
Adore is an action creature-collecting game where you build your team of unique creatures and go on a journey to resurrect the God of the Creatures.
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About

In Adore, you can customize your game style according to the creatures you capture. Each of them has very different characteristics and abilities. On top of that, there are the Synergy System, Traits and Special Abilities, which allows for even more varied playstyles and powerful combos.
Your creatures work best together. You can create synergies between them. Each synergy that a creature has, will activate an extra ability or modify your creature.
Go on expeditions after statues of Draknar, the god of creatures, so that your creatures receive traits that make them unique.
Each creature also has a special ability that can be used when its energy bar is full. You have to decide when is the best moment to use the special ability more effectively.

The path to becoming a good adorer is long. A true adorer knows each of his creatures and finds the best way to get the most out of each one.
Equip and upgrade special Runes and Artifacts that best compliment the qualities of your creature team.
Gather ingredients during your adventures and create unique dishes to help you and your creatures in the journey.
Put all your knowledge to the test. It's crucial to know when to summon each creature, have good positioning, when to recall them back, what artifact or rune to use, how to prepare you and your creatures for expeditions, training your creatures. All of this is just the surface of a true adorer.

Draknar, the God of creatures is dead and a curse is spreading, taking control of all his creatures that inhabit Gaterdrik. But the last spark of it's the flame felt upon Lukha, an apprentice of the adorers and Draknar's last hope.
Lukha, during his journey to revive Draknar, discovers not only many secrets of the immense and mysterious world of Gaterdrik, but also, the conspiracy that killed Draknar.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Portugal, Portuguese - Brazil, French, German, Spanish - Latin America
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is more mixed for me. I've 100% the game and built all the creature to satisfaction however bugs and lack of quality of life makes this game hard to recommend with certainty. I love the art style and unique game play of summoning creature. Its more of a top down dungeon crawler but the gimmick is your creature is stand in for you ability. Creature have their own health and you need to manager theirs and yours. Later you can customize creature ability with synergy and these can be quite game changing. Synergy can add new effect or enhance existing abilities. But it requires a creature of the synergy type to be in your party. However synergy cost essence and it can not be refunded. Resetting the synergy destroy the applies essence. This makes the game very unfriendly to experimentation as essence is quite time consuming to farm. The game is consist of procedural generated map layout with hand made area. Each map will contain various resources and consumable. Later you gain access to expedition that is up to 3 maps of different type of biome that only count for one day. Expedition are preferable for its vast amount of resources, upgrades and bless. The capture mechanic can be quite fiddly, you need to stand within a cone that swivel and rotate. Thankfully there are trinket and creature ability that makes it easier and manageable. Tougher and late game creature needs their health managed and carefully timed ability for successful capture. Mid to late game you have access to hunts that let you pick specific bless and super blessed. Super bless creature are important as they always give max out traits. However expect to reroll several super bless as traits given are randomised, you get to pick between two trait for each of the 4 trait slots for some control, however there more than 8 traits and you may not see the trait slot you want in the trait selection pool for that creature. Creature capture are limited by 3 Gatedrik particle. By mid to late game you will hate this limit. Early game it made sense as you had to make some sensible decision. But by mid to late game when bless and super bless consume 2-3 Gatedrik particle it will feel very limiting. The maximum amount of Gatedrik particle can not be upgraded. Often you will end up having to kill super bless you wanted to keep because of this as multiple can show up in expedition. Hunts consume resource intensive essence, product of capturing creature. Failing hunt loses your hard earned essence. Despite it showing 3 skull symbol for tries, it is only for death which is incredibly rare for you to die during hunts. Killing your target or letting the map that the target is on expires ends the hunt and you must start again. Because of the time and resource investment of hunts I recommend just save scumming and saving time especially since may want to reroll the creature and especially for super bless legendary that are quite expensive to hunt. Your Main character have equip-able trinket that majority of effect is kind of underwhelming even when upgraded. Unfortunately the game felt you need limit the full amount of upgrades you can have despite being the boost being quite small. This can be very disheartening if you farmed quite a bit for those trinket upgrade. Especially when the upgrades are miniscule, pushing only a few percent. All consumable item are on a timer that tick down for each run, this is fine for health consumable. You can further extend consumable by cooking for them. Unfortunately the time limit includes insects which is vital for cooking +6 traits. Insects is a nice way to compensate bad trait rolls, unfortunately its all up to luck. If you want certain skill you have to hope that 3 of the insect you want are available within 3 day, as all 3 must be cooked at once. This can be quite tedious. If the game had a fridge you could use to extend timer on a few consumable this would mitigate some frustration with luck base gathering. Now for the biggest reason I wouldn't recommend the game. Its still buggy and its been almost about 10 month since last patch as of time of writing. One of the most frequent bug is mounting one of your creature and ending up in inescapable area which can kill your run unless you have another mount charged, trinket that can regenerate creature ability or manage to kill every creature in the area. Late game there are temple you can raid for gem for bonuses effect on trinket, limited by upgrade amount. About 1 in 15 runs the exit will not be interact-able and the run is killed. Especially frustrating if it happens at the end of expedition or ascension. On rare occasion you can't back out of the menu and you have to force close, killing the run. If you have to force close because of a bug, most of the time it will count it as death. This skips a day and forces you to spend another to retrieve your stuff. One of the creature by name of Zoras is still bugged with circle of fire synergy. Does nothing, unless you fight an enemy Zhoras and it uses the circle of fire attack. Then your Zhoras fire of circle works. Overall if you're looking to get invested in this game, expect some kinks and element of frustration.
Support for this game seems dead. Last update was December 2023.... Was hoping for more tweaks on the game. Concept wise, I was drawn in and bought it. Once I got to playing it though, it got repetitive fast. Not much going on. Some other comments mention it was initially a rougelite which makes a lot of sense on why it feels repetitive. Just don't feel like they did enough to go full RPG because the game would likely be better as a roguelite. Having something fast paced and increasingly challenging would be much better than the slow grind it is now.
+ 利用怪物战斗的系统有趣 + 怪物设计种类丰富 - 剧情平庸 - 地图风格趋同 - 肝 - bug 中评
The concept is what originally drew me in. Unfortunately, I cannot recommend this game, on principal level it's pretty cool, the concept is quite fresh for monster collector games. However, when it comes gameplay, the combat being the core mechanic is where this game falls apart for me. Combat is too floaty and often times lacks feedback and telegraphing and often it is what makes the combat unfun. Arenas don't fit certain combat scenarios, and given that there is no tactical or strategical depth, you almost always end up spamming your monsters while running in circles around enemies (provided there is room, otherwise it's semi-circles) Seems like lost potential. For me it is a disappointment.
I love the creature-collecting idea for a roguelite but the creatures are really just spells with a creature animation. I knew that when I bought it, but I expected to like it more than I did. This game is fine if you like action roguelites but it's not for me. 6/10
This is great, very unique approach to monster collecting and summoning, with real time combat for once. Taking care of summoning the right creatures and the sinergies between them is plenty fun. But it's not without flaws, it can be repetitive and horribly grindy, the constant ingredient and material farming is annoying at best, and the creature skills are used automatically when you summon them, so you either reserve some or stop caring and just summon them as normal, which I did. I wish the devs luck in the future, I would love to see a sequel with more laborate systems, actual hotkeys for the skills and maybe carrying more creatures in your team, lots of room for improvement and great strategic potential
I really wish I could recommend this game. However, I'm not. LOVE: The combat mechanic where you choose 4 creatures to fight for you. The variety of creatures and their variations of fighting moves. The style of the creatures. I can skip creature capture and just open up chests... OKAY: The world and maps, feel the same from area to area. The story, is okay. The characters, are okay. ANNOYING: Capturing creatures, is annoying and doesn't feel very well thought out. For most creatures it is okay, but some you need a specific build to capture. Your dodge uses the same energy as summoning creatures. I wish this was on s separate cooldown. If you dodge, you lose your creature capture meter. You can get interrupted with a stun, that resets your capture meter. The creature capture zone, moves around and your not exactly fast enough to keep up and evade attacks. PAINFUL: Capturing creatures, but the blessed ones. You need to stockpile food to tank there hits. Your stuns, and freezes need to be charged up to even stand a change capturing some creatures, which is super difficult if you need to do it three times, while other creatures are summoned each time. The creature capture zone moves as I've said before, but some of the creatures move around super erratically as well, and that zone gets smaller every time. Overall, I feel this game would have done better if the key focus was fun, not difficulty in capturing creatures.
Wow. I really want to like this game, but every aspect of it from the 3 depth onward is insanely poorly done. The second boss fight makes me want to rip my hair out with all the cheap ways it makes you take damage, and I've found myself turning off the game when I just can't take any more spawns on top of enemies or dying to something completely out of my control.
Honestly the game is super fun, at first it also feels easy but as you advance it becomes harder, not super hard but challenging enough. The game doesn't force you to keep playing, in fact you can just go for the run on some maps which are procedural to get some fun, get some exp, get some items or whatever and come back, then when you decide do the story map instance. Now about the Story thus far is interesting, maybe kind of cliche but entertaining at least and with a plot decent enough to keep you developing it as you advance. The game also has some deep mechanics as you advance, they don't feel heavy enough to get walled without fully embracing them but they are there to help and make the game more fun and give you your own options to diversify your gameplay
Bonito e simples, acredito que ótimo jogo pra quem procura algo pra relaxar.
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