
Action Legion is a mouse-controlled, single-player war game on the PC and Mac.
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Languages: English
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[h1]A Top-Down Twinstick Shooter[/h1] https://youtu.be/b2gqRKB10dE + Nice looking environments that are nicely detailed + Great action oriented epic soundtrack + The gameplay itself is pretty fun, easy to learn, and plays smoothly + A variety of weapons to unlock + You are able to control multiple units at once + Challenging bosses ~ The game says it was designed to be used with a mouse and recommends you to do so although in my opinion it plays far better with a gamepad which allows you to aim and run in a different direction. - Some missions are bit unfair as you die in 1-2 hits and enemies are able to shoot you from a very long distance (especially snipers) while your bullets don't travel as far. - It gets a bit repetitive after a while mainly because the game lacks a solid reward system, and the story isn't anything to get hyped about. - Your units rank up if you keep them alive, but there's no real indication of what that does. It says they "improve" but what does that mean? More health? More damage? It doesn't say, and I don't notice any difference in-game.
[h1]IN A WORD: [b]MAYBE[/b][/h1] [h1]IN A NUTSHELL:[/h1] [quote=] [b]WHAT TO EXPECT:[/b] Action. Indie. Small scale squad RTS. Fast paced, streamlined gameplay. Angled top-down view. Tiny maps. Lots of quick-fire missions. Decent range of enemies. Unit promotion auto-grades abilities. Minimal weapon selection. Perma-death. Intel collectables. Repetitive gameplay. Fast reflexes desired. Controller support. Singleplayer only. [b]ACHIEVEMENTS:[/b] SOME DIFFICULT. MOST TIME CONSUMING. [b]STATUS:[/b] COMPLETE. [b]WHEN TO BUY:[/b]WHEN ON SALE.[/quote] [i]More info below....[/i] https://steamcommunity.com/sharedfiles/filedetails/?id=2416326687 [h1]THE LOWDOWN:[/h1] Action Legion (AL) is a simple, small-scaled, tactical squad shooter played in real-time. Viewed from an angled, top-down perspective, the game takes place in a futuristic, sci-fi setting. Players control a squad of one or more soldiers of the renowned Legion, who have been sent to planet PN MDCVIII. Their goal to liberate the indigenous population from the evil forces of the infamous Prognati. Players will need to complete many, very short, quickfire missions. These take place on unique small-sized maps, that grow in complexity as progression is made through the campaign. On these maps are structures to demolish, crates holding collectables, exploding barrels to shoot, switches to press and of course a range of enemies to kill. The last of these also forming the majority of mission objectives. Gameplay consists of movement, positioning, timing and shooting. Apart from choosing which weapons to assign soldiers before a mission, decision-making is restricted to how, when and where you position and click the cursor. Controls are simple. Mouse to position the cursor. LMB to move units to the cursor and RMB to shoot in its direction. The squad of soldiers is moved as a group, from cover to cover. Killing enemy combatants as they encounter them, destroying enemy bunkers as they go. As the last enemy falls an extraction point is revealed to teleport them back to base. As soldiers complete their mission they rise in rank, making them faster, deadlier and more resilient than before. Tactical considerations include: maintaining or restricting line-of-sight, avoid overheating weapons, determining routes of approach, flanking, choosing when to run, deciding when to fire or fire on the move and utilising cover. Since the view is fixed care must be taken when navigating the map. Unseen enemies can appear in range and liquidate your squad. Mousing to the edges of the screen reveals more of the play area. While keeping enemies out of range or line-of-sight. Two additional weapons are unlocked as progression is made through the campaign. Different ones can be equipped to different soldiers allowing some additional variety in tactics. As well as SMG regulars, new tougher enemies will also begin to appear. These include structures such as: bunkers and barracks that respawn enemies. On some missions grenades can used to employ a non-confrontational strategy. Destroying crates reveals intel to collect, detailing a comic based back-story. There is perma-death. When soldiers die they are added to a 'ceremonial wall of remembrance'. Fallen troops are replaced with fresh soldiers. Fresh meat for the grinder. Will you be able to liberate the planet and its people of the Prognati menace, once and for all!? https://steamcommunity.com/sharedfiles/filedetails/?id=2416328192 [h1]THE GOOD:[/h1] + Uncomplicated fast-paced action, with focused tactical challenges. + Good mission design and variation. + Mistakes are lethal but progress isn't affected. On normal difficulty. + Previous missions can be replayed at any point. + Possesses a very good learning curve. + Decent range of enemy combatants. [h1]THE BAD:[/h1] - Easy to mis-click leading to a team death. - Very limited weapons/inventory. - Hardcore achievements. - Levels with intel are unknown until played. - Soldiers auto-levelled by promotion. No RPG customisation. [h1]AND THE REST:[/h1] * Adequate but stylish production values. * Zoomable but fixed position camera. * Good mouse+keyboard support. * Mission design is varied enough but not overly. https://steamcommunity.com/sharedfiles/filedetails/?id=2416323378 [h1]ANALYSIS:[/h1] On first impressions AL looked like a fairly average game. Just another solidly made Indie title with very little to detract from it. That it possesses little that would make it stand out from many other games of its ilk. So it proved to be. Visuals and production were fine if only adequate. Audio and soundtrack not its best feature. Ultimately many aspects of this game felt curtailed to much. Given the size of the maps playing time for each mission was very, very short. Perfect to mitigate the feeling of repetition that inevitably would come to pass. Small squad size may have been what the developers were going for but I can't help wonder what the experience would have been by increasing the scale of everything; More soldiers to command. Larger maps full of more threats. The biggest gripe amongst other owners is being unable to split troops up into more than one team to provide more tactical options. Anyone musing to play AL will likely need the ability to remain focused due to the intimate nature of maps and the speed of enemy units. Any mistake usually led to a squad member dying needlessly. I ended up playing one or two missions max per session to mitigate the chances of this happening. It was a persistent issue, the feeling that I was always one click away from making a clumsy mistake. The controls were quite good but mis-timing a click or mis-positioning a soldier so it moved just into the range of a sniper never left me during play. The precise nature of gameplay will either be appreciated or the controls found to be to fiddly and losing a veteran soldier to carelessness a frustrating experience. Soldiers dying is part of the game design, there some may desire to save scum their way to victory. However that is not necessary apart from achievements. What connection was to veteran troops was quickly replaced by the determination to overcome mistakes made on the next run. To see if these raw recruits could do better and survive longer than the last batch. Auto-promotion was a let down. With so few playable units, perhaps it would have been a better route to give them stats to specialise their capabilities. Along those lines was the decision to limit weapons and have no inventory. Another disappointment! The only aspect of the game that really grabbed me was the actual design of the missions. I thought the variation used was pretty impressive. Considering the limited amount of assets the devs had to make the gameplay as compelling as possible. On its own this is enough of a reason to get the game. Another plus was allowing previously played missions to be replayed on the fly to remove any pressure to complete every mission perfectly or in sequence. As missions can be replayed at any point once played, missing any intel isn't a problem. No need to replay the whole campaign from the start. [h1]VERDICT:[/h1] Overall AL proved to be a barely better than average action RTS shooter, solid it its delivery but limited in its own way and easy to overlook. It provides an okay level of fun but can be frustrating if/when a mistake is made. Maybe worth considering but comparing its limitations against similar titles could mean AL is overlooked for something else. If after this review some of you may feel it is worth a look, then I suggest buying on a good discount. That way any possible regret will be negligible if it fails to live up to expectations. [quote=]Thank you for reading. | Find my reviews [url=https://steamcommunity.com/id/nourl1/recommended/]here[/url].[/quote]
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Hours played at review time, across 26 reviews with recorded playtime.
No-brainer for this price. Graphics and sounds works with this type of game, mouse control took a couple of tries to get a hang of it but after that it's all smooth. Quality cartoon art carrying the storyline is nice addition. Settings are surprisingly comprehensive and there is even an option to select which monitor to use. Very nice if you have a TV attached to the computer and playing on a couch with controller. The game is not so easy that you could just shoot at everything brainlessly, but you actually have to plan your moves at least until some point. It offers fast and easy fun, the first missions takes a couple of minutes but after that the missions gets tougher and last longer. Impressive first product from the team, highly recommended!
This is a fun action game, really nice. The game only takes the mouse to control everything, So left mouse to move, and right to shoot and middle to throw grenades. It takes some practise to get used to this, or atleast it does for me, but once you get the feeling for it, you discover the tactics and fun of the game, very fun, and very well worth it. get it now if you enjoy a good commando action like game :) (remember old Commando?) Heres some gameplay https://youtu.be/SyPXLdNnWtI
A great buy all-around. Mouse controls are simple and fun to use. You have to plan your actions most of times, can't just run n' gun through the game. That'll get your squad finished off in no time. Levels are not at all repetitive, it feels like I'm going somewhere, not just grinding the same corners over and over again. There's some definite challenge especially in bossfights. It took me fair amount of time to figure out the first boss. Shrapnel and bodyparts flying everywhere.. it was hell I tell you!! Everything was going fine and dandy before that moment.. I lost many good men that day. Haven't finished the game yet but felt the need to give these guys my thanks and support. I'm really digging the soudtrack also!
Action Legion: ~~~~~~~~~~~ Ladies and Gents, the evil Prognati forces have turned our peaceful and beloved planet into a dark place of suffering. Our people are forced into the mines where most of them will meet their worst nightmare - Death! The torment and devastation that the Prognati has brought to our beautiful PN MDCVIII planet and its citizens has taken its toll. Now I stand in front of you as the captain of our legion, and together we will conquer and expel the Prognati from our beautiful world! Action Legion is a top-down shooter game where you take control of one or several soldiers. Your objective is to eliminate the Prognati on each mission that you are given. Before entering an operation, you will be briefed on its objectives, and when you are ready to kick some Prognati butt, just start the mission! In your first couple of assignments, you will only have one soldier at your disposition and he/she will be carrying an assault rifle. As you progress within the game, your missions will become slightly more challenging and you will be able to control a squad of soldiers. You will also be able to change the type of weapons your soldier(s) will be using as you unlock them. As your start your mission, your soldier(s) will be teleported onto the map. You will control your soldier(s) with your mouse or with your mouse and keyboard. I personally prefer using the second option; I find it easier to control your soldier(s) movements. You will use your mouse to direct your soldier’s shot. Be very careful with enemy snipers; some will be hidden under foliage and they can kill you with one shot! Apart from snipers, you will have assault soldiers, kamikazes and bosses to dispatch. In term of structures, there will be barracks to destroy as well as machine gun compounds and other types of bunkers. As you will not have access to grenades straight away, make sure to notice quickly where the explosive barrels are, as they will definitely come in handy for destroying structures. Be sure not to miss a crate, because some will hold Intel. When you achieve all assignments in your mission, just move towards the extractor point and you will be teleported back to mission HQ. Graphically the game looks good and the levels are well-designed, although some are too short, in my opinion. In regards to the controls, Action Legion is designed to be played with either a mouse and keyboard, or just the mouse. I find that playing with the mouse only is less accurate for movements. Just use your keyboard to move your soldiers, and your mouse to indicate the direction in which your soldiers will shoot. Positives: ~~~~~~~ - Fun and fast top-down shooter - Well-designed levels + Hardcore mode - Nice graphics - Achievements and trading cards Negatives: ~~~~~~~~ - Some levels are very short A fun and fast top-down shooter game! Come on ladies and gents, join Action Legion! 8/10 Key provided by developer/publisher for review purposes. Any opinions expressed are entirely my own! [url=https://www.zeepond.com/reviews][b]EPIC “THE CPT FROGGY” REVIEWS UP NOW ON ZEEPOND, THE HOME OF THE ALMIGHTY FROG![/b][/url] [url=http://steamcommunity.com/groups/thecptfroggyclub#curation][b]FOLLOW THE CPT FROGGY CURATOR PAGE HERE[/b][/url]
This is an honestly good game. I think I'm about halfway through, and although it's simple, it has been fun and rewarding with each mission complete. If you use proper strategy, things will go smoothly. If your strategy is a bit messy, things can still go smoothly and it might be more exciting! There are definitely some "puzzle" elements sometimes. It could use some AI for the enemies, so when they are under attack they don't just walk predictably into your line of fire. Other than that, it has been a fun experience and I intend on finishing! As you collect "intel" you get to see parts of the backstory and lore in graphic novel form, which is nice...I just am having trouble determining which order they go in! Overall, definitely worth purchasing and supporting this developer! I hope to see new mission packs in the future perhaps.
Party like it's 1993! :) Fans of Cannon Fodder find things familiar pretty soon and that's a good thing. One thing to wish for: bit more variety in music.. Fun little action game.
If you want explosions and fast-paced action in short enjoyable bursts of adrenaline straight to your veins...this is THE game for you. Burst meaning that levels are just perfect size for this kind of a intese shooter, its easy take on just one level if you are busy and have it there, but it got quite addicting soon for me at least and couldn't stop playing. Short levels kind of gave me this feeling achiving something big very fast...it felt good. There are also variety in levels, not all is run and destroy. There is snipers to avoid when you have to look for the best path to move without getting spotted. There is suprisingly wide variety of gameplay elements in this little big adventure. Special + i would give to awesome graphics(Effects, explosions and stuff feel realy authentic), Level design and of course for the awesome soundtrack. I have very poor audio system so cant say about that. Rock ooon!!
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