
After Death is a platform / exploration game in a dark and hostile world. With the help from lost souls, you will have to find a way to open a gate which seems to be the only exit from this mysterious world infected by monsters.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Simplified Chinese
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不是,为什么我的手柄没有任何反应,不是说支持手柄的吗
Beat it in about 6 - 7 hours , the game is quite easy if you take your time to acquire all of the extra health and other boosts. The graphics are average, the music is above average, the platforming is average, the character moves a bit stiff for my liking, the enemies mostly have above average attack patterns. Overall the game is very average, I wish that you had a weapon rather then using your fists, it's a bit of a pain to melee enemies who are moving since you move a tad stiffly. Overall it's a very average metroidvania type of game. I'd only recommend if it drops on sale to below $5. 6/ 10
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muy buen juego, no le tenía ni fé y me dejó enganchadísimo... Muy buenas mecánicas, jugabilidad y sobretodo la musiquita, bien piola jaja si lees esto compralo, aunque bueno 8usd en arg es un huevo sino compralo y dale con todo y despues reembolso xd
Nice
[b]After Death[/b] is an old-style Metroidvania that feels very barebone, almost like a C- college project, very basic and underwhelming, even though it definitely shows love to the 16bit era of console games. If this was a Metroidvania game made back then, when consoles were peak of gaming I'd say it's a pretty solid game, but for something that came out in 2017 considering all the advances in modern gaming, playing this feels very unsatisfying. At it's core the game is not bad, considering I'm giving a positive review, but the gameplay is as simple as it gets, map layout is weird and the writing is borderline questionable. In overall, true fans of the genre will somewhat appreciate this hidden gem, but for someone that plays Metroidvanias and 2D side-scrollers in general not that often this game will have a very polarized reception. 6/10
Визуальное оформление прекрасное. Музыка чудесна. Платформинг и левел дизайн - ... я не знаю, как это назвать. Очень тяжело, неповоротливо, прям как олдовая игра на приставке. Карта неудобна в ориентировании. Игра, которая могла быть хорошей, но выстрелила себе в колено.
El juego parece poco cocinado, las animaciones son muy básicas y el diseño de nivel es bastante terrible, por no nombrar las escasas habilidades a la mínima variedad de enemigos. No existe recompensa alguna por matar ningún enemigo, no hay monedas, ni objetos, no hay sistema de leveling ni de equipamiento. El avance se basa simplemente en hacer skiping hasta llegar a los boss que nos da algo nuevo para poder avanzar. Existen mejores metroidvania en el mercado por el mismo precio
アクションゲームど下手な私でもEDを見られた難易度というのが大きなプラス要素。 真EDがあるらしいのですが以下の理由で諦めました。 ■不満点 ●隠し部屋に入ってもバリアで奥に行けない所が多く、隠し部屋の入口を見つけて 喜び勇んで入ったら肩透かしを食らう。 そしてそのバリアの解除方法が不明。 ●ファストトラベルポイントはそこそこありますが 各隠し部屋のある辺りにはアクセスがすこぶる悪く、巡り回っての探索が面倒。
At first it seems competent, but as you progress further and see every area feels the same and nothing is even remotely exciting, the game feels like a chore. I mean, even if we forgive the movility by taking the game as a tribute to old castlevania games, the writing of "the story" is mediocre at best, the bosses are uninteresting (some even borderline goofy tone breaking jokes), the enemies often are reskings of former enemies. so much so that the only thing that changes seems to be the background and some very similar music. Then, ss a true metroidvania fan, the first thing i do when i get a new skill is scouring the map for places I could acces with that skill, only to find nothing interesting, or that said skill only gets me to steps further down that path before i need ANOTHER skill i dont yet have... what? is the dev telling me that i have to scour every corner 50 times or that i have to go straight as far as possible before even to swipe the map for secrets... nah... Im not gonna refund it, it is not THAT bad, but its going into the "when theres nothing else to play" list
游戏荒发现的,含泪吃完了这坨(全收集+真结局),只说缺点,如果能接受的话再考虑入手。 1.首先,地图设计的完全就是一坨,需要后期能力才能通过的路居然需要进门走10秒甚至半分钟才能发现这儿现在不能过去,只能像个傻呗一样原路返回,配合上小怪换场景刷新和游戏没有血瓶的机制,让探索和收集都变成纯纯的折磨,玩着十分恶心,并且不止一两处是这样。 2.接上一条地图问题,游戏不支持向上向下看,但偏偏制作组喜欢设计这么多上下的场景,所以要么是下落过程中被小怪花式蹭血,要么是爬升过程中被小怪碰到,然后被硬直教做人带回最底层,恶心。 3.一些能力被拆分给不同boss,需要多次跑图才能收集齐,强行拖慢游戏进度,毫无意义。说的就是你,蜘蛛二段跳。 4.一些设计莫名奇妙,点名批评向左闪避和向右闪避是两个不同的按键。什么反人类设计,就不能设计成方向键控制左右?这很难实现吗?还有变蜘蛛的设计纯纯是为了这张shit地图,除了探路没有任何其他用处。 5.最后,在游戏里把那么多优秀的游戏放在一个场景里做成给玩家的彩蛋,结果是去其精华取其糟粕,端上来这么一坨,完全不像2017年的游戏,怪不得没人玩,活该。
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