
Get ready for the future of footy with AFL 26. Feel every hit, hear every roar, and live every moment with unmatched authenticity and intensity.
Modeled estimate, not a reported figure. How we estimate →
About
Get ready for the future of footy with AFL 26. Feel every hit, hear every roar, and live every moment with unmatched authenticity and intensity. From the first bounce to the final siren, the action is fast, fierce, and true to the game. With lifelike gameplay, roaring crowds, expert commentary, and all the drama of real AFL, you’re not just watching the game — you’re in it. This is footy, redefined.
Build your PRO TEAM and take on all-new challenges as you rise through the ranks. Compete through the seasons to unlock exclusive rewards, upgrade your squad, and showcase your skills. Then, take on your rivals and prove why your PRO TEAM stands above the rest.
Step into the boots of a future star in the all-new Player Career mode. Live the full journey — from draft day dreams to game-day glory. Train hard, rise through the ranks, overcome setbacks, and celebrate every milestone you achieve in the AFL or AFLW. This is your story. Your career. Your moment.
With updated gameplay mechanics, the challenge is now even greater, and the moments even more unforgettable as you take the reins as coach, shaping your team’s destiny. Manage your list with precision, nurture young talent, and guide them through the ranks. On game day, every decision counts. The pressure is on — make the right moves, adjust your tactics, and push your team to premiership glory.
Every AFL and AFLW player has been recreated with an incredible level of detail, from their signature skills, to their physical features carefully scanned with the latest photogrammetry technology, players are brought to life like never before.
Design and personalize your own club, players, and stadiums with the cutting-edge Academy Tools. Experience AFL 26 from your own unique perspective and showcase your creations to the world.
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 200reviews | 56% | — | $379.7K |
| $59.99 | 412ratings | 65% | — | not modelled | |
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
In terms of lighting and realism, the game outnumbers any previous Australian sports game. Not to mention the room for creativity is outstanding. However as a game, Big Ant have a long way to go if they seriously care about quality. They have had three years to fix known issues and yet its all rush-rush-rush to get new guernseys and rules out with extremely little beta testing. The game still crashes at the end of some games even if you have the correct computer specifications. If you release a tackle, the AI will automatically just let the player get up which takes a few seconds and you are completely powerless. The AI overall isn't anything extraordinary, but it does the job for the most part. I appreciate that the AFLW competition is also playable, however it is a little odd seeing the game move just as fast as the men's game. Stadium glitches also persist with some grounds facing back-to-front, and finals games not being played at correct venues. For example Marvel home teams don't play home MCG finals games, and vice versa. The effort to make the game a realitty is something I appreciate, but I genuinely believe the AFL license in the hands of Big Ant is a pretty bad move, considering how unprofessional some of the developers are.
save your money. game crashed at least 5 times with only 3 hours of play terrible!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $59.99 |
| 133ratings |
| 46% |
| — |
| not modelled |
| $69.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
2026 update the game is a lot better! if only you had released the game in this state it would have saved you a bunch of bad reviews. people are looking for that afl live 2004 and afl 2006 kind of feel those are arguably the greatest afl games ever made. my susgestion for the next game is look into what made those games so great the flow of footy and way better contested mechanisms not to mention to progression system and draft and trade logic. thanks for the 2026 update i would recommend the game in this state.
bst Afl game so far
this is unironically the worst ♥♥♥♥♥♥♥ game i've ever played in my life
Kings sucks - Hot Pies
you should do where if you go into settings you can change to what ever team you want. like 2k cos i wanna play for essendon the quickley change teams and trade patrick cripps to collingwood or something and that type of stuff and i would like to change teams every 5 years like i was moving clubs to help out onther club so i think you should add that to settings.
Great Game
really good mechanics, very fun to play / learn, lots of options of play, trading, games, coaching, ect.
its very hard to kick goals in play when you arent going for goals during a mark, you can be running to the goal, wide open, straight infront, only like 10-20m and when you kick it it just shanks right/left and goes to a behind
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $379.8K | 540 | 61% | $19.99 | |
| $379.7K | 859 | 93% | $18.99 | |
| $379.6K | 687 | 78% | $18.99 | |
| $379.9K | 3.7K | 92% | $3.99 | |
| $380K | 1K | 96% | $24.99 | |
| $379.5K | 1.2K | 95% | $14.99 |