
A hero resurrected. A new Adventure. With stunning, 2D pixel art, Adventure of Samsara combines classic gameplay, a deeply connected world, and a heady, twisting narrative of death, rebirth and memory. Become the Solar Champion and restore balance to the multiverse.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Adventure of Samsara is a mysterious, 2D Metroidvania action-adventure that captures the spirit of the original Atari 2600 title, Adventure, and takes it in an entirely new and unique direction.
With stunning, 2D pixel art, Adventure of Samsara combines classic gameplay, a deeply connected world, and a heady, twisting narrative of death, rebirth and memory. Developed by the Brazilian studio Ilex Games, players take control of the Solar Champion, a long-dead Plutonian resurrected by the primordial light of the Sun. Tasked with reactivating a mysterious interdimensional fortress, the Champion must restore balance to the multiverse.
As players battle through a series of diverse, interconnected biomes and confront brutal mutant bosses, they will unlock new abilities and enhancements – each revealing deeper layers of the game’s enigmatic, cosmic narrative. The game lives in the spiritual landscape of the original Adventure, brimming with its core elements of exploration, curiosity, and hidden secrets. Not a remake or sequel, Adventure of Samsara instead asks players to search for subtle references to the very first adventure game as they journey through a remarkably deep world.
Features
- Metroidvania Exploration: Explore 10 unique biomes, from frozen wastes to industrial labs, each filled with distinct enemies, hazards and hidden upgrades.
- Classic Gameplay Feel: With classic gameplay and twisted 2D pixel art, Adventure of Samsara evokes a timeless feel while offering something entirely new.
- Original Worldbuilding: Immerse yourself in an expansive, interdimensional fantasy world with a deep, spiritual lore.
- Easter Eggs: Discover nods to the original Adventure, with familiar structures, enemies, and references that reward both new and returning players.
- Collectible Items: Find hidden items, cached away in hard-to-reach corners, to improve your stats and load augments to enhance your abilities and skills.
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 71reviews | 90% | — | $35.9K |
| $10.99−45% | 64ratings | 69% | — | not modelled | |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Mystery, method, and classic innovation. Many may find it slow, but it's fun.
Adventure of Samsara takes inspiration from one of Atari’s earliest classics and transforms it into a modern exploration-focused Metroidvania filled with mystery, atmospheric storytelling, and interconnected world design. Instead of simply recreating the original Adventure with updated graphics, the developers reinterpret the core ideas of discovery and exploration into something much larger and more ambitious. The result is a haunting science-fiction fantasy adventure that feels deeply nostalgic while still offering enough originality to stand on its own among modern indie action-platformers. The game follows the Solar Champion, a resurrected warrior brought back to life within a dying and fragmented world consumed by cosmic corruption. From the opening moments, Adventure of Samsara establishes a mysterious tone built around forgotten civilizations, ancient technology, and strange supernatural forces. The story is intentionally vague for much of the experience, allowing players to slowly uncover the truth through environmental clues, hidden lore, and exploration rather than lengthy exposition. This approach creates a constant sense of curiosity because every new region feels connected to a larger mystery waiting to be understood. Exploration is the centerpiece of the entire experience. The world is designed as a sprawling interconnected labyrinth filled with secret passages, hidden upgrades, environmental hazards, and areas that only become accessible after obtaining new movement abilities or equipment. The game constantly rewards players for paying attention to their surroundings and revisiting previous locations with newly unlocked powers. Discovering shortcuts and uncovering hidden rooms feels genuinely satisfying because progression is tied closely to exploration rather than linear objectives. Every new biome introduces fresh environmental themes and gameplay challenges that keep the adventure consistently engaging. The environments themselves are one of the game’s strongest features. Players travel through frozen ruins, abandoned industrial facilities, corrupted alien landscapes, and mysterious underground structures that all feel distinct from one another. The world carries an almost dreamlike atmosphere, blending science fiction and fantasy into something strange and unsettling. Long stretches of quiet exploration allow the environments and soundtrack to create immersion without relying heavily on dialogue or cinematic storytelling. The game often feels lonely in the best possible way, emphasizing the Solar Champion’s isolation within a broken universe. Combat is straightforward but effective, focusing on careful timing and positioning rather than flashy combos. Players gradually unlock multiple weapons and tools that serve both offensive and traversal purposes. Swords, ranged weapons, and mobility abilities all contribute to progression while helping encounters remain varied throughout the campaign. Boss fights are especially memorable because they combine pattern recognition with platforming challenges, forcing players to adapt rather than simply overpower enemies through brute force. While the combat system may not be as mechanically deep as some of the genre’s biggest titles, it succeeds because it complements the game’s exploration-heavy structure. Movement and platforming also play a major role in the overall experience. As players acquire new traversal abilities, the world gradually opens up in rewarding ways that encourage experimentation and backtracking. Reaching hidden areas often requires combining movement skills with environmental awareness, making exploration feel interactive rather than passive. The sense of progression becomes especially satisfying during later portions of the game when previously unreachable paths suddenly become accessible through newly acquired powers. Visually, Adventure of Samsara embraces retro-inspired pixel art while maintaining a modern level of environmental detail and animation. The world is filled with vibrant lighting, atmospheric effects, and carefully designed landscapes that make every region feel visually unique. Character and enemy designs intentionally carry a simplistic retro quality that reflects the game’s Atari origins without feeling outdated. The art direction succeeds because it balances nostalgia with modern presentation rather than relying purely on imitation of older games. The soundtrack contributes heavily to the game’s identity as well. Ambient synth-heavy music and subtle environmental sounds create a calm but eerie atmosphere throughout the adventure. Instead of using nonstop high-energy tracks, the soundtrack often emphasizes loneliness and mystery, reinforcing the feeling of exploring an ancient world filled with forgotten dangers. The audio design works particularly well during exploration segments, where silence and atmosphere become just as important as combat. One of the most impressive aspects of Adventure of Samsara is how respectfully it modernizes the legacy of the original Adventure. Rather than directly copying old mechanics or recreating simplistic gameplay from the Atari era, the developers focus on preserving the spirit of exploration and hidden discovery that made the original title important in gaming history. References to the classic game appear naturally throughout the experience, rewarding longtime fans without alienating newcomers unfamiliar with Atari’s past. However, the game does have some rough edges. Movement and combat can occasionally feel stiff, especially during the early hours before major upgrades are unlocked. Certain enemy encounters become repetitive over time due to limited attack variety, and some boss battles feel less refined than others. Players looking for extremely fast-paced combat or highly technical mechanics may find the gameplay slower and more methodical than expected. The game prioritizes atmosphere and exploration over intense action, which may not appeal equally to every player. Pacing may also divide audiences depending on their preferences. Adventure of Samsara often encourages slow exploration and careful observation rather than constant combat or narrative progression. There are moments where players may spend extended periods simply wandering through environments searching for hidden paths or progression clues. For fans of atmospheric Metroidvanias, this deliberate pacing enhances immersion, but players expecting nonstop action may occasionally find the experience too restrained. Despite these minor flaws, Adventure of Samsara succeeds because of its strong world-building, rewarding exploration, and commitment to atmosphere. The game feels like a genuine passion project created by developers who understand both retro gaming history and modern exploration-driven design. Its mysterious world and interconnected environments consistently encourage players to continue searching for secrets and uncovering the truth behind the Solar Champion’s journey. Adventure of Samsara may not completely reinvent the Metroidvania genre, but it delivers a memorable and beautifully atmospheric adventure filled with rewarding exploration and thoughtful design. Its haunting setting, retro-inspired visuals, and strong sense of discovery make it a standout experience for players who enjoy immersive action-platformers built around curiosity and exploration. Rating: 8/10
Media

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil
| $19.99 |
| 17ratings |
| 78% |
| — |
| not modelled |
| $19.99 | 10ratings | 88% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Think there is a really good game here. Hopefully they continue to work on the gameplay because it’s very clunky. Takes a minute to get used to over a full second of delay when you jump while hanging. Don’t try to double jump until you see the character finally jump up. Gonna need that for the worm boss. But exploration is really fun and has a nice sense of progression with lots of powerups.
Jeux super sympa. Perso un peu lourd mais on s'y fait
I am genuinely baffled how this has 90% positive reviews. Obviously anything launching the same day as Silksong was going to struggle but this was truly sent out to die. Even after the 2.0 rebalancing movement is slow and stiff, attacks are heavily committal to the point they can only be used simon-says in the overly telegraphed windows given to you, platforming is inconsistent, and overall the second to second gameplay just isn't fun. More and more it seems like "soulslike" is akin to 'intentionally frustrating design' but there's genuinely no feeling of intentionality or structure here. Maybe that's due to the rebalancing causing several different design philosophies to be in conflict. Maybe it's just not very good. Either way there's dozens of indie metroidvanias that are more compelling and more worthy of your time than this.
Очень приятная метроидвания, которая действительно передает дух игр эры Атари. При этом с современными решениями в части гейм дизайна. Игра простая в восприятии, боевка не такая сложная, платформинг тоже простоватый. А сама игра на 10-15 часов, в зависимости от того как часто будете плутать. В общем, на два-три вечера игры. Я думаю непродолжительность игры это плюс, получилось сделать относительно насыщенную и не растянутую игру. Рекомендую любителям ретрогейминга и метроидваний. Особенно зайдет тем кто не хочет бесконечно траить боссов, при этом сохранить какую-никакую сложность.
The original "Adventure" for Atari 2600 is legitimately one of my top 5 favorite games of all time. When I heard that Atari was giving us this follow-up after all these years, I was excited. How many times have I imagined what a modern Adventure could look like? Could play like? While I might not have gone the Metroidvania route (which Atari did with its Yars franchise recently), this game is pretty interesting. I enjoy the pixel art style and the overall sound design. The challenge is there but it feels fair. While I'm writing this review before I finish the game, I can say that I am very interested in seeing how this all plays out.
Estou amando o jogo! Simplesmente perfeito! Só algumas coisas que acho que podem melhorar: - Tempo de resposta para o uso do escudo/magia - Teve algumas vezes que eu clicava para bater, mas ele não batia. - Eu iria adorar que pudesse mudar os botões. Já que não é de costume usar o ataque no K e defesa no J. Rodou perfeitamente no meu computador e amei de verdade! Espero que consigam adicionar a mudança dos teclados. Vai deixar perfeito!
Yet another metroidvania ruined by sluggish input and syrup-y platforming. Pretty much all my frustrations with this game are from the game simply not responding to my input fast enough making it harder than it otherwise should be. Likely won't be finishing this one.
It's a solid 2D metroidvania. The game starts a bit sluggish, but after a few upgrades the gameplay significantly improves. This game, a spiritual successor to the Atari game "Adventure" from 1980, has good game design but lacks proper music as a clear downside. Overall a solid recommend and I would love to see what Atari comes up with next.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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