
A 2D action and shooting game created by students. The key is the shape of the main character!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: Japanese
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Bulmacaları çözüp sona ulaşmaya çalıştığımız 2D güzel bir oyun yani başka açıklaması yok.
Öğrenciler tarafından oluşturulan bir 2D aksiyon ve atış oyunu. Anahtar, ana karakterin şeklidir!
"AcShooting" is a poorly made student project from Japan... and unfortunately the students failed, bringing great dishonour to their clans. But seriously this is a very poorly made 2D pixel platformer with a gimmick. What do you do in the game? Aside from basic 2D platforming, you can "phase shift" between a square and a rhombus/diamond shape, which moves various matching blocks in and out of phase. This lets you traverse through obstacles or make platforms available to you depending on which phase you're in. You know, if I was teaching students how to do game development, the first thing I'd teach them is that 3D graphics became mainstream in the mid 1990's when cards like the ATI Rage and Voodoo3 were being installed everywhere. But in 2023, apparently Japan didn't have 3D graphics cards at their game dev schools. There's no English translation for the game, but that's okay. The language of bad games is universal. This features really godawful pixelcrap "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks much worse than most other games because of that decision, and that's a major deterrent to gamers. Games like Terraria and Stardew Valley succeeded [i]despite[/i] the bad graphics, not because of them. Not every "free" game really is. There's often MTX, or content locked behind DLC, or donations being requested, or any other number of things that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable. The poor quality of this game is also reflected by how many people spent time with it. At the time of this review, SteamDB shows the game all-time peak player count was only ONE player. That's right, only one person ever played this at a time. When I played this for the purposes of reviewing it, I equalled the peak player count for the game. OUCH. The only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 100,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
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ふむ、途中で扉の開き方がわからず諦めたが、どこかにヒントのようなものがあればわかりやすいかも??
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[h1]2タイプを切り替えて進む横スクロールアクション。Hardからプレイしたほうが良いかも[/h1] いつ見てもいぶかしい感じの名前だなと思う専門学校の学生作品。オーソドックスな横スクロールアクションだが、地上を進むアクションモードと空中を進める全方向シューティングモードの2つを切り替えて進む点が特徴的。最初は難易度が3種類選べるが、普段からアクションゲームをプレイしている人はHardからプレイするのがおすすめ。[spoiler]Hard以降はクリア後に秘密のコマンドが表示されて高難易度に挑めるから。基本の作りは同じなのでNormalからやると4周、Easyからなら5周することになる。[/spoiler] 普通の横スクロールアクションに、別の要素を少しずつ追加したみたいなのは面白いと思った。一方で、パズル寄りなのは良いが、最初はなぜ死んだか分からないあの地形はバグみたいに見えるのでイマイチに感じた。 気になったのは高難易度での敵のアクションや敵弾のランダム性。特に最高難易度はそれなりに死にゲーだと思うが、運要素が絡むとストレスが高くなる。あとは小ジャンプの判定時間がかなり短く感じること。最小ジャンプは出なくてもやれるものの、キーボードプレイだと結構つらいと思った。他には点滅するブロックがやや目障りぐらい。 商業製品じゃないのでやりたいことやりたいというのはわかるが。 横スクロールアクションゲームが好きな人はプレイして楽しめるものだと思う。最高難易度はまぁ…。
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