
Simple racing game. Our goal is to reach the exit by coming from the top of simple obstacles in 10 different maps.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nie mam pojecia c to
慈善包喜加一,但对我来说太难了。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game has so many bugs,
This is a Turkish 3D platformer where you run and jump and run into black boxes, perhaps to collect them, but it's unclear. This feels a lot like an asset flip or just a very rudimentary abandoned early access/proof of concept. There doesn't seem to be any real game here. It's very unpolished and clunky. The graphics are pretty bad, too. Really not worth $4, you can buy real games for that.
[url=https://store.steampowered.com/curator/27443950-%25E5%258F%25AF%25E7%2588%25B1%25E5%25B0%258F%25E8%2583%2596/] [h1]点击关注我的鉴赏家 [/h1] [/url] 跑酷探索类喜加一。三维地图,小姐姐二段跳探索地图闯关,低配版的人类一败涂地,不支持简体中文,不过也没有需要翻译的地方。JUST ADD IT !
i like the place
отвратительно
In fact, I was enjoying this game, although only for 1 hour. I got 3 stars for all 6 levels. The feeling of jumping on a random island on the sky is awesome. However, the upgrade system is confusing. I don't know what do you mean by "jump time" and "jump rate?", and I can't see my "jump time" and "jump rate" level neither. Some description can help. However, the small rock platforms first appeared in the last part of the first level is frustrating. WHY AREN'T THEY RESETTING? I once replay the entire level because I made small mistakes multiple times while jumping through them. They really let down the entire experience. And the last level is confusing too. I used the camera lerp to determine whether I'm travelling up and down and thus finished the level. That's because I'm a game developer too. But I'm sure for most of the players, the playthrough will be completely random.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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