story mode seems promising so far even though it's very short, the bonus level is the best one so far IMO, i really like that there's an in game level browser but i do wish the download icon didnt block the image cover of the level to know how it looks like, also optimization should be addressed on those online levels as some levels take really long to load. for story mode i wish there was some kind of transition to the next level (iirc just shapes and beats had this where there was a map inbetween each level) just so it feels like you're progressing through the game, otherwise it kinda feels like you're just playing mindlessly. this might be nitpicky but the menu seems very cluttered? it seems like there is too much going on at once, would prefer a cleaner ui
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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