
Aero GPX is an anti-gravity racer focused on high velocity, flight, machine-to-machine combat, and responsive controls that are easy to pick up but difficult to master. Fight for the best position possible with high speeds, risky maneuvers, and visceral attacks!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's pretty much everything I'd want out of an F Zero X spiritual successor.
I'm assuming the dev abandoned the game, because there's been no news or updates. It's unfortunate because the game is really fun for what is has, but definitely not worth the current price.
Feels like a modern take on F-Zero that is absurdly challenging... But hey - At least it's done well. Online capabilities and some more stuff like new Vehicles, Music, Modes, difficulty balancing etc would be nice. Again though, at least what does exist is done extremely well.
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Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is fun as ♥♥♥♥ and I hope to see it completed someday.
SUper
I've been playing the F-Zero series for about 6 years and this is an phenomenal predecessor to the triple A series from just an indie standpoint. Thank you Aaron Mcdevitt for putting so much time into this to make it great and I'm looking forward what's to come for this game.
The best arcade racing game to come out since F-Zero GX. It has some of the most genius track designs I've ever seen and some of the most fun mechanics you will ever try. Not many games give you that feeling of a perfect Final Burn run on a track you've been practicing. Please support Aero GPX it is goated
This game is fun
Aero GPX has secured #1 in the GP of Anti-Gravity Racers! Those familiar with the 64 and 128 bit iterations of classic Anti-Gravity Racers will hit the ground boosting in this successor. Controls are tight and responsive and allow you to make the most of every little movement of the analog stick. As usual, you have a drift, boost, side bash, spin attack, and aerial mobility control. How it improves on this system is splitting up boosting and machine damage. Rather than being taken out of your health, the boost now has its own gauge. Boosting is also no longer restricted to the 2nd lap onwards, but must be earned. Since you always start with max energy in prior Anti-Gravity Racers, and the boost comes out of your energy, giving lap 1 boosting is no longer a problem because boosting must be obtained by driving over power strips. Additionally, you have two types of strips: health and boost. You can rarely collect both at once, so you have to choose self-preservation or self-enrichment. It might sound silly to go on about the dual meters, but this is a change I never thought about until I had the option. Additionally, falling off course no longer kills you (this will be important in a second), but takes a chunk of your lifebar. Traditional games have you retire upon falling because you spend far less time in the air, and falling off is a risk you willingly take, rather than forced to take. Aero GPX teaches you the meaning of fear the second you hit your first track with Absolute Limits blasting in the OST. There are now massive wind sections that take place entirely in the air that require you to stay on, above, or in the cyclone. If you don't know it's not instant death anymore, you will be overcome with anxiety trying not to die, and the intense, 64 bit inspired OST certainly doesn't make it feel easier. And if that wasn't enough, while in air you can now hold a dive button that sends you on a fast, speedy course straight to the ground. Letting go at the right time grants an extra lurch of speed, which when taken advantage of, could be your split-second edge you need to win. You can even drive over fire to launch yourselves in air at the cost of your health! The strategy is impeccable, the multiplayer is soul-crushing, the mission mode gives you something to work on, and of course, the Grand Prix will always keep you on your toes. Genuinely, my only complaint is there isn't more! I NEED MOOOOOOORE! The game is constantly being updated to include new machines, tracks, and missions, so more certainly is to come, and I can't wait. No, literally. I'm a glutton for more Aero GPX content. Even IF that classic racer shows us its moves in a new entry, I doubt it will have mechanics like these. Whatever Anti-Gravity Racers you've ever tried, Aero GPX will enter your top 3 on contact, assuming it doesn't just jump straight to 1. Pick up the keys and turn on the ignition, because this will blow you away.
You want a new F-Zero? YOU CAN'T HANDLE THE NEW F-ZERO!
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Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.6K | 47 | 89% | $9.99 | |
| — | 0 | — | — | |
| $17.1K | 59 | 93% | $9.99 | |
| $10.5K | 23 | 100% | $14.99 | |
| $4.3K | 24 | 67% | $12.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $442.4K | 670 | 94% | $19.99 | |
| $442.5K | 5.9K | 97% | $2.99 | |
| $442.5K | 849 | 78% | $19.99 | |
| $442.6K | 916 | 84% | $24.99 | |
| $442.6K | 1.5K | 57% | $9.99 | |
| $441.7K | 421 | 83% | $24.99 |