
A hero resurrected. A new Adventure. With stunning, 2D pixel art, Adventure of Samsara combines classic gameplay, a deeply connected world, and a heady, twisting narrative of death, rebirth and memory. Become the Solar Champion and restore balance to the multiverse.
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About
Adventure of Samsara is a mysterious, 2D Metroidvania action-adventure that captures the spirit of the original Atari 2600 title, Adventure, and takes it in an entirely new and unique direction.
With stunning, 2D pixel art, Adventure of Samsara combines classic gameplay, a deeply connected world, and a heady, twisting narrative of death, rebirth and memory. Developed by the Brazilian studio Ilex Games, players take control of the Solar Champion, a long-dead Plutonian resurrected by the primordial light of the Sun. Tasked with reactivating a mysterious interdimensional fortress, the Champion must restore balance to the multiverse.
As players battle through a series of diverse, interconnected biomes and confront brutal mutant bosses, they will unlock new abilities and enhancements – each revealing deeper layers of the game’s enigmatic, cosmic narrative. The game lives in the spiritual landscape of the original Adventure, brimming with its core elements of exploration, curiosity, and hidden secrets. Not a remake or sequel, Adventure of Samsara instead asks players to search for subtle references to the very first adventure game as they journey through a remarkably deep world.
Features
- Metroidvania Exploration: Explore 10 unique biomes, from frozen wastes to industrial labs, each filled with distinct enemies, hazards and hidden upgrades.
- Classic Gameplay Feel: With classic gameplay and twisted 2D pixel art, Adventure of Samsara evokes a timeless feel while offering something entirely new.
- Original Worldbuilding: Immerse yourself in an expansive, interdimensional fantasy world with a deep, spiritual lore.
- Easter Eggs: Discover nods to the original Adventure, with familiar structures, enemies, and references that reward both new and returning players.
- Collectible Items: Find hidden items, cached away in hard-to-reach corners, to improve your stats and load augments to enhance your abilities and skills.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A solid metroidvania with cool atmosphere and design. A bit on the easier side walkthroughwise which is a nice change from the tougher games in the genre.
After updates to this game with Linux support fixes, I'm finally happy to say this game is amazing. It's an interesting, unique, storyline-driven metroidvania type game. The gameplay is interesting, and actually fun so far that I have played. I suppose too, on the Steam Deck it makes for a good game as well, which speaking of the Steam Deck, it works exactly as expected, and smoothly, too!
An interesting game, which appears to have been programmed with a lot of love over a long period of time. At first, I thought, well, the controls alone, especially the 'hanging' button combo, are driving me crazy, and within the first few minutes I was already considering not giving the game my attention after all. But on second glance… it’s a work of art. However, the game features wonderful pixel art and has a very charming and exciting atmosphere.
just started seems fun
Great gameplay, amazing and unique pixel art, interesting and deep background story and lore. Happy to see Atari recovering the Adventure IP with such great game. Sad hat this game didn`t had the hype it deserves. And I want to see more about Ilex Games in the future.
Let me get the important pain points out of the way. The controls are sluggish. There's several points at which jumping is pixel perfect with weird ledges that can make you feel soft-locked. But there's a lot of good ideas in here. While multiple metroidvanias give you multiple weapons, rarely do I feel the need to juggle the weapons as I do in this. Multiple bosses require figuring out how to use the arena to your advantage. This is a game I can look at, and be encouraged for what this team will produce in the future. I look forward to seeing the lessons they learn for their next project.
Despite being a low quality metroidvania, this game was surprisingly fun. It's quite on the easier side but the fun of the game is its exploration, collection of items, and the weapons set. Spells are fun to use. I didn't like the feel of the character. There seems to be ridiculous input lag and just overall combat movements feel very clunky. However, after spending an hour or two, you get the feel for the controls and movement. I encounter a few glitches that threw me off the map. This made me quit to the main menu leaving me with some lost progress. There are portals that connect you to the major areas of the game and there are anvils that serve as checkpoints. I don't think that the fast travel between checkpoints should be hidden behind an optional quest. Either don't have fast travel between checkpoints and keep the portals as they are or have fast travel from the get go and get rid of the portals. I absolutely loved the bosses. There was only one that was more annoying that anything but the rest were incredibly fun. Towards the end of the game, and if you explored and collected powerups, you feel OP and its a lot of fun. Overall, I give this game a 7/10. There is room for improvement, to include NG+ cycles. If you have ~10 hours to spare, this game is worth them all.
El juego es bastante entretenido tiene un buen equilibrio entre exploración y progreso, hay una buena variedad de enemigos, desafíos en plataformeo y jefes con mecánicas interesantes, varios finales y una variedad de armas como magias.
It was a fun game, i didn't find it all that challanging, but still a good game. What killed this game was bad decisions by the dev, mostly the thing of releasing this the same day as silksong. Due to that comes the biggest issue with the game, a lack of playerbase, and with it a lack of wiki and guides, which is fine if you just want to play it, but makes it hard to 100%, as you do have to get collectibles. You can find most things however, as most things aren't very hidden, which i found great! If you want to play a pixel metroidvania, than this game is a pretty good at that. Great graphics, and a generally speaking good fighting system. Also don't use AI if you don't know something, or can't find something, as they will give completely useless answers.
People are sleeping on this game. Definitely give it a play.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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