
Rewrite fate with every strike. Face gods, mythic heroes, and legendary beasts in this souls-like Action RPG set in ancient Greece. Master brutal combat, unlock divine skills, and shape Achilles into the warrior only you can become.
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About
Achilles: Legends Untold is a brutal action RPG that connects punishing souls-like combat with rich ARPG progression, set in the war-torn lands of Ancient Greece.
You are Achilles - hero of legend, struck down at Troy and cast into Tartarus. Gifted with a second life not by mercy, but design, you claw your way back from the underworld to discover who brought you back - and why.
Cut your way through legions of corrupted warriors, hunt monstrous beasts of legend, and clash with heroes twisted by ambition. Master precise, stamina-based combat, wield divine powers, and carve your new legend into the bones of ancient Greece.
This time, the legend of Achilles is yours to tell.
Every battle is a test of nerve and skill. Manage stamina, time every dodge, block, and strike, and turn the tide with divine abilities. Equip a set of powerful special attacks, craft a handful of grenades from gathered ingredients, and charge into battle.
One perfect counter can slay a god. One misstep could send you back to Tartarus.
Shape Achilles to match your playstyle. Select your ideal weapon, from a one-handed sword and an axe in the other, to the might of two-handed swords. Customize your build through a constellation-shaped skill tree and gear upgrades that enhance every strike.
This is your legend - the gods just haven’t heard it yet.
Duel iconic warriors like Paris and Hector in tense one-on-one encounters, each demanding precision and nerve. Hunt monsters drawn from myth, survive ambushes, and overcome boss fights that test your reflexes and resolve.
Explore meticulously handcrafted realm inspired by Greek myths. From the smoldering ruins of Troy to sun-scorched fields, haunted temples, and forgotten rifts of the underworld - every location holds secrets, side quests, and enemies pulled from ancient legend.
Forget mindless mobs. In Achilles, your enemies work together. The GAIA (Group AI Action) system makes them flank, bait, and adapt to your tactics, often making use of their environment.
You’re not just fighting cannon fodder - you’re outwitting foes who want you dead.
Action RPG with set in a handcrafted world inspired by Ancient Greece
Souls-like combat with stamina, dodging, parrying, and high-stakes fights
Challenging battles against iconic heroes and beasts from Greek myth
Constellation-style skill tree offering deep customization and multiple builds
Over 20 hours of content
Solo adventure with optional Arena Style Co-Op
A proprietary GAIA (Group AI Action) system that governs AI cooperation within the environment.
For the best gameplay experience, we recommend playing with a controller.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 54 reviews with recorded playtime.
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It is a 6-7/10 game, as long as you don't try to be a completionist there is something to enjoy, but by the end it becomes repetitive and part of it is that you become way too overpowered with two handed weapons.
I'm sorry but I can't bring myself to play it. first impression wasn't nearly satisfying.
Bom game!
Está muy entretenido! es como jugar Titan Quest / Diablo pero con parries, esquivas, golpes ligeros y fuertes (ojala todos fueran así). Recomendado 200%
Sound game that bump up a rating considering the sale price I got it at. Happy to support small developers. The target lock is finnicky & was particularly so during the end game when the fights are toughest. The battle system isn't varied enough to for me to do another playthrough. Recommended.
Indo direto ao ponto, preferia não ter jogado esse jogo, é mais um jogo pra vc passar raiva do que sentir conquista em passar de fase, boss ou algo do tipo. O jogo tentar parecer um souls like em dificuldade deixando todos os bot "sentir seu golpe" em 2 ou 3 hits para depois ele ignorar que vc esta batendo nele e começar a bater em vc e seu boneco SENTIR TODOS OS GOLPES INIMIGOS ( comportamento geralmente de BOSSES ) O mapa é relativamente grande, porem é bem chato de andar pois é cheio de inimigo e que respawnam o tempo inteiro no mesmo lugar... Tem horas que vai ser muito chato ter q ficar passando em determinados lugares pq o Fast travel não alcança alguns pontos. O que era pra ser o principal e o que se vende o jogo que são o combate é bem ruim um 3/10, os controles não respondem na hora que vc aperta. Assim que vc clica 1, 2 ou 3 vezes seu boneco ja tem ações determinadas e ele vai executar independente e isso no meio de inimigos que sentem so 2 golpes seus ou as vezes 1 é a mesma coisa q tomar hit sempre. Não tem grande variação de combo, 1 ou 2 combos por tipo de arma de ataque (lança, arma dupla, arma + escudo) falando somente de ataques de arma "ataques pesados e leves". Se caso o jogador queira intercalar o chute ou a pisada nao chão da pra considerar 3 combos, porém usar esses combos no meio da gameplay real é algo que não se sustenta. O rolamente não sai sempre que vc clicar, se vc esta acostumado a clicar no rolamento na hora de levar o ataque mesmo se vc estiver executando o seu ataque, vc não ira realizar a sua esquiva... então so isso aqui mata o jogo pra mim e deixa o jogo bastante cansativo. Pretendo zerar o jogo... por que paguei nisso kkkkk
Great game
absolutely recommend. I'm a huge fan of this part of history. Gameplay is over all very good and can feel very powerful. RNG for gear is good. combat feels good mostly. sometimes it seems inconsistent but nothing is ever perfect. some funny minor features like enemies flying after ganking them but it's hilarious. the animals fighting i think should be nerfed as far as follow up attacks as it's very difficult to block or even evade which is frustrating. story for me isn't terrible but i'm here for the gameplay as for me that's what I prefer to focus on. I like the skill tree as there is a A LOT of skills. and a very unique way of showing (similar style to Skyrim) which i prefer as it fits with the time. it's a nice balance between souls-like but not quite like it as you can melee much faster which is something i prefer especially with fighting multiple opponents.
ED: Adding some thoughts after full walkthrough, keeping old version for history. Well, after completing the game I can tell there are some repetitive activities in the end - but both big locations the game has are not so big, so there's not much empty space between them and it's not so annoying. Combat is pretty limited though - there's almost no space for different builds, all you decide is your moveset - one-handed + shield, two handed or dual wielding. There're around a dozen of active abilities to choose from, but overall you have only one "class" - fighter. There's no ranged weapons or magic or smth. The game looks and works nicely, it's not too short nor too long, it'll end before you feel too tired of it, so it's a success. It's a small budget game totally worth it's price. Think of it as of slasher, not as an RPG, even if it tries to disguise itself as one. I'd compare it to games like Darksiders 1, not a real ARPGs. In the end, that was nice 13 hours, completing 99% of activities on the map. But it gets old pretty fast - if you'll get tired of the game by the end of first map - I'd say just drop it, second map is same old things, mostly same enemies and same activities. Minotaur and Chimera are great bosses tho, and final boss is super easy after them. After my first death the game said "get used to it, it's a hard game", but that was my only death in the game, lol. It might be difficult for those who never played From Software games or any other Souls-like, I guess, but if you ever played Dark Souls stamina management is not a new thing for you, and there's nothing more limiting you from spamming enemies with attacks and stunlocking them. Overall, it's a decent little game in an ancient Greece setting, which are never too many for me. First version: Damn, I can't believe how good this game is. I feel so bad now that I put it in backlog so far away and haven't played it before. It's not inventing or re-inventing any genres, not pushing any technology ahead of the time and not revealing next big setting or narrative that will be used by every AAA studio in next decade. This game is just a pure slasher-rpg fun, getting you back to the times when video games was about having fun, not shoving another "important" social message down your throat. It's a game from the times when Kratos was just an angry guy dismembering gods because he can, and Lara Croft was just a super-sexy overpowered girl killing dinosaurs and picking up ancient goblets in pyramids everywhere across the world who knows why. Meaning - from times, when games were actually good and fun. This game has a bit clunky movement, junky keyboard+mouse controls (don't even bother without gamepad, really), and a little weird graphical artifacts here and there (what's going on with grass on swamps, lol), BUT - it's super fun. Once I shook off the "gosh, I'm playing a B game obviously" feeling, it started to be one of the best experiences I had in years. No empty open world, no repetitive copy-paste activities, no dramatic gibberish from every damn character. Here's a location with some space to explore and find loot, there're some side-quests just to give you reason to visit every corner and fight more enemies, here're some hand made dungeons with mobs and loot, and there's lots of mobs to slice and dice, get your loot and exp to level up. Have fun. And you will.
Good game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Italian, Japanese, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Russian +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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