
Play as the ultimate digital underdog in the Adventures of Pip,an action-platformer with a fresh gameplay twist inside a retro 32-bit world. Alas, Pip is an unlikely 1-pixel hero yet has the unique ability to absorb the pixels of his defeated enemies to evolve into three different forms.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 17 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, PlayStation, App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 277reviews | 87% | — | $65.7K |
| $14.99 | 422ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Decent, but janky. This game has "made in Unity" written all over it, and that's even disregarding the startup window. It mixes pixel graphics with vector graphics pretty well, but the natural clash of these two graphical styles can still be felt. I mainly bought this game cuz of Jake Kaufman's involvement, but it turns out the music here is some of his most mundane 9-5 work. Gameplay is okay, I mean, nothing especially new or exciting but it works. Maybe the 8bit form is a little too sticky with walls but you can get used to it - especially since it's by no means a difficult game. Also, 1 hour and 1 game world in and even with so little dialogue I'm already sick of all the pixel jokes.
Adventures of Pip is a little basic in every way and the movement feels frustratingly floaty at times, but the artwork is nice and it isn't especially difficult. I do think it should be listed as more of a puzzle platformer though, as the main optional goal of the game is finding and rescuing all the villagers; this often requires a lot of wall hugging to find them all, and the level layout doesn't always seem intuitive as a result. There is in-game currency dropped by chests and monsters that you can trade for power ups, but by the second half of the game you might have already bought anything worth having, so there isn't much of a point to visiting the home town anymore. Most of the levels in each zone share the same background music, which loops endlessly instead of breaking with ambient noise. The soundtrack is well composed and energetic, at least. Each zone also feels like one long level broken into smaller chunks, rather than distinct variations of the general zone theme. The bosses are your typical three-hits-and-done affair (except for one boss), but they are generally competently designed and visually appealing. I don't want to be too hard on this game because it's an indie title that's almost a decade old, but I think if the developer remade the game with more complex and differing levels, smoother game play mechanics and just a more polished presentation, it would be worth a revisit. As is, you could do worse in 2024, & I would give this game one solid thumb up for fans of the genre.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $13.99 |
| 415ratings |
| 86% |
| — |
| not modelled |
| $5.99 | 87ratings | 89% | — | not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Adventures of Pip is a 2D-platformer that harkens back to classic 90’s video games and literally incorporates the nature of sprite work into its design. Pip begins as a 1-bit character and gains abilities to evolve into 8-bit and 16-bit versions. Each of these forms possess unique abilities and much of the level design is built around evolving and devolving to overcome obstacles. Optional upgrades are purchasable at the town and help make the adventure easier. The game itself is satisfying to play and the presentation of the world, music, and story are good but don’t necessarily excel. One of the greater perks is that the game is short and easy to 100% complete, even on a first playthrough. As for cons, platforming can feel “janky” on occasion, but with checkpoints and unlimited lives this doesn’t pose a huge detriment. The primary criticism I have is that the evolution/devolution of sprites is limited to Pip during gameplay. I do think this concept has great potential, but limiting this to the main character feels unambitious. Nonetheless I enjoyed my time with Adventures of Pip and I encourage people to give this bite-sized platformer a play! Review Score: 7/10 For a more detailed review: https://www.metacritic.com/user/BornABrawler/
A charming little game unlike anything I have played before. You play as Pip a single low res pixel with the special power to transform into med res and high res. Off to save the princess from the evil queen that wants to turn everyone into low res. Short and sweet. This won’t take long to 100%. It’s nice to play a simple unique indie game that isn’t a copy paste Metroidvania. I love Metroidvania but every 2D platformer doesn’t need to be one. It’s nice to have a level based game. It feels so rare. The music is pretty good and memorable. The bosses aren’t too hard but sometimes it takes a minute to figure out the weakness. You have to use the res changing to make an opening and deal a hit. I really wish there was a second game. The same thing but a lot bigger.
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Loved this game! The 4th wall breaks were never insufferable and I thought the plot was simple but cute. The mechanics were fun and the gameplay was challenging but not hair-rippingly difficult.
I recommend a controller -good music -good enemys -metroidvania
I've tried to play this at multiple points and always find myself feeling numb in the head after a few levels. It's simply BORING. An uninteresting world with poor levels and a bland art style. There are hundreds of better platformers out there, especially retro ones.
I beat a world and a half before stopping, it's boring. The levels aren't challenging or interesting, and they also look samey and boring, the main evolving/devolving gimmick sounds interesting but it gets old quick, devolving freezes the screen a few seconds so you can "confirm" you want to do it so you don't mess up while plataforming but the constant mini freezes annoyed me a lot. It's a competent game, there's nothing really wrong with it, i just think it's boring. It might be a good game for more casual plataformer fans but for veterans i don't think it's worth it.
Bem, jogo é divertido, tem boa trilha sonora, boas mecanicas, boa jogabilidade, etc. Mas nada disso se compara aos gráficos dele, que provavelmente são os mais reais que eu já vi. Digo isso porque a história do jogo se passa em um mundo feito de pixels, e é precisamente isso que o jogo mostra, um mundo feito em pixel art.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6M | 6.9K | 93% | $9.99 | |
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| $187.3K | 2.6K | 80% | $2.99 | |
| $76.4K | 1.5K | 72% | $1.99 | |
| $21.4K | 424 | 84% | $3.19 | |
| $12.3K | 875 | 64% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $65.7K | 458 | 90% | $5.99 | |
| $65.8K | 89 | 63% | $29.99 | |
| $65.8K | 264 | 69% | $6.99 | |
| $65.7K | 65 | 52% | $49.99 | |
| $65.8K | 205 | 73% | $8.99 | |
| $65.8K | 341 | 96% | $7.99 |