
AeternoBlade is a Time-Manipulation Hack-and-Slash Action-Puzzle Game. Join Freyja to take revenge on Beladim, the Lord of the Mist who destroyed her hometown and unravel the mysteries of AeternoBlade.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 11 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 32reviews | 56% | — | $6.2K |
| $14.99 | 506ratings | 80% | — | not modelled | |
Engagement
Reviews
《AeternoBlade》(《阿泰诺之刃》)是一款由泰国制作组Corecell Technology Co.,Ltd开发的类银河战士恶魔城角色扮演动作游戏,游戏讲述了一段尘封的故事,世界被黑暗笼罩,主角弗蕾雅的故乡被黑暗军团毁灭。为了向迷雾之王,同时也是黑暗军团的指挥官贝拉迪姆复仇,弗蕾雅踏上了带着一把名叫“阿泰诺之刃”的神秘武器踏上了复仇之路。在途中还遇到了一位名叫薇妮娅的神秘女巫和一位叫做伯纳德的神秘男士的帮助,在这二者的帮助之下,弗蕾雅学会了掌握阿泰诺之刃的真正力量,使用这把武器她便能够回到过去,回到迷雾之王贝拉迪姆摧毁自己的故乡小镇之前将他击败从而拯救自己的故乡和人民。[h1]游戏特色[/h1]在游戏中期,玩家能够在两位npc的帮助下习得正确使用阿泰诺之刃的方法从而释放其的真正能力。阿泰诺之刃会给弗蕾雅带来两种不同的能力:时间回溯和时间扭曲,时间回溯能够将除了主角弗蕾雅之外的其他所有东西的时间短暂地回溯,至于时间扭曲则是能够在目前弗蕾雅站立的位置放置一个标记,当玩家再次激活该标记时弗蕾雅就会被送至标记所在的位置。这两种能力是整个游戏流程中战斗和解谜的关键与核心,游戏流程中大部分的战斗和场景解密都需要使用到这两项能力。虽说算是一款有个几年的老游戏了,但是游戏在动作流畅度和打击感方面还是比较让人满意的,特别是在空中持续滞空攻击带来的那种爽快打击感。而且传统rpg游戏有的升级系统同样在游戏中一应俱全,除了最基本的血条蓝条和攻击力之外,还有大招充能速度、神秘猛击伤害等其余三种技能的升级选项。同时,在流程中,通过攻击敌人会获得一些不同颜色的球,不同的球所对应的效果不同,黄球对应货币,红球为生命,蓝球为魔法,绿球则是经验值,通过拾取这些球可以会的相对应的回复和道具。而且不仅如此,玩家可以通过收集黄球(货币)来升级弗蕾雅的普通攻击,使其变成更加强力并且伤害更高的攻击,并且同时还能够解锁一些之前不能解锁的连招招式。[h1]游玩体验[/h1]作为一款2014年的移植作品,以现在的眼光看来的确有些寒酸。游玩下来,的确作为《恶魔城》的后辈,其在玩法上和《赤痕:夜之仪式》(《Bloodstained: Ritual of the Night》)有不少的相似之处。但由于年代较为久远且只是普通的移植,所以导致游戏的画面看起来很有年代感,但其实也无伤大雅,毕竟有着一套比较完善的操作模式且较为简单和战斗系统。人物建模整体只能说一般,也就女主弗蕾雅的建模出色一些。而且整体背景较为灰暗,会导致不少时候看不清路甚至找不到路。同时还有的问题就是键位,说实话键鼠的键位挺反人类的,并且还不能够自定义键位,所以导致战斗时手忙脚乱的,所以还是推荐使用手柄进行游玩。且同时游戏只支持720p和1080p两种分辨率,这就是移植的问题了,移植的时候就应该把这些东西都考虑进去才对的。噢对还有一点就是游戏中的动画cg都不能跳过,只能老老实实观看,也蛮蛋疼的。[h1]总结[/h1]作为一款14年的老游戏移植,有着完善的操作模式和比较简单的战斗系统,还有完整的升级系统,作为一款“后辈作品”很好地继承了“前辈”的优点,但是由于较老且一些移植上的问题,导致游戏在键位、分辨率和整体色调上有些让人不满意,希望能够有后续进一步的优化。对于喜欢类银河战士恶魔城类型游戏的玩家来说是一款不错的游戏,可以尝试。[quote]游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧[hr][/hr][url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见[/quote]
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Thai, Simplified Chinese, Traditional Chinese
| $9.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
จริงๆแล้วเกมนี้คือเกม RPG นะ และจะต้องฟาร์มเงิน เพื่ออัพนู่นอัพนี่ จุดฟาร์มมีไม่กี่จุด - ส่วน บอสตัวแรกๆก็พอสู้ได้ แต่หลังๆยากไปครับ ยากแบบโกงเลยครับถ้าไม่ได้ฟาร์มมา เพราะจะพุ่งหนีก็ไม่ได้ต้องเอาตังไปซื้อสกิลพุ่งอีกถึงจบหลบบอสได้ - ส่วน puzzle แรกๆบอกเลยว่าสนุกมาก เพลินดีจนไปถึง Stage 7 เริ่มน่าเบื่อแล้วบางอย่างก็ยากแต่ก็สนุกดีแต่ผมนี้พูดถึงแค่ Stage 7 แต่หลังจากนั้นโคตรจะน่าเบื่อ ทั้ง ง่ายและยาก น่าเบื่อหมด - ส่วน เนื้อเรื่องพอใช้ได้ประมาณนึงเลยครับ ถ้าได้จบธรรมดานะครับ แต่การที่จะต้องได้ True Ending ต้องทำนู่นนี่ ดูเสียเวลามากแต่จริงๆก็ทำไม่เยาะนะ แล้วถ้าพูดถึง True Ending ดี ไม่ดี ตอนเลยว่า พอน่าสนใจอยู่ละครับ - ภาพรวม - เนื้อเรื่อง True Ending พอน่าสนใจครับ แต่ตัวเกม หลังๆ เริ่มน่าเบื่อและไม่สนุก จนไม่มีความน่าสนใจ (ให้มาเล่น วนๆ) เลยไม่อยากเล่นต่อแล้วครับอยากรู้เนื้อเรื่องก็ดูตาม youtube เอา ตัวเกมไม่มีความน่าสนใจจน อยากจะมาเล่นอีกรอบ เพื่อ True Ending (จบแล้วจบเลย) ผมหวังว่า achievement ในโปรไฟล์ผมจะได้บอกว่าผมเล่นมานานแค่ไหนแล้ว เอาจริงๆอยากจะเก็บให้หมดละครับเพราะแรกๆมันสนุก (ทุกอย่างเกือบพอใช้แล้วแต่มาสดุดเพราะหลายอย่างในเก็มมันไม่แมทกัน) ------------------------------------------------------------------------------------------------------------------- This game is actually an RPG game, and you have to farm money. to update here and there There are few farm points. - As for the first boss, it's enough to fight. But after that it's difficult. It's hard to cheat if you don't farm. Because you can't run away, you don't have to spend money to buy more dashing skills until you can dodge bosses. - As for the first puzzle, I can tell you that it's very fun. Enjoyed until reaching Stage 7. It's starting to get boring and then some things are difficult but it's fun, but I'm talking about Stage 7, but after that it's very boring, both easy and hard, all boring. - The story part is enough to use for a bit. If it ends normally But in order to get True Ending, you have to do this. Looks like a lot of time consuming, but really, why not make fun of it? And if talking about True Ending, good or bad, now that it's interesting enough - Overview - True Ending storyline is interesting enough, but the game later became boring and not fun. Until there is no interest (let's play around) so I don't want to continue playing. If you want to know the story, you can watch on youtube. I want to play again for True Ending (it's all over) I hope the achievement in my profile tells me how long I've been playing. Honestly, I want to keep them all because it's fun at first. (Everything is almost ok, but it comes off because many things in the game don't match)
阿泰诺之刃,PSV时代的老游戏,这波搬上PC来一波激情炒冷饭,讲述主角被恶魔杀死后由于永恒之刃的力量回溯到了七天前,并活用这份操作时间的力量力求完成反杀。本身作为类银河战士恶魔城的横板ACT,本作的打击表现就偏一般,加上较为糟糕的移植优化和蹩脚的汉化,要玩的话大概主要还是为了人设吧。 [h1]王八拳,无尽的王八拳[/h1] 本作为类银河战士恶魔城的机制,主要流程就是跑图、打怪、提升能力,玩家可以通过击败怪物掉落的球体来进行升级,提高属性,强化技能,在生命濒危时可以消耗法力值发动永恒之刃的时间回溯功能,算是本作的一大特色所在。不过至于攻击方面就显得有些一言难尽,主角的攻击虽然段数较多,连招顺滑,但操作起来却很僵硬,首先是攻击时没有位移,基本从按下攻击开始就只有伴随攻击的小位移,其次是攻击一旦开始就不能转换方向,要知道FC游戏都可以左右摇摆攻击啊喂。 [h1]这TM移植了个啥[/h1] 不知道到底是我个人电脑的问题?系统的问题?还是TMD就是他移植有问题,玩起来问题很大,首先是画面,角色周围包围着大块的马赛克,战斗时倒是还好,CG动画时就极度影响观感。其次,战斗时的地形很多都没显示出来,不管是高台还是落穴都需要自己肉身去尝试,这对于一款类银河战士恶魔城有多么致命就不细说了,最后是这蹩脚到不行的汉化,处处充满了机翻的味道,槽点过多。 [h1]总结[/h1] 好评送给人设吧,这么老的游戏本来确实不应该作很高期待,不过这波移植确实是菜了点,同样的价格玩家应当有更好的选择。
[h1] 游戏介绍 [/h1]《AeternoBlade》是一款由Corecell Technology Co.,Ltd制作并发行的类恶魔城动作角色扮演类游戏。游戏讲述了薄雾之王贝拉迪姆摧毁了主角弗蕾雅的故乡,杀害了弗蕾雅的亲人,于是主角为了报仇则开启了征讨薄雾之王的旅途。[h1] 游戏的体验 [/h1]游戏的总体感受还是很不错的,动作的设计我感觉比较流畅,尤其是浮空的时候,可以通过连续斩击来快速打击目标,充满着不错的打击感,而且在战斗中我们可以通过攻击敌人来获得不同的球,不同的球有着不同的作用,黄球则是货币,红球为生命,蓝球为魔法,绿球为经验值,所以多多的收集将会给我们带来额外的增益,而且也能让战斗的得以续航,而且随着游戏的进行,我们还可以释放魔法技能对敌人造成伤害。然后就是一些陷阱的设计,我们需要格外小心,有时可以将我们瞬间抹杀,然后就得读档重新来了。但问题也是很明显的,人物方面建模还好,但是背景却比较阴暗,于是会出现我们走着走着不知道该怎么走的问题,不利于关卡的推进,然后就是键位的设置,说实话不是很符合常规,所以就需要一定的适应,来感受新的键位上的一些操作,若是可以键位常规化的话,我觉得会比较好。[h1] 游戏总评 [/h1]总的来说,游戏还是具有一定的可玩性的,希望可以将其中的一些问题进行优化,给玩家带来更好的体验。评分:7/10[code]欢迎参观我的: [url=https://store.steampowered.com/curator/33626600]奸商评测[/url]喜欢这篇评论,可顺手点个赞,让更多人方便看到。[/code]
AeternoBlade, developed and published by Corecell Technology Co., Ltd, is an ambitious action-platformer that attempts to blend fast-paced combat, light puzzle-solving, and a unique time manipulation mechanic into one cohesive adventure. It follows the story of Freyja, a warrior whose village is annihilated by a demonic warlord. Consumed by grief and vengeance, she gains possession of the AeternoBlade, a mysterious weapon capable of bending time. Armed with this power, she sets out to rewrite the past and change her fate. It’s a premise rich with potential, offering a mix of fantasy storytelling and the moral tension of altering destiny. While AeternoBlade doesn’t always live up to its grand ambition, it delivers a distinctive experience that combines retro sensibilities with intriguing mechanics. The first thing that stands out about AeternoBlade is its structure. It’s presented as a 2.5D side-scrolling adventure, taking cues from Metroidvania design but leaning more toward linear progression. Players explore a variety of environments—from ruined temples to shadowy forests and ancient fortresses—fighting enemies, collecting relics, and unlocking new abilities along the way. The combat forms the backbone of the gameplay, relying on quick melee attacks, combo chains, and timed use of Freyja’s time-reversal powers. These abilities add a strategic layer to battles, allowing players to undo damage, reposition, or exploit openings that would otherwise be fatal. It’s a mechanic that feels fresh, even when the surrounding combat can be repetitive. The satisfaction of turning back the clock mid-battle to correct a mistake or avoid a fatal blow provides a genuine thrill that few games capture. As Freyja progresses, she gains access to new moves and upgrades that gradually deepen the combat system. The skill progression offers a sense of growth, with players able to invest in attack strength, health, or magic-based abilities to suit their preferred playstyle. The boss battles, in particular, highlight the game’s design strengths. Each one requires memorizing attack patterns and using time manipulation creatively to counter overwhelming odds. These encounters are where the game’s mechanics shine brightest, forcing players to think tactically rather than relying on brute force. The moments when you barely survive a boss fight by rewinding time to dodge an attack or deliver a perfectly timed combo feel genuinely rewarding and reinforce the central theme of controlling one’s fate. However, despite the strength of its concept, AeternoBlade suffers from uneven execution. The level design often feels functional rather than inspired. While some areas incorporate clever uses of the time-reversal mechanic to solve environmental puzzles, others fall into repetitive combat corridors or straightforward platforming segments that lack variety. The “Metroidvania” label is somewhat misleading—there is limited backtracking or interconnected exploration, with most levels following a clear, linear route. The combat, while flashy, can become monotonous due to the limited enemy variety and predictable attack patterns. Once you’ve mastered the timing of a few core combos, the challenge often comes more from endurance than strategy. Still, when the game finds balance between action and puzzle-solving, it delivers moments that hint at the innovation it was striving for. Visually, AeternoBlade presents a mixed impression. The character models and environments show ambition, with a blend of gothic architecture and fantasy motifs, but the presentation feels dated. The 3D assets are serviceable but lack the polish expected of modern action-platformers, and the animation can be stiff during cutscenes. That said, the overall aesthetic succeeds in building atmosphere. The use of lighting and shadow gives the world a somber tone fitting for a story centered on revenge and fate. The soundtrack complements the mood well, offering orchestral melodies during exploration and more urgent themes during combat. It may not stand out on its own, but it contributes effectively to the game’s pacing and emotional tone. One of the most distinctive aspects of AeternoBlade is its story, which, while not overly complex, is carried by its central conceit of time manipulation. Freyja’s quest to alter destiny and confront her own power creates a narrative thread that’s more engaging than the typical revenge tale. The story is told through short cutscenes and occasional dialogue, offering glimpses into Freyja’s past and her emotional turmoil. Though the writing occasionally feels awkward due to localization issues, the intent behind the story comes through—a struggle between despair and the temptation to rewrite one’s mistakes. It gives enough motivation to propel players forward even when the gameplay dips into repetition. On the technical side, AeternoBlade runs smoothly and is accessible on a wide range of systems thanks to its modest hardware demands. The controls are responsive, and the time-reversal feature is implemented cleanly without technical hiccups. However, the game does show its age in presentation and pacing, with loading screens that occasionally interrupt the flow. Despite these small inconveniences, the overall experience remains stable and approachable, making it easy to pick up and play. In the end, AeternoBlade is a flawed but fascinating experiment in blending traditional action-platforming with temporal mechanics. It succeeds in delivering a solid, mid-tier experience built around an imaginative core idea. The time-reversal mechanic provides enough novelty to set it apart from other indie action titles, and the boss fights in particular showcase the system’s potential. Yet it also feels constrained by its limitations—repetitive level design, dated visuals, and inconsistent pacing prevent it from reaching the greatness it hints at. Still, for players who enjoy action games with an experimental twist or have a soft spot for old-school side-scrollers, AeternoBlade offers a rewarding adventure. It’s a game that thrives on its ideas, even if its execution doesn’t always keep up with them, and stands as a reminder that ambition—even imperfectly realized—can still make for an engaging experience. Rating: 6/10
《阿泰诺神剑》是由泰国开发商Corecell Technology于2014年于3DS平台发售的横版动作游戏,随后分别移植到PSV和NS平台,在首发的6年后登录steam平台。游戏的玩法类似恶魔城系列,集合了动作、解谜、收集和养成等元素,以及独特的时间系统。 [h1] 游戏剧情 [/h1] 为了向毁灭自己家乡的迷雾之王贝拉迪姆复仇,弗蕾雅独自一人前往决战。然而此时的弗蕾雅根本不是对手,就在千钧一发之际,弗蕾雅的剑突然倒转了时间,回到了决战之前。此时的弗蕾雅才知道,她无意间得到的武器就是传说中的阿泰诺神剑。在复仇的途中,弗蕾雅遇到了一名和自己目的相同的巫女薇妮娅,以及自称和自己来自同乡的神秘男子伯纳德。在两人的帮助下弗蕾雅解开了阿泰诺神剑的秘密,再一次向贝拉迪姆发起挑战。 [h1] 主要玩法 [/h1] 游戏的攻击主要以组合键形式,根据不同的出招指令释放对应技能,通过消耗绿条释放必杀,消耗蓝条进行时间回溯。回溯的时间可以自由控制,在回溯中只有主角和发出绿光的物体可以自由移动,因此许多解谜都需要用到回溯功能。游戏中的线路很多,不过都能通向boss房,要关卡中的奖励全收集比较花时间。在读档处可以装备关卡中得到的宝物来提升能力,同时消费金币强化技能和人物属性。 [h1] 游戏体验 [/h1] 人物的操作还算比较流畅,打击感也可以,不过游戏的判定很奇怪,并且即使放到2014年本作的建模也非常一般。经过多次移植下来,移植的水平也没什么进步,和当时的PSV版一样有不少问题。在PC版中终于有了官方中文,虽然文本质量对于理解并没什么困难,但是能看出很明显的机翻痕迹。游戏不提供键位修改,并且分辨率的选择也很少。从游戏玩法上来看,类恶魔城游戏该有的元素也基本上都有,系统也比较完善,不过放到2020年实在是不够看,比较适合情怀玩家。 [h1] 总体评价 [/h1] 玩法上非常传统的类恶魔城游戏,年代有些久远,和近几年的类恶魔城游戏相比系统有些平庸。非情怀以及怀旧玩家建议直接从2代开始入手。 [quote]sbeam丧尽天良,我与黄游共存亡!加入[url=https://steamcommunity.com/groups/sqyx]色情游戏组[/url],发掘好玩的黄...呸,不是黄油我们也要评测! 也可以顺便关注我们的鉴赏家:[url=https://store.steampowered.com/curator/34401083]色情鉴赏[/url],虽然不全是黄油评测,不过我们也有很用心在写评测的![/quote]
与其说是动作游戏不如说是解迷类游戏。比较烧脑。通关无非就是开全图。已经全成就。有不懂的小伙伴可留言
i7-4770K GTX-1080 1440p 60+ fps Looks like a port, because it is a port. Graphics are really stiff, but that's nothing compared to the bad game. It needs grinding to upgrade stats and acquire moves which I just cheated the points because there's no way I would think wasting my time is actually fun. It's a bad game because there are a lot of moves to acquire, but there's only two that carried me through the game; which again, thankfully I didn't wasted time grinding for the points. Also, the game doesn't lead the player on where to go next. Potentially, the player would go through the map hunting for the next story trigger.
ไซด์สกอ ดาดๆ ที่พอเล่นได้ สนุกพอประมาณ เนื้อเรื่องน่าติดตาม แต่การจบให้ได้แบบสมบูรณ์ อย่างมึนแมพ 6/10 ในปี 2025 พอเล่นได้
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