
AeternoBlade is a Time-Manipulation Hack-and-Slash Action-Puzzle Game. Join Freyja to take revenge on Beladim, the Lord of the Mist who destroyed her hometown and unravel the mysteries of AeternoBlade.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 11 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 32reviews | 56% | — | $6.2K |
| $14.99 | 506ratings | 80% | — | not modelled | |
Engagement
Reviews
Bem sem enrolação, eu tentei jogar esse game no PS Vita, e na época não tive muita paciência, dessa vez acabei comprando por impulso os dois jogos, falando desse aqui é bem difícil recomendar ele a preço cheio, jogando você nota que é um game mal polido, e de baixa renda, claro que isso não é bem um problema, porém o game é confuso, e pouco intuitivo sem contar que é um pouco difícil também, então caso queria tentar, busque vídeos no youtube antes.
es bueno este juego es un clásico de la 3ds y ps vita, es bueno para pasar el rato y con una buena dificultad, por desgracia es un juego que solo esta en ingres, pero si quieren un fuego barato y que no exige tantos recurso es tu elección.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Thai, Simplified Chinese, Traditional Chinese
| $9.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
The game gets boring as you progress!
This game does not give off a great first impression, but it's actually a bit more complex and interesting than it at first may seem, both thematically and in terms of game play. I can see how this could be considered a niche title, since it's only somewhat a Metroidvania, and more of an action puzzle game. Basically, you play as a girl who can alter time with her constantly upgrading sword. This game makes a lot more sense if you consider the fact that was originally a DS game, which explains the overly simplistic combat and emphasis on completing each area section by section. Essentially, her town is burned down by a generic devil-looking villain and she has to seek revenge. That's pretty much it... or is it? The first playthrough of the game takes only about seven hours, as among the seven stages only about three of them take more than an hour to complete. The combat in this game is very simplistic. You can do sword swings and she has one Final Fantasy-style meteor attack. But there is a little bit more to it, at least in terms of tweaking your character. You collect yellow orbs that you can use to power her up like in Devil May Cry, and even though she doesn't level up, you have a lot of options on how to set your character's stats. First off, you can use the orbs to by stat points. You can upgrade her sword swings, but this doesn't really matter that much since the game is so easy that you don't really need to both with any specialized attacks. The relics are the best part of the combat. These can dramatically alter the game play , as you find these on the map and equip the ones you prefer. There's like 75 unique relics, and you can equip three at a time. By the end of the game I had tweaked it to where my character was almost invincible, as one relic was draining her health but another was allowing her to heal whenever she used the time altering ability. The relics are the best part of the combat and I'm glad they're in there because otherwise just mindlessly hacking away at enemies would get boring quick. Then there's the puzzles. See, in this game you can reverse time, which is both game-breaking, at times hilarious, and mostly just a novelty that never really gets repetitive but never really gets very exciting either. For example, if you jump on a platform as it's moving toward you and reverse time, it will start moving in the other direction. You can also warp by placing an icon on the map. So, for example, if you see a switch you need to jump to that's over a pit of spikes you can set a warp point, jump and hit the switch, and warp to it at any time. It's simple and intuitive, yet I got stuck so many times not realizing I could just warp through a wall as it was moving past me or something to that effect. The puzzles in this game are great, they aren't hard by any means, the only difficult one is totally optional, but if you compare this to a game like Metroid or Castlevania, there's no comparison. The puzzles are just more complicated and interesting than breaking a suspicious looking wall for the 100th time, but they aren't something where you get instant satisfaction, so I can see how people would like this game less because of that. The other really, really bad thing about this game is the repetition in the combat. The boss fights are cool, not too complex but when you consider this was a DS game they work fine. There's this huge plant with a human skull that looks so cool the first time you fight it, but gets extremely irritating the tenth time you fight it, especially since it's the exact same battle and you're just hacking away at it. It's funny that you can reverse and set time in motion while hacking away at enemies, it almost feels like the whole game is cheating, but you have a mana bar that drains so there is some limitation on this. Certain enemies and items will blink green, indicating that they are invulnerable to time manipulation. Where I really came to like this game was in how much extra content is stuffed in by the time you reach the last level. The final level is a fairly large labyrinth of a castle with about 100 rooms. On top of this, another level in the game, the void is only half explored. Once you beat the game, depending on if you got a certain item earlier on, you can continue, otherwise you are set back at the beginning because the game is an endless time loop in purgatory. This is where the game really gets interesting and surreal, as you get about an extra ten hours of game play completing this 100%. The more complex and interesting areas of the game are in the New Game+, along with some new enemy types and reskinned bosses. It's really weird, since probably only about 5% of players would even play to this point, and since this game isn't that popular, it feels more surreal seeing all this extra content stuffed in a game that no one else is playing. And there are some twists in the story, which, while simplistic and cliched, is honestly kind of cool. The music is also seriously mixed, with some excellent tunes, like this one rock track that sounds like a Buckethead guitar solo, and then some other horrible electronic songs. If you can get past the graphics, I think this game is probably an underrated gem, something that you can't really appreciate unless you play it all the way through.
[h1]向日葵游戏评分【6分】[/h1]这款动作游戏虽是横版,但采用了3D建模,由于是从3DS移植,因此现在看来画面是比较差的。主角虽然可以操纵时间来进行战斗和解除机关,但都比较浅显。游戏采用了章节式地图,包含探索的玩法,后期能力解锁以后可以回去重新刷旧关卡来开地图。总体而言,游戏的方方面面都与2代差距较大,除非怀旧,建议直接从2代开始玩。[h1]欢迎大家关注我们的鉴赏家:https://store.steampowered.com/curator/28763059[/h1][h1]和你一起寻找好玩的游戏,快来关注我们吧~微信公众号“向日葵游戏”、头条号“向日葵游戏”、官方微博“向日葵游戏评测”[/h1]
This games gives a terrible first impression and honestly i would have dropped it after stage 1, but i wanted to give it a fair chance. It did get better and it was fun for a while, but near the end i felt like i was losing the motivation to keep playing. I was planning on beating it anyways since i'm close to the end, but after dying thanks to an oversight during a boss two times in a row i decided to drop it (i kill the boss, the game takes the control away from me not letting me move my character causing her to fall into some spikes and die while a cutscene plays). This was not the first time i was killed by an oversight, in stage 3 i got to a part where the game freezes and wants you to activate the time rewind, but i got to that part without MP so i couldn't activate it and since the game was frozen i couldn't get my MP back either so i decided to press reset, and then the reset BROKE the cutscene that played before the freeze and i had to close the game and do the whole section again. That aside the game is okay, it's not very pretty, the gamplay is decent, the music is not bad, but the story is awful, a bunch of things that happen can be easily stopped with time manipulation wich is the main mechanic of the game but the MC just goes "oh no" and let's thing happen. If it was a bit more polished it could be worth it, i see it being a decent game to play on your 3DS, but on PC with so many better options? Nah.
[h1]A fun time[/h1] AeternoBlade is an enjoyable mashup of both classic and modern Castlevania, with some Megaman X throw in for good measure. And also puzzles that involve turning back time, and teleportation! Our heroine, Freyja sets out to seek revenge on the baddie that burned her village, and along the way she meets people that help her out. The plot eventually diverges in a way I didn't expect, and while it's nothing groundbreaking, it did surprise me and it's enjoyable, if a little campy. The game focuses more on combat than your regular metroidvanias. At first the combat starts off slow and button mash-y, with only a single combo available to you. This tends to make most players stick to this one combo, even most professional reviews did not try to explore their other options. As you finish stages, more moves become available to purchase. Your up attack is great against single foes and lifts enemies off the ground, your forward attacks are good for a high combo count, and your down attacks deal high damage. You also gain the ability to do a charged attack late in the game, and this is an addition that makes the game a lot more fun. Unfortunately you get this ability very late, and at first it appears weak and useless. It only becomes useful when you can charge it multiple levels. The game does a really bad job of teaching you to try out your moves. Locking this and many other abilities away from the player for so long is one of its bigger flaws. Some of your movement upgrades are also locked away to equip-able relics, making you waste valuable equipment slots just to be able to jump a little higher or for the ability to break open walls. The game does have passive upgrades like the double jump, so I'm not sure why these aren't used this way. These equipment slots can grant you lots of useful enhancements like added explosion effects, reduced mana costs, or self-healing. It's disappointing to always have some slots lost to mandatory movement options. While you find most of these relics in the open, some are dropped by enemies. The drops have a fairly low chance, if you're collecting them it can be a pain. You do get an item that increases drop chance, but only at the very end of the game. Most of these will be useless by then, barring the few exceptionally good ones. Another issue is that you need to beat the game twice to unlock every area, with your second time offering some different enemies along the way, and a very slightly different story, along with one expanded stage. But the rest of the stages, puzzles, and platforming just stay the same. Luckily you can get to the expanded area very quickly, and can simply choose to ignore the rest of the 2nd playthrough. Not if you want full completion though. The game is also prone to freeze, so save often! Mostly when enemies spawn or when going to a new area. Had several freezes and lost game time, but the PC version is still more stable than the PS4 release. PS4 freezed on me once an hour, PC version freezed 5 times total in 28 hours. Controller input is also slightly broken in the PC version, you cannot charge your attack and jump at the same time, because for some strange reason the Xbox A and Playstation X confirm buttons - which normally functions as the jump button - will always make you do an attack while the attack button is held down. This is not intentional, and can be fixed by changing the jump button to any other one, but it's quite annoying. Console and 3DS versions don't have this issue. ...so with all these flaws, why do I still recommend the game? Because despite these setbacks [b]it's so much fun[/b]! The low poly art is pleasing, the music is banger, the combat is very fun once you have all your moves, and the relics add a ton of customization and build options. Want to constantly freeze time and become immune to damage? You can do it! Want to teleport around while creating explosions everywhere? That's also possible! Want the charge attack to charge instantly and deal massive amounts of damage? Yep, that's a good one! The puzzles range from brain dead simple to mind bending. Most of the harder ones being locked to the extra area at the 2nd run. Most of them have many ways to solve them, always felt like I'm not doing them the "intended" way, relic customization allows you to be creative! The game took me nearly 28 hours to fully complete, it's a long adventure. If you can look past its flaws, it's definitely one I'd recommend, especially at the low sale price it goes for quite often. It has a ton of charm and you can really tell the developers poured their heart and soul into it.
My motivation to beat this game dwindles the further I get into it... I'm not joking when I say that this game's best quality is that the opening cutscene has a similar artstyle to Drakengard... Other than that, the story, which isn't all too bad, is just uninteresting as it doesn't really progress at all after the 4th stage of the game... until you reach the final stage... at the very end of it.... I've ran through countless softlocks and frustrating bugs in every single stage of the game... And I felt like I kept encountering more the further that I progressed through the game. Gameplay wise, It's alright... cool time rewinding mechanic, but the game can be very frustrating... especially when a flying enemy decides to fly outside of the screen that it cannot return to, making you have to restart an entire forced encounter from enemy 1... Or getting hit under and/or outside of the map, instantly killing you, which also causes you to restart an entire forced encounter... It happens frequently and for me, MULTIPLE times in EVERY SINGLE STAGE. This game is not worth your money and going on the vengeful quest to defeat Beladim was DEFINITELY NOT worth my TIME. If you still want to get this game, I recommend getting it while it's SUPER cheap.
bad mechanic game play
เกม AeternoBlade ระบบการเล่นเป็นการต่อสู้ 2 มิติ วิ่งซ้าย ข้าง บน ล่าง เท่านั้น เกมมีการเก็บสะสมเงินเพิ่มนำมาเพิ่มสเตตัส HP MP หลอดท่าไม้ตาย และพลังโจมตี และเงินยังเอามาอัพเกรดกระบวนท่าคอมโบได้มาขึ้น แรงขึ้น + ระยะโจมตีเพิ่มขึ้น ในฉากมีการเก็บเครื่องราง ที่สามารถนำมาเพิ่มประสิธิภาพในการต่อสู้ รวมถึงผ่ายฉากต่างๆ ในเกมมีพลังพิเศษ 2 อย่าง คือ การย้อนเวลา และ การวาว์ป ซึ่งเราจะสามารถผลิกแผลง 2 พลังนี้ในการสู้กับ Boss และผ่านฉากต่างๆ ได้ ดูรีวิว ทาง Youtube https://youtu.be/CWBkNVEXPmI
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Players by region
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