
Improvise fuel efficient trajectories to keep your rusty ship running. Break into a space station with an asteroid. Tow a sofa into a black hole. Experience the perils and intrigue of space exploration with 1-4 players.
Modeled estimate, not a reported figure. How we estimate →
About



Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Polished combination of lunar lander + orbital mechanics + co-op. After spending 30 minutes or so getting the hang of the controls you realize this is a true hidden gem. The team behind this game focused on a quality game instead of marketing.
Love this game, very relaxing and challenging at the same time
Very chill and cozy space game. Really recommend it if you like the orbits and acceleration managing aspects of space travel.
This is one of the most fun co-op games I've ever played, really.
I didn't like this game. The controls made me want to give up on life. I would have refunded it if I didn't wait a few days before playing it.
Super epic good game! No man sky but good. 10/10
So me an a buddy were playing Adios Amigos, we had flown to an abandoned space station to have a look around, as we were inside with our ship tethered, we gradually hear the space station groan and creak more and more, I realize that we're in a death spiral into the nearby sun, and tell him to get to the ship. So we're bouncing around in zero g frantically trying to escape, flames are starting to appear outside the station. we exit the space station and we can see flames of the sun nearly reaching us, its loud as hell; our ship, tethered to the station is whipping about. Only by the grace of god do we both make it to the ship, manage to detach, and increase our speed to break the hold of the sun that will soon devour us both, and we fly to safety our hearts beating out of our chests. Definitely an experience we'll never forget, I still remember it from time to time.
I had one heck of an odyssey in those times I had. It got so crazy, especially on the hardest runs. I love the way space is done in this game. I love how planets turn around and how the light from the sun shifting the light and darkness gives a constant impression of time shifting and large cosmic objects moving, and how fragile you are. And when you're on a wind battered planet, feeling the gravity tying you down as objects of different hefts pelt into and around and past you with no regard, and the temperature of your suit building to difficult levels, that feeling, it's got an effect I don't know many places to get elsewhere. Or being in a space station, lightly plucking your way around the corners, vaulting from place to place with washing machines and chairs and junk ambivalent to your presence, as you are keenly aware everything [i]else[/i] is moving too: that outside those little windows, a belt of asteroids could be coming your way, or the line beyond which you are lost to the vastness. There is so much I could say. I wasn't expecting this little arcade space game with local multiplayer to impress upon me the way it did. Brilliant game. - Mind you, I haven't spent much time after the newest update, so those mosquitos still pester me quite a bit, maybe I'm just too used to how things were.
divertido, simples e complexo ao mesmo tempo. Muito bom
[b]This is one of those games which can really do with an update[/b], I feel with some revitalisation a game like this can do very well. Public matchmaking and online coop would be a great start followed by new ships, shuttles, astronauts and M.A.D hats. The is quite alot of potential here, I do feel that this game was launched in the wrong decade. If launched in 2023 with titles such as lethal company this game could've done quite well; [b]it still can too![/b]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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