
A roguelite deck-builder based on "Daifugo". If you can't play a card, you take damage: (Field Total) x (Multiplier). Use battle rewards to customize your deck and special cards in the shop. Strategize and upgrade to defeat even stronger enemies!
Modeled estimate, not a reported figure. How we estimate →
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About
Daifugo x Roguelite! Strategic HP-based Card Battle
This is a competitive card game that combines the familiar rules of the classic card game "Daifugo" with roguelite progression elements.
【Key Game Systems】
Thrilling Damage Calculation: When you cannot play a card (pass), you take direct damage to your HP. The damage is calculated as: [Total value of cards on the field] x [Multiplier].
Post-Victory Shop Phase: After winning a battle, you will move to the shop.
Deck Customization: Build your deck by obtaining special cards and additional cards.
Build a deck that suits your style and defeat your enemies!
[About Online Multiplayer]
This game supports online multiplayer for two players. You can easily play with friends by following the steps below.
Host: Go to Multiplayer, create a lobby, and share the generated “Lobby ID” with your opponent.
Guest: Go to Multiplayer, enter the shared ID, and join to access the specific lobby.
*An internet connection is required to play.
*Please note that the random matchmaking feature with players worldwide is not currently available, so you can only play against friends.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese
Reviews
今までにない大富豪でとても楽しめました! 対戦で稼いだポイントを使ってカードにHP回復とか色々な機能を付加できるとこや、カードごとの属性を活かす特別なカードを買ってゲームを有利に導くところがとてもおもしろいです! マルチプレイヤーでも遊べて、友達と対戦もできるのでチルにちょうどよかったです。 価格も低価格なので友達に勧めやすくてよかったと思います! ただ、オプション機能がなかったので、起動した時にビクッとなります。音量注意ですw それと、ゲーム終了ボタンもないのでALT+F4で終了しなきゃいけないです。 この価格なのであまり多くは求められないとは思いますが、セーブ機能があったらよかったなーと思います。(せっかく集めたカードの付加が毎回なくなってしまうのが悲しかったですw) セーブしたカードで何連勝できるか挑戦できる無限モードなんかがあっても面白いかもです。(今後に期待) オプション機能がないところはマイナスポイントですが、ゲーム自体はとてもおもしろかったので総合的に見てオススメできるゲームと判断しました。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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