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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
Game is a lot worse than I remember, must have been wearing those rose tinted glasses Positives + Fighting in a tank at the same time as commanding the force is a fun concept + Campaign gives a sense of progression + Interesting time period and combatants + Reasonable depth (unit variety and off map support for example) Negatives - Fighting from your tank is a lot less fun than you might think given the tiny screen. You'll be shot across the map without seeing what killed you. - Interface is bad (want to cancel an ongoing artillery barrage to save your suicidal tanks? Nope) - Interface is bad (want to know how long until your artillery barrage is ready again? Nope. You're not allowed to know that) - Interface is horrible (want to see a company's waypoints? You have to hit the company info button on the toolbar, navigate to the company with the left and right arrows, then hit waypoints, then hunt around the platoon map for the lines because they don't appear on the strategic map) - Interface is really horrible (want to give your army a simple move order? How about setting your army's starting orders from the same screen you deploy them? Nope, you have to give each company individual orders, and you have to quickly cancel the automatic starting orders if you want control over how the engagement proceeds from the start) - The AI of your units is completely unpredictable. Will the "assault" order make your company chase the enemy across the map, turn around and flee, drive in circles, or scatter in every direction? Roll a dice! It could be any of these! - Combat is completely unpredictable. There're no indications as to which units can see the enemy or even what the range of their weapons is. Foot infantry can defeat medium tanks. - The pathfinding is almost braindead. Your units often head in the opposite direction to the waypoint you gave them. They will rush into enemy units when you told them to stay still. They will move around a forest when you told them to take the road going through it.
Brings back a lot of good memories. This game was amazing when it first came out, in the heyday of Close Combat and Panzer General. This game isn't the easiest and it sure ain't the purtiest nowadays, but if you love World War 2 strategy with BN/CO level leadership thrown in, then I highly recommend this game. If you're more of a quick game/or pretty graphics type though then this probably will disappoint you.
The game has a few nice concepts but it does not seem to be very playable by today's standards. Consider this more as a collectors item.
[h1][i] CD버전도 있는 작품이 왜 DOS버전으로 스팀에... [/i][/h1] [h1]장점[/h1] +진급 시스템 +리얼리티를 추구하는 시스템 +플레이어 계급에 따라 달라지는 지휘 권한 [h1]단점[/h1] -DOS 버전 -리얼리티를 추구하다보니 복잡해진 시스템 [h1]주의점[/h1] CD버전이 아니라 DOS버전이라 많이 답답합니다. [h1]이런 분들에게 추천합니다.[/h1] 과거 기갑전 수작을 플레이 해보실 분 [h1]이런 분들에게 비추천합니다.[/h1] 옛날 게임을 하기에는 괴로우신 분 2차 세계대전이나 전차는 흥미가 없으신 분
This is an interesting one, i have a real fondness for this game, it was trying to be like Harpoon but for ww2 western front tank combat. unless you have a love for retro games and all the difficulties they present UI wise some of them, you wont like this one. It offers the option to play at just a platoon level up to companies and battalions - at the platoon level, there is no much you can do. You can deviate from teh rest of the company but if you do so you will likely be destroyed as soon as you come across the enemy. it offers a 3d sim window but it is a novelty at most- you wont be able to get close enough to see the enemy before they destroy you, so its better to leave gunnery up to the AI unless you are with alot of support. a battle can be confusing as to what unit you are in, at first, but you get the hang of it. the ai on all sides will go back forth on the battlefield as morale and loss dictate though it can just look like every unit is just running around like a headless chicken. despite all the flaws, i like teh game for what it is trying to offer and it can play as a strategy game, though if you wnat something more current then go with Graviteam Tactics Operation Star or the Close Combat games
Old DOS game and unless you like old DOS games, strategy games, and commanding Panzer Lehr you can go heck yourself Game's great tho
Pretty awesome game. Plenty of replayablility, reminds me of the days of Red Barron and Aces Over Europe with the old permadeath and persistant campagins. Manual can be found online with a quick google search for those who are ♥♥♥♥♥♥♥♥ about it. For the price it's a nice trip back to the days of old.
[h1]Klassiker-Review[/h1] "Across the Rhine" ist ein Echtzeit-Kriegs-Strategiespiel aus dem Jahre 1995. Der Zweite Weltkrieg. Wir können in diesem Strategie-Genre Mix Schlachten aus der Zeit vom D-Day bis zum Ende des Krieges spielen. Zunächst wählen wir, ob wir auf Seiten der Amerikaner oder der Deutschen spielen wollen. Dann haben wir Zugriff auf eine Vielzahl von historischen Szenarien. Das Spiel ist wahrlich außergewöhnlich, denn kombiniert verschiedene Spiele. Wir können sowohl auf einer taktischen Karte agieren und Einheiten Befehle geben als auch aus der Perspektive des Panzerkommandeurs aus einer First-Person Sicht ins Geschehen eingreifen. Welche Optionen uns zur Verfügung stehen und über wieviele Einheiten wir Befehlsgewalt haben hängt dabei von unserem jeweiligen Rang ab. Das alte DOS-Game regelt diese verschiedenen Spielebenen, die gleichzeitig ablaufen durch zahlreiche verschiedene und verschiebbare Fenster. Auf der Übersichtskarte sehen wir ein Gesamtgeschehen, auf der Kampfkarte sehen wir einzelne Einheiten aus der Draufsicht, in einem sehr kleinen Fenster sieht man die First-Person Ansicht. Dazu gibt es noch Fenster, in denen wir Befehle geben können. Ein für die Zeit ungewöhnlich komplexes Konzept. Und diese Komplexität ist auch eines der Probleme des Spiels. Man wird erstmal erschlagen durch die verschiedenen Ebenen und sollte unbedingt einen langen Blick ins Handbuch wagen, um nicht völlig überfordert zu sein und zumindest ansatzweise zu kapieren, was gerade abgeht. Darüberhinaus hat der Titel einige weitere Probleme und Schwächen. So ist die Wegfindung der KI-gesteuerten Einheiten reichlich schlecht. Auch ist die winzige First-Person-Ansicht nicht gerade geeignet, wirklich direkt ins Kampfgeschehen einzugreifen. Die Entwickler waren sehr ambitioniert und versuchten viel in ein einziges Spiel zu packen. Im Spielen hat man immer wieder den Eindruck: zu viel. Das was die Entwickler wollten war mit den Möglichkeiten von 1995 nicht in der notwendigen Tiefe umsetzbar. An allen Ecken und Enden stößt das Spielkonzept an die Grenzen der Umsetzung. Der Versuch ist sicher lobenswert und als historisches Dokument ist der Titel durchaus interessant. Aus heutiger Sicht merkt man aber vor allem die Beschränkung und Umständlichkeit, die primär aus den Möglichkeiten der Zeit resultiert. [h1]Wertung:[/h1] (Klassiker-Wertungen reflektieren immer das technisch Mögliche des Erscheinungsjahres) 6/10 Atmosphäre 6/10 Story 6/10 Grafik 3/10 Sound 6/10 Spielmechanik 5/10 Balancing 6/10 Spielspass [h1]Fazit:[/h1] Historisch interessant, heute aber kaum noch befriedigend spielbar. [h1][b]6/10 Gesamtwertung
i really wanted this game to work-very fond memories of the origional-it doesn't!! small screens and no manual make things worse-you really need to be a BIIIG fan of retro gaming to chance this ,even at leess than four quid : (
This game gave me flashbacks 10/10 would invade Poland again
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