
In the beginning everything was good... So what went wrong? Adam and Eve: The Game - Chapter 1, is the first chapter of 2D platform game that retells the biblical story of Adam and Eve. After Adam wake up and notice the lack of Eve, he begins a journey through paradise in search of his mate.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ДЕРЬМО
[h1][b]«Adam and Eve: The Game - Chapter 1»[/b][/h1] [list] [*]Dvojrozměrná Plošinovka s Biblickými verši. [*]Hra obsahuje 25 úrovní, navíc máte pouze 4 životy. [*]Když sesbíráte 100 ovoce dostanete nový. [*]Pokud vám dojdou, jdete od první úrovně. [h1]Hodnocení 20%[/h1][/list]
Worst platformer I've ever played : D The game doesn't have such basic elements as an in-game menu.. there's only "press start to play the game", and you just play the game. The tutorial's messages are a little bit too late, but it honestly doesn't matter anyway. The game has the most basic controls I've ever seen in any video game ever.. you only need to use the three out of four of the directional arrows... you can't even duck in the game, something which even Super Mario Bros from 1985 had... I have no idea why most people complain about the controls' responsiveness, I had no problem playing the game on a keyboard. I guess the game's controller responsiveness is to blame? Even though the game advises you to play with a controller for the best experience... Speaking of the first SMB, the game's "gameplay" is based on that of the aforementioned game. You can collect 100 fruit to "generate life". Just like Mario needs 100 coins to get an extra life. Instead of green mushrooms, you've got... doves. The game's "gameplay" is described as "challenging".. except it's really not. It can be a little tiny bit challenging at the beginning, but as you go further, it's becoming easier and easier. By one of the final levels, I had over 10 lives (strangely enough, the life counter disappeared once I got 10 lives btw). The levels are all extremely short. The only issue can really be the fact there are no checkpoints whatsoever and no way of saving. You die = you start from the beginning of the game. But is it really an issue? No... the game is very easy once you get a hang of it.. which you will do very quickly, as the game has basically no surprises for you. If you played any basic platformer, then this game has no surprises for you at all. All you do in this game is really avoid some enemies, obstacles and just get from point A to point B. There's nearly no gameplay variety at all, except for the last two levels.. and the last one having the easiest boss in any video game I've ever played... and I've played lots of games. Story? Doesn't exist.. just look for Eve or something like that One of the tracks from the game is also stolen from YT.. no kidding. Summing it all up, just don't waste your money on this game, it can be beaten in an hour, but it's just totally not worth it. The gameplay is poor as heck, it's extremely short and very easy.. and there's simply very little to no fun at all being in it.
Welp I'll just say I tried to play with a controller, "A" was actually X and I couldn't move left. Great game 0/10.
ВеликD: Игра отличная, все негативные отзывы оставлены казуалами без рук. Прохождение игры даёт нереальную дозу дофамина тк что я бы приравнял игру к героину
-----烂逼游戏,跳的判定就有问题,更别提操作了。
Bad, religious, abandoned game.
2/10
This game is such a frustrating mess, it almost feels deliberate. The difficulty is obvious: one hit deaths, no continues after losing all your lives, but it goes so much deeper than that. The hitboxes are brutal, it really feels like you have to give several pixels of space to any obstacle you don’t want to hit. The obstacles also blend into the background. I kept running into the spiky things on the first level because they used multiple sprites that hide in the grass and trick your eyes. At least those weren’t one-hit deaths, though. The vines, though? The thin ones curling around the platforms that look like they could break if you came in contact? I kept finding ways to brush against them and die. In a fair world, punishing obstacles would be offset by decent control. The jumps are awkward, but not the worst to control, like it’s not too heavy or too floaty. However, you can’t run and jump, because if you come to the edge of a platform, you will slip and fall off. Yet that isn’t even the worst issue. There are some platforming sections where it looks like you can jump to another path or skip a platform going in a different direction. Those empty, harmless looking spaces have invisible death boxes to make sure you jump on every platform in the correct order, a baffling design decision. Your best bet to get far into the game is to farm on a level that has a one-up. Get the one-up and die, but keep collecting fruits that eventually stack into extra lives. The problem is that the deaths are so cheap, I actually kept slipping off the edge of the first platform of the level I tried to grind on, losing lives before I could touch the one-up. Add to that how poorly the game was optimized that these miniscule levels have loading times, and why should I even bother? It really does feel like this was made to waste time. The level load times are one thing, even if they are only a few seconds each, the unskippable titles are another thing, but not uncommon. But when it gets to the title screen, it doesn’t let you start the game immediately. No, it waits a few seconds before it lets you press start, as if playing the game is a privilege! Then, if you want to quit from the title screen, you have to wait a few more seconds after that! What a fussy game.
2/10
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