
Explore a vast underground world to mine and craft hundreds of items while building up your modular Outpost on the surface, to prospect for gems, refine resources and farm hydroponic crops in this top-down sci-fi survival-crafter where the story always provides a reason to dig deeper.
Modeled estimate, not a reported figure. How we estimate →
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About

You are Maeve, ex-mining engineer for the Astral Resource Corporation - ARC - a galactic megacorp that profits by draining entire planets of their resources.
As you take on your own mining claim, you'll explore the remnants of a doomed science expedition and the abandoned facilities they've left behind as Maeve strives to build a stable life of her own, outside of ARC’s control.
Armed with nothing but her basic mining equipment, tales from her beloved grandad, and her loyal AI drone companion, can you unravel the mystery of an incredibly powerful new element and uncover the dark secrets that the corpos would rather keep buried?

Use the simple but powerful modular building system to create your own mining operations hub filled with dozens of types of refining, processing and crafting stations.
Grow plants, raise fish and prospect for gems in your cozy habitats which you can decorate with almost any item you come across.


Descend underground and use lasers, explosives, drills and more to gather hundreds of different resources from your mining claim then refine them and craft new tools for exploration.
Upgrade your suit and mining drone companion to explore deeper and further into the world.


Built from the ground-up with story at its heart, uncover a dystopian corporate conspiracy and decide how far you’re willing to go for the truth.
Story is not an afterthought in AETHUS - there's always new narrative to drive you forward.



Looking for a laid-back exploration experience? Maybe a hardcore survival challenge? Want to mix and match?...
Use the available Game Modifiers to set up your perfect game settings, then adjust them at any time while playing.



AETHUS was created by Pawsmonaut Games - a solo-indie developer based in Edinburgh, Scotland.
I am self-published, self-funded, and fully committed to old-fashioned ethical game development.
No use of generative AI, no early access, no microtransactions or battle passes.
This game contains effects that may make it unsuitable for people with photosensitive conditions.
Player discretion is advised.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Excellent game play feel. Progression is fun and obtainable. Story and world building is wonderful. Voice acting is great. I highly recommend this game for anyone who would like a mining/building game that has a story to progress.
可惜他不支援中文, 但他確實是一款足以媲美深海迷航的作品
Very cool game. I had a ton of fun until the 14-hour mark when I started to get a bit bored - nothing about the game though, I prefer shorter stories.
i had to give this game a second chance. the dx12 build runs without crashing - the other one crashes permanently. it's ue5 so it has all the problems ue5 games have. the building system reminds me of fallout 4 and still drives me nuts. gathering and exploring are nice though. and if you like inventory management then this is your game. you get a lot for your money.
This is a great game, can't believe I've only put 15hrs in. I've exited and saved just because I have to get back to my life, not because I'm bored or stuck. There is a lot of back and forth, running around, but it's not as bad as the negative reviews might lead you to believe. You make enough progress between running around that it never becomes a grind. It could use a hover bike or something for longer trips, maybe the devs will do something with that. What would be cool is multiplayer combat somehow, maybe you could play as Arc vs. (spoiler). Either way, I still have a whole sub level to explore. The amount of things I've unlocked I assumed I was closing in on the end game, but some of these players running over a hundred hours!
the game has some ok basic concepts and story progression, however it requires you to repeatedly backtrack, the game overly relies on a repetitive gameloop that isn't fixed much by changing settings. also, there's not really any automation, just stage gated 'automation' that help you get some resources for free. besides that the graphics and gameplay are good, relatively bug free.
This is one of the few games where I actually WANT a sequel. I grew attached to Maeve, Roland, and the other characters, (no spoilers) and as soon as the game was over I missed their banter. Exploring the caverns very rarely grew tedious, and the active ability to (as another review put it) semi-automate most resource collection (provided you explore and invest in it) streamlined progression so that I was never mining in an area long enough for it to become stale. While not literally everything present in the different biomes was rigorously explained, there was always a coherent logic to the game and story that kept the biome variation interesting without introducing nonsense. I will say that the base-building could use a little work, mainly just in having the outpost be something more than a place you store things and sleep in. It is very simple, but it works for the scope of this game... I just would like more complexity so there is more of a reasoning to put components places other than "x crafting bench gets a boost in this habitat". AETHUS does a lot of things, and it keeps its mechanics simple enough that you don't need a spreadsheet to play it, but once you get the hang of the basic game loop it does leave you wanting more. Anyways, this game does not NEED a sequel as it is complete in its current state, but I want to see what these characters do in the universe following the game's ending. There are so many possibilities, and it feels like the story of AETHUS set up such a strong foundation character-wise that you could throw Maeve and Roland into any other situation and have it work. This game is not perfect by any means, but I nonetheless look forward to what else this developer does in the future, and can only hope that Maeve and Roland's story is continued in some fashion at a later date.
Aethus is rather fun and helped to scratch an itch I have. It's not everything I wanted it to be, but it's also rather limited in scope and that's understandable and respectable. With narrative exception, there's no building except on the surface, which was initially rather frustrating, but became clear with time why they chose that limitation. For the most part, the mechanics you encounter in the first hour or so are basically gonna be what you have the rest of the game, while you get to do more things, there's never a point where it unfolds into a vastly different feeling game. While this game does involve a good amount of mining, a good amount of survival, and even building your outpost on the surface, ultimately it's in support of the narrative. Short of some UI/UX issues, like having really awkward scrolling horizontally for various planting options and basically hidden vertical scrolling when it's a double planter, it's very solid. Easy recommendation if you enjoy narrative survival crafters and/or farming sims with a focus on the mining part, as it undeniably has a fair bit of that genre present.
No fue para mí. Tal vez con cooperativo sí. Reembolsado.
Quite fun game for a single run. Don't think I would play again.
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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