
AeternoBlade is a Time-Manipulation Hack-and-Slash Action-Puzzle Game. Join Freyja to take revenge on Beladim, the Lord of the Mist who destroyed her hometown and unravel the mysteries of AeternoBlade.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Thai, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
The game gets boring as you progress!
es bueno este juego es un clásico de la 3ds y ps vita, es bueno para pasar el rato y con una buena dificultad, por desgracia es un juego que solo esta en ingres, pero si quieren un fuego barato y que no exige tantos recurso es tu elección.
Bem sem enrolação, eu tentei jogar esse game no PS Vita, e na época não tive muita paciência, dessa vez acabei comprando por impulso os dois jogos, falando desse aqui é bem difícil recomendar ele a preço cheio, jogando você nota que é um game mal polido, e de baixa renda, claro que isso não é bem um problema, porém o game é confuso, e pouco intuitivo sem contar que é um pouco difícil também, então caso queria tentar, busque vídeos no youtube antes.
[h1]A fun time[/h1] AeternoBlade is an enjoyable mashup of both classic and modern Castlevania, with some Megaman X throw in for good measure. And also puzzles that involve turning back time, and teleportation! Our heroine, Freyja sets out to seek revenge on the baddie that burned her village, and along the way she meets people that help her out. The plot eventually diverges in a way I didn't expect, and while it's nothing groundbreaking, it did surprise me and it's enjoyable, if a little campy. The game focuses more on combat than your regular metroidvanias. At first the combat starts off slow and button mash-y, with only a single combo available to you. This tends to make most players stick to this one combo, even most professional reviews did not try to explore their other options. As you finish stages, more moves become available to purchase. Your up attack is great against single foes and lifts enemies off the ground, your forward attacks are good for a high combo count, and your down attacks deal high damage. You also gain the ability to do a charged attack late in the game, and this is an addition that makes the game a lot more fun. Unfortunately you get this ability very late, and at first it appears weak and useless. It only becomes useful when you can charge it multiple levels. The game does a really bad job of teaching you to try out your moves. Locking this and many other abilities away from the player for so long is one of its bigger flaws. Some of your movement upgrades are also locked away to equip-able relics, making you waste valuable equipment slots just to be able to jump a little higher or for the ability to break open walls. The game does have passive upgrades like the double jump, so I'm not sure why these aren't used this way. These equipment slots can grant you lots of useful enhancements like added explosion effects, reduced mana costs, or self-healing. It's disappointing to always have some slots lost to mandatory movement options. While you find most of these relics in the open, some are dropped by enemies. The drops have a fairly low chance, if you're collecting them it can be a pain. You do get an item that increases drop chance, but only at the very end of the game. Most of these will be useless by then, barring the few exceptionally good ones. Another issue is that you need to beat the game twice to unlock every area, with your second time offering some different enemies along the way, and a very slightly different story, along with one expanded stage. But the rest of the stages, puzzles, and platforming just stay the same. Luckily you can get to the expanded area very quickly, and can simply choose to ignore the rest of the 2nd playthrough. Not if you want full completion though. The game is also prone to freeze, so save often! Mostly when enemies spawn or when going to a new area. Had several freezes and lost game time, but the PC version is still more stable than the PS4 release. PS4 freezed on me once an hour, PC version freezed 5 times total in 28 hours. Controller input is also slightly broken in the PC version, you cannot charge your attack and jump at the same time, because for some strange reason the Xbox A and Playstation X confirm buttons - which normally functions as the jump button - will always make you do an attack while the attack button is held down. This is not intentional, and can be fixed by changing the jump button to any other one, but it's quite annoying. Console and 3DS versions don't have this issue. ...so with all these flaws, why do I still recommend the game? Because despite these setbacks [b]it's so much fun[/b]! The low poly art is pleasing, the music is banger, the combat is very fun once you have all your moves, and the relics add a ton of customization and build options. Want to constantly freeze time and become immune to damage? You can do it! Want to teleport around while creating explosions everywhere? That's also possible! Want the charge attack to charge instantly and deal massive amounts of damage? Yep, that's a good one! The puzzles range from brain dead simple to mind bending. Most of the harder ones being locked to the extra area at the 2nd run. Most of them have many ways to solve them, always felt like I'm not doing them the "intended" way, relic customization allows you to be creative! The game took me nearly 28 hours to fully complete, it's a long adventure. If you can look past its flaws, it's definitely one I'd recommend, especially at the low sale price it goes for quite often. It has a ton of charm and you can really tell the developers poured their heart and soul into it.
[h1]向日葵游戏评分【6分】[/h1]这款动作游戏虽是横版,但采用了3D建模,由于是从3DS移植,因此现在看来画面是比较差的。主角虽然可以操纵时间来进行战斗和解除机关,但都比较浅显。游戏采用了章节式地图,包含探索的玩法,后期能力解锁以后可以回去重新刷旧关卡来开地图。总体而言,游戏的方方面面都与2代差距较大,除非怀旧,建议直接从2代开始玩。[h1]欢迎大家关注我们的鉴赏家:https://store.steampowered.com/curator/28763059[/h1][h1]和你一起寻找好玩的游戏,快来关注我们吧~微信公众号“向日葵游戏”、头条号“向日葵游戏”、官方微博“向日葵游戏评测”[/h1]
This game does not give off a great first impression, but it's actually a bit more complex and interesting than it at first may seem, both thematically and in terms of game play. I can see how this could be considered a niche title, since it's only somewhat a Metroidvania, and more of an action puzzle game. Basically, you play as a girl who can alter time with her constantly upgrading sword. This game makes a lot more sense if you consider the fact that was originally a DS game, which explains the overly simplistic combat and emphasis on completing each area section by section. Essentially, her town is burned down by a generic devil-looking villain and she has to seek revenge. That's pretty much it... or is it? The first playthrough of the game takes only about seven hours, as among the seven stages only about three of them take more than an hour to complete. The combat in this game is very simplistic. You can do sword swings and she has one Final Fantasy-style meteor attack. But there is a little bit more to it, at least in terms of tweaking your character. You collect yellow orbs that you can use to power her up like in Devil May Cry, and even though she doesn't level up, you have a lot of options on how to set your character's stats. First off, you can use the orbs to by stat points. You can upgrade her sword swings, but this doesn't really matter that much since the game is so easy that you don't really need to both with any specialized attacks. The relics are the best part of the combat. These can dramatically alter the game play , as you find these on the map and equip the ones you prefer. There's like 75 unique relics, and you can equip three at a time. By the end of the game I had tweaked it to where my character was almost invincible, as one relic was draining her health but another was allowing her to heal whenever she used the time altering ability. The relics are the best part of the combat and I'm glad they're in there because otherwise just mindlessly hacking away at enemies would get boring quick. Then there's the puzzles. See, in this game you can reverse time, which is both game-breaking, at times hilarious, and mostly just a novelty that never really gets repetitive but never really gets very exciting either. For example, if you jump on a platform as it's moving toward you and reverse time, it will start moving in the other direction. You can also warp by placing an icon on the map. So, for example, if you see a switch you need to jump to that's over a pit of spikes you can set a warp point, jump and hit the switch, and warp to it at any time. It's simple and intuitive, yet I got stuck so many times not realizing I could just warp through a wall as it was moving past me or something to that effect. The puzzles in this game are great, they aren't hard by any means, the only difficult one is totally optional, but if you compare this to a game like Metroid or Castlevania, there's no comparison. The puzzles are just more complicated and interesting than breaking a suspicious looking wall for the 100th time, but they aren't something where you get instant satisfaction, so I can see how people would like this game less because of that. The other really, really bad thing about this game is the repetition in the combat. The boss fights are cool, not too complex but when you consider this was a DS game they work fine. There's this huge plant with a human skull that looks so cool the first time you fight it, but gets extremely irritating the tenth time you fight it, especially since it's the exact same battle and you're just hacking away at it. It's funny that you can reverse and set time in motion while hacking away at enemies, it almost feels like the whole game is cheating, but you have a mana bar that drains so there is some limitation on this. Certain enemies and items will blink green, indicating that they are invulnerable to time manipulation. Where I really came to like this game was in how much extra content is stuffed in by the time you reach the last level. The final level is a fairly large labyrinth of a castle with about 100 rooms. On top of this, another level in the game, the void is only half explored. Once you beat the game, depending on if you got a certain item earlier on, you can continue, otherwise you are set back at the beginning because the game is an endless time loop in purgatory. This is where the game really gets interesting and surreal, as you get about an extra ten hours of game play completing this 100%. The more complex and interesting areas of the game are in the New Game+, along with some new enemy types and reskinned bosses. It's really weird, since probably only about 5% of players would even play to this point, and since this game isn't that popular, it feels more surreal seeing all this extra content stuffed in a game that no one else is playing. And there are some twists in the story, which, while simplistic and cliched, is honestly kind of cool. The music is also seriously mixed, with some excellent tunes, like this one rock track that sounds like a Buckethead guitar solo, and then some other horrible electronic songs. If you can get past the graphics, I think this game is probably an underrated gem, something that you can't really appreciate unless you play it all the way through.
bad mechanic game play
เกม AeternoBlade ระบบการเล่นเป็นการต่อสู้ 2 มิติ วิ่งซ้าย ข้าง บน ล่าง เท่านั้น เกมมีการเก็บสะสมเงินเพิ่มนำมาเพิ่มสเตตัส HP MP หลอดท่าไม้ตาย และพลังโจมตี และเงินยังเอามาอัพเกรดกระบวนท่าคอมโบได้มาขึ้น แรงขึ้น + ระยะโจมตีเพิ่มขึ้น ในฉากมีการเก็บเครื่องราง ที่สามารถนำมาเพิ่มประสิธิภาพในการต่อสู้ รวมถึงผ่ายฉากต่างๆ ในเกมมีพลังพิเศษ 2 อย่าง คือ การย้อนเวลา และ การวาว์ป ซึ่งเราจะสามารถผลิกแผลง 2 พลังนี้ในการสู้กับ Boss และผ่านฉากต่างๆ ได้ ดูรีวิว ทาง Youtube https://youtu.be/CWBkNVEXPmI
This games gives a terrible first impression and honestly i would have dropped it after stage 1, but i wanted to give it a fair chance. It did get better and it was fun for a while, but near the end i felt like i was losing the motivation to keep playing. I was planning on beating it anyways since i'm close to the end, but after dying thanks to an oversight during a boss two times in a row i decided to drop it (i kill the boss, the game takes the control away from me not letting me move my character causing her to fall into some spikes and die while a cutscene plays). This was not the first time i was killed by an oversight, in stage 3 i got to a part where the game freezes and wants you to activate the time rewind, but i got to that part without MP so i couldn't activate it and since the game was frozen i couldn't get my MP back either so i decided to press reset, and then the reset BROKE the cutscene that played before the freeze and i had to close the game and do the whole section again. That aside the game is okay, it's not very pretty, the gamplay is decent, the music is not bad, but the story is awful, a bunch of things that happen can be easily stopped with time manipulation wich is the main mechanic of the game but the MC just goes "oh no" and let's thing happen. If it was a bit more polished it could be worth it, i see it being a decent game to play on your 3DS, but on PC with so many better options? Nah.
《AeternoBlade》(《阿泰诺之刃》)是一款由泰国制作组Corecell Technology Co.,Ltd开发的类银河战士恶魔城角色扮演动作游戏,游戏讲述了一段尘封的故事,世界被黑暗笼罩,主角弗蕾雅的故乡被黑暗军团毁灭。为了向迷雾之王,同时也是黑暗军团的指挥官贝拉迪姆复仇,弗蕾雅踏上了带着一把名叫“阿泰诺之刃”的神秘武器踏上了复仇之路。在途中还遇到了一位名叫薇妮娅的神秘女巫和一位叫做伯纳德的神秘男士的帮助,在这二者的帮助之下,弗蕾雅学会了掌握阿泰诺之刃的真正力量,使用这把武器她便能够回到过去,回到迷雾之王贝拉迪姆摧毁自己的故乡小镇之前将他击败从而拯救自己的故乡和人民。[h1]游戏特色[/h1]在游戏中期,玩家能够在两位npc的帮助下习得正确使用阿泰诺之刃的方法从而释放其的真正能力。阿泰诺之刃会给弗蕾雅带来两种不同的能力:时间回溯和时间扭曲,时间回溯能够将除了主角弗蕾雅之外的其他所有东西的时间短暂地回溯,至于时间扭曲则是能够在目前弗蕾雅站立的位置放置一个标记,当玩家再次激活该标记时弗蕾雅就会被送至标记所在的位置。这两种能力是整个游戏流程中战斗和解谜的关键与核心,游戏流程中大部分的战斗和场景解密都需要使用到这两项能力。虽说算是一款有个几年的老游戏了,但是游戏在动作流畅度和打击感方面还是比较让人满意的,特别是在空中持续滞空攻击带来的那种爽快打击感。而且传统rpg游戏有的升级系统同样在游戏中一应俱全,除了最基本的血条蓝条和攻击力之外,还有大招充能速度、神秘猛击伤害等其余三种技能的升级选项。同时,在流程中,通过攻击敌人会获得一些不同颜色的球,不同的球所对应的效果不同,黄球对应货币,红球为生命,蓝球为魔法,绿球则是经验值,通过拾取这些球可以会的相对应的回复和道具。而且不仅如此,玩家可以通过收集黄球(货币)来升级弗蕾雅的普通攻击,使其变成更加强力并且伤害更高的攻击,并且同时还能够解锁一些之前不能解锁的连招招式。[h1]游玩体验[/h1]作为一款2014年的移植作品,以现在的眼光看来的确有些寒酸。游玩下来,的确作为《恶魔城》的后辈,其在玩法上和《赤痕:夜之仪式》(《Bloodstained: Ritual of the Night》)有不少的相似之处。但由于年代较为久远且只是普通的移植,所以导致游戏的画面看起来很有年代感,但其实也无伤大雅,毕竟有着一套比较完善的操作模式且较为简单和战斗系统。人物建模整体只能说一般,也就女主弗蕾雅的建模出色一些。而且整体背景较为灰暗,会导致不少时候看不清路甚至找不到路。同时还有的问题就是键位,说实话键鼠的键位挺反人类的,并且还不能够自定义键位,所以导致战斗时手忙脚乱的,所以还是推荐使用手柄进行游玩。且同时游戏只支持720p和1080p两种分辨率,这就是移植的问题了,移植的时候就应该把这些东西都考虑进去才对的。噢对还有一点就是游戏中的动画cg都不能跳过,只能老老实实观看,也蛮蛋疼的。[h1]总结[/h1]作为一款14年的老游戏移植,有着完善的操作模式和比较简单的战斗系统,还有完整的升级系统,作为一款“后辈作品”很好地继承了“前辈”的优点,但是由于较老且一些移植上的问题,导致游戏在键位、分辨率和整体色调上有些让人不满意,希望能够有后续进一步的优化。对于喜欢类银河战士恶魔城类型游戏的玩家来说是一款不错的游戏,可以尝试。[quote]游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧[hr][/hr][url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见[/quote]
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