
Plunge into court politics and change the course of history, or pursue a love affair that rocks the kingdom to its foundations!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I just finished this game and i really enjoyed it. Had a lot of fun manipulating events to my favor and enjoyed the magic, intrigue and even enjoyed a medieval tournament got a good ending that im happy with and even got myself out of a few sticky situations. Overall a good, fun and exiting read. But it did remind me a little of Crusader Kings 2 and i enjoyed that. 10 out of 10 on IGN whould read again.
I loved the king, had his children and was burned at the stake but then my kid killed him so it was all g. I'd say it's realistic, believable and reminds me of my own family squabbles 10/10 would recommend.
This was easily one of the best and most intriguing titles I have seen from Choice of Games. The characters and attributes all played out very well. I honestly felt a decent connection to the majority of the characters. Also, for once, I felt that sticking with my chosen skills rarely worked against me. This is a title that I will definitely come back for later play-throughs in the future. I would give this game a 9/10.
Probably one of the best offerings from CoG, and a great ride all the way through. The tone is pitch perfect, the worldbuilding is substantive without requiring a whole lot of homework out of you, and the paths you can take rarely feel too harsh or arbitrary. One thing I especially appreciate is the nuance you can give to your decisions. The game absolutely requires you to have some sort of ambition, to go out and seek power, but you don't have to immediately become a domineering maniac in order to do it. There are opportunities to be utterly ruthless in your pursuit of power, but there are just as many chances to embrace a sense of honor and principle, even if you have to engage in skulduggery to get what you want.
I have otherwise greatly enjoyed the "Choice of Games" series -- but this one was absolute garbage.
Reviewing (mostly) every game (or DLC) in my library, part 386: ⭐️⭐️⭐️⭐️⭐️⭐️☆☆☆☆ (6/10) [i]Affairs of the Court: Choice of Romance[/i] is one of the oldest and most iconic Choice of Games titles—and I can see why it made such an impression back in 2013. It’s a lavish, politically charged story full of court intrigue, scheming nobles, forbidden magic, and the ruthless pursuit of power. There’s a lot to admire here: the ambition, the writing quality, and the moral nuance. All stands out, especially for an early COG game. But it’s not the sweeping romantic epic it seems to be. The romance is dry, the world feels underexplored, and the first chapter’s forced path kills replayability. Still, if you’re here for the political drama, the ruthless power plays, and the chance to manipulate royalty like a true mastermind, it’s a fun ride—just don’t expect much heat in the “Affairs” part of the title. [b][h2]Pros:[/h2][/b] ✅ The prose. The writing and style are excellent—easily one of the best from that era of ChoiceScript games. The prose is elegant but approachable, the tone dripping with tension and manipulation. Descriptions of characters and feelings are short and sparse, yet I found that the writing mostly lingered enough on the plot without rushing. Very lush. Add in all the DLCs, and the game becomes a pretty meaty experience, long enough to give you room to grow from an ambitious courtier to a powerful force behind the throne. ✅ (Some) player choice. So, for the first two parts, the game is linear-ish. You have your big events, and your choices matter when it comes to how you react to said events and what you do about them. Political choices, notably, had a lot of nuance you can bring to your decisions. You can be completely ruthless, charmingly pragmatic, or generally honorable, and all of those paths feel valid. The game understands that ambition doesn’t always mean cruelty, which I find rare. There are plenty of moments where your choices matter. Deciding whether to kill or spare certain characters and seeing those choices ripple back haunts or helps you later. Even deciding if you’re kind or cruel as a monarch or to your family affects the ending. ✅ LGBT options. It’s surprisingly progressive for a 2013 title. You can pursue same-sex romances freely, and even have biological children as a woman with another woman, which I was surprised at! [b][h2]Cons:[/h2][/b] 🟥 The illusion of choice—especially early on. The first chapter teases three possible love interests, each with their own intrigue and potential. But if you don’t pick the “right” one, the game literally ends early, telling you to “try again.” It’s jarring and undercuts the entire premise of “choice.” Why offer options at all if there’s only one viable path forward? I don’t mind romancing the Monarch, but others might not. 🟥 The (lack) of romance. So “Choice of Romance” in the title implies romance, in my opinion, as broad as the term is. But your two love interests in the first part are clearly the wrong option, and you only get to choose two new LIs in the third part. As such, the relationship isn’t built upon at all; the relationship turns to “longing gazes” then “let’s ♥♥♥♥” pretyyyy quickly. While marriages are political, of course, there’s just not a lot of chemistry between anyone. The main love interest (your king or queen) is … well, a monarch. Prone to violence, jealousy, and wandering eyes. The relationship feels transactional rather than emotional; there’s little of the tension, humor, or chemistry that makes a great romance tick. You don’t flirt, you just pick the optimal option, and the other person basically throws themselves at you. Or you have to beg not to have your head cut off. It’s strong writing—I don’t mind being a Machiavellian type—but for a game supposed to be about romance, there’s very little. 🟥 Shallow worldbuilding. The worldbuilding feels a tad undercooked. The Life and Death mages are such a cool concept (potentially fascinating in a world about power, temptation, and control) but they’re barely explored. Your children (and stepdaughter) might as well be furniture; they exist, but they don’t really have a personality. There’s not a lot of interaction with your family to make them feel like family. And while the choices are impactful in some areas, others feel like instant-fail traps if your stats aren’t perfectly aligned. 🟥 Rushed endings. I will grant the authors that there are multiple endings based on your decision. But by the time the story ends, it feels rushed, like there were grand ideas that never quite got time to develop. Epilogues and death scenes are short. I had two young sons, then got mind controlled, then had the evil king overthrown by my then teenage sons in the span of a couple pages. That’s … quite a jump, with the “bad end” consequences feeling choppy and jarring. [/list] [hr] If you enjoyed this review, please check out my curator page to find more: [url=https://store.steampowered.com/curator/45814768-Verdict-Play-or-Pass/]Verdict: Play or Pass. [/url] Also, please leave a like and visit [url=https://steamcommunity.com/groups/Indie_Gems]IndieGems[/url] and our YouTube channel for more reviews like this one. [/hr]
This is very interesting and engaging text game where the choices you make have drastic consequences, you get immersed in the story that has many different paths to take.
Peak
Good fun. Though I enjoyed the whole game, the third part in particular really stands out and shines. Definitely recommend.
Such an amazing game, I love the plot and the many many choices to be whoever you want. Highly recommended
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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