
Adore is an action creature-collecting game where you build your team of unique creatures and go on a journey to resurrect the God of the Creatures.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

In Adore, you can customize your game style according to the creatures you capture. Each of them has very different characteristics and abilities. On top of that, there are the Synergy System, Traits and Special Abilities, which allows for even more varied playstyles and powerful combos.
Your creatures work best together. You can create synergies between them. Each synergy that a creature has, will activate an extra ability or modify your creature.
Go on expeditions after statues of Draknar, the god of creatures, so that your creatures receive traits that make them unique.
Each creature also has a special ability that can be used when its energy bar is full. You have to decide when is the best moment to use the special ability more effectively.

The path to becoming a good adorer is long. A true adorer knows each of his creatures and finds the best way to get the most out of each one.
Equip and upgrade special Runes and Artifacts that best compliment the qualities of your creature team.
Gather ingredients during your adventures and create unique dishes to help you and your creatures in the journey.
Put all your knowledge to the test. It's crucial to know when to summon each creature, have good positioning, when to recall them back, what artifact or rune to use, how to prepare you and your creatures for expeditions, training your creatures. All of this is just the surface of a true adorer.

Draknar, the God of creatures is dead and a curse is spreading, taking control of all his creatures that inhabit Gaterdrik. But the last spark of it's the flame felt upon Lukha, an apprentice of the adorers and Draknar's last hope.
Lukha, during his journey to revive Draknar, discovers not only many secrets of the immense and mysterious world of Gaterdrik, but also, the conspiracy that killed Draknar.
Sums Steam + Google Play only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−40% | 457reviews | 88% | — | $201.7K |
| $8.99 | 80ratings | 51% | — | $105.5K | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is shallow, repetitive and boring, hard pass. The creature control is infuriating as they have no depth or interest they just run up and deal a little damage. The levels are short and empty only a few enemie here and there. The grind is imense for no reason and has barely any return (such a plus 10 hp for and upgrade). the combat is just floaty and sluggish with you taking a lot of cheap shots that do way too much damage since damaging your monsters also deal damage to you if the monster in your team has no HP left. Overall a bad and aggravating time, and a no go.
The game loop seems simple at first but is incredibly satisfying and fun to play. The creature combos and figuring them out is addictive. Its also nice choosing which areas to visit based on the resources available that run and what I need. My only dislike is that because of the synergy system it seems I get penalised for doubling up on creatures, which I realise is intentional but I feel like it would have been nice. Also it wasn't very clear to me that this was the case from the tutorial which i feel could have been a bit more detailed with regards to synergies. Especially considering once you level them you cant undo it without grinding the essence again in the levels. Its a nitpick though, I had a much better time in my second run. That aside again the game plays really well and sounds amazing. Its also the first single player to hold my attention this long since I started grinding multiplayer games. Its relaxing and feels rewarding to play. There is strategy in choosing levels and just enough skill ceiling in the taming mechanic to make it rewarding but not infuriating. I haven't finished it yet but its progressing nicely.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Portugal, Portuguese - Brazil, French, German, Spanish - Latin America
| $19.99 |
| 48ratings |
| 73% |
| — |
| not modelled |
| $19.99 | 47ratings | 84% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game starts out great right until you hit the grind and that means everything in this game is nothing but grind, you get a slightly better monster the grind starts over with xp farming and traits and the time sink is not worth it then you have all the materials needed to upgrade everything that you only get one of for the most part meaning multiple runs just to get one resource high enough to upgrade one item once but you can hold six artifacts that all need upgrading but you also need shards just so you can carry six in the first place same goes, then there is the fact that everything has a pointless timer so you could be going to do a hard mission and go to heal to find out that all the food you made expired for no reason and now you are screwed
THIS is the first game i could find that implements real time action combat with taming mechanics and love it. The artstyle is adorable (intended) and combat is super interesting. Also the soundtrack is super chill. If you ever wondered how real time montser taming could look like or how a modern approach to digimon world 2000s combat would feel like, give this game a try!
Bonito e simples, acredito que ótimo jogo pra quem procura algo pra relaxar.
All the grammatical mistakes make me nauseous. Could have a t least made a first pass. The dialogue is so painful to read, the sentences are really rough. Then you have words like "sinergy" etc. all over. The items and such aren't much better at conveying information for this same reason.
Not worth it at all, feels a cheap moba with reused assets. boredon ultimate. This game needs a exterminatus, omnissiah doesnt approve. Heresy of the highest order edit: BOREDOMMMM JOGO RUIM DO CASC@LHO
This team is on to something. I wish this game had taken off, I could see it being turned into something incredible. Unfortunately, it really just feels like a great proof of concept that never got the polish it deserved. Sad bananas.
Muito bom!! da de 10 em pokemon, CHUPA NINTENDO kkkkkkkkkk se tivesse um Adore de RTS eu pagaria caro viu kkkk abraço pessoal, jesus abençoe
top demais
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $201.7K | 317 | 81% | $39.99 | |
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| $201.7K | 1K | 81% | $4.99 | |
| $201.7K | 708 | 89% | $11.99 | |
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