
After Long Night is a sandbox survival RTS. Build and fortify your base, scavenge every corner for vital resources, craft deadly weapons, and raise a militia to fight off relentless zombie hordes that strike every night. In this world, scavenging isn't just survival—it's strategy, power and war.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 20 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to the real apocalypse. After Long Night is a sandbox survival RTS where you take on a world completely overrun by the undead. Scavenge a ruined city, build your shelter, and lead a survivor army in the face of overwhelming zombie hordes. Will you fortify your defenses—or strike first? The choice is yours.


Bad news: the city's crawling with zombies.
Good news: the whole place is a goldmine of resources. Skyscrapers? Break them down for bricks and beams. Street signs? Scrap metal. Abandoned cars? Take'em apart and haul the steel home.
In the apocalypse, "reduce, reuse, recycle" isn't a virtue—it's how you stay alive.


Fear comes from a lack of firepower. But you've got options. Train and command units with distinct roles:
Frontline gunners mow down the infected, RPG crews blast through zombies, and tanks roll through the undead like a wrecking ball. Let the roar of engines drown out the screams of the damned—because nothing says survival like overwhelming force.


No civilians to please. No happiness meters. Just survival.
Put every idle hand to work—craft weapons, grow crops, cook food, and build defenses. Raise walls, mount turrets, and create a safe haven sturdy enough to survive the endless nights.

When the radar turns red and the dead flood your gates, it's do-or-die time.
Strategize your defense: deploy barricades, place towers, organize units into specialized squads, and launch coordinated assaults. Infantry, tanks, artillery—your tactics decide who walks away from this fight.

Tired of fighting tooth and nail? Try Challenge or Endless modes—or go wild in Cheat Mode.
Spawn unlimited units, build the impossible, and bomb the zombie hordes just for fun. Or start your own post-apocalyptic cricket tournament. No rules. No mercy. Just chaos.
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
又是个不玩自己开发出来的游戏的开发商,明显的bug都是不管的
末世空军都干出来了,感觉没有什么因为食物水源紧缺带来的生存压力,就是造兵造坦克打僵尸,赶紧快变成红警了。
真的服了厨师和农民把自己饿死,每次小心翼翼的,一旦开始有人饿肚子就是雪崩,根本救不活,我在农田旁边放俩医生也不行,只要都饿肚子就疯狂掉帧,打了四五个小时全部报废
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Indonesian, Turkish, Japanese, Polish, Thai, Simplified Chinese +6 more
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
作者的想法很好我很支持(从内测就开始高强度玩了),RTS+僵尸这个玩法,前辈就是《亿万僵尸》,但是咱们有自己的特色(狠狠搜刮)。但是该说要说的,明白作者大大的个人技术力有限啊,还是UNITY这个引擎,角色的寻路能力弱鸡导致卡模后就动不了和同屏超过1千只僵尸后就卡成真PPT的性能,游戏发售到现在了依旧还是无法越过的大山,直接导致这游戏的无尽模式过了30天直接就是不可玩状态(做那个60天的成就痴人说梦)。而且游戏到现在僵尸出了不少新的,我人类这边炮塔还是个机枪炮塔和没良心炮,白瞎了我们在后面手搓做火箭弹和炮弹的幸存者,以及辛苦踩着发电转轮的僵尸,防御的组合玩法太少了,连创意工坊也救不了。未来可期,但现在我太难了。
游戏可玩性很不错,我不太专业,但是我玩了过后发现几点不太合适的地方。第一就是建筑工这个我建造了建筑工小屋但是建了跟没建设没多大区别,这类游戏本来就细分了这些其实可以更彻底的细分下来该干嘛干嘛这样对于我们要干什么更有利,因为我缺什么我就建造什么,现在这种我缺什么建造出来没区别有点违背这个游戏的细分了。第二就是物流运输,你们那个物流中心有点不伦不类而且跟其他也冲突,高不成低不就的感觉,我个人建议弄一个可以远距离用运输卡车的物流系统,第一这样可以一把各个地方的资源更好的协调,不会像现在这样一个地方没有搬运工直接长途跋涉的过来搬运资源,就连我想人为干预都不知道怎么下手。作为国人最不能接受的事食物系统,我粮仓满了但是我的餐厅造不出来那么多食物,我直接把餐厅翻倍我的冷冻仓库里面都不能把食物堆起来最多就二十多个食物,就看着难受连吃饱饭都成问题,我要怎么带着我的兄弟推翻这末世?幸好你这游戏没有出什么谋反什么的,要是出了就因为这食物的问题我能被底下的兄弟们,相宁有种乎八百回。
還算可以的遊戲,概念的部分我挺喜歡的,不過主線過短,且遊玩的時候會有不少地方影響遊戲體驗: 1.送貨邏輯問題,據點裡的人常常會拿取過多的材料去,如果到位置後已經滿了他們似乎只會送回倉庫? 但旁邊明明就有其他同樣需要材料的建築,這點可以改進,並且我建議能多出一個建築或者乾脆物流中心多增加一個分類是建築材料,。 2.車子及飛機聲音問題,這兩者的聲音真的過吵,希望能多個功能是單獨調整載具聲音。 3.還是跟車子有關的問題,特別點名那個可以放一個槍手的摩車,那個的巡路大概是我看過最糟糕的(聲音的部分也是真的超級吵),走一走就亂跑然後被殭屍抓死,後面完全不會想出。 4.隊伍排列問題,把好幾個士兵框起來移動後他們會要排成一排,這點是真的蠻影響操作的,尤其是跑的時候跑到牆壁後面導致打不到殭屍,他們也不會因為旁邊隊友在攻擊而主動移動去攻擊,每次看到都讓人高血壓。 5.裝備給予問題,我真的不想要一直去找我想給裝備的人了,希望能做出裝備製作完成就能讓人們自動過來領取,不然要一個一個點真的很麻煩(儘管有shift)。 6.tab查看各個建築及工人的頁面,改成依照分類顯示會比較好,像是把全部伐木廠放一起、餐廳放一起......等等的,不然每次找東西或是要檢查哪裡有缺人的時候真的有夠痛苦。 最後就是優化問題了吧,人一多就開始卡這部分我覺得是很需要優化的,不然人多配上屍潮,不用等他們拆我自己就先關遊戲了 加油吧,遊戲方式跟想法我覺得挺不錯的,只是太多地方需要修了。
BUG有点多,人一多就会卡住出现很多BUG。但瑕不掩瑜,个人挺喜欢的。
不错的游戏,期待更多内容更新
游戏中规中矩,有一些单位会莫名其妙的卡主,进了q群反馈也没人理我
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Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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