
A tactical card game built on Estro type clashes. Win the 5-stat duel to claim Dominance, then spend banked Quantum Charge to Overload the fight, multiplying your edge and turning a close call into a rout. Solo campaign, AI battles and ranked PvP.
Modeled estimate, not a reported figure. How we estimate →
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About

ESTRO Quantum is the official digital version of ESTRO, the 1v1 strategic card game, and it breaks the rule almost every TCG game lives by: there are no hit points.
No life bar to grind down. Not yours, not your cards. You never burn down a health total, you win by seizing the board. That single choice changes how every match is fought.

Victory isn't a number reaching zero. You win one of three ways:
Wipe the field: leave your opponent with no cards in play from the end of fifth round.
Deck them out: an opponent with an empty hand who can no longer draw loses on the spot.
Rule round 19: go the distance and the playerwith both more cards on the field AND a higher combined value wins. Lead one but not the other, and it's a draw.
Every card you play is territory, not a hit to someone's health. Trades, tempo and board presence are the game.

Combat is fast and fully automated. When two cards fight, the game compares their Total (TOT), the sum of five stats: ATK, DEF, HEL, DEX and MAP. But TOT is only the start:
Estro matchups: every card is one of five Estro classes: Ardo (fierce attackers), Granito
(impenetrable defenders), Armonio (healers and buffers), Illusio (assassin shadows) and Manpo (reality manipulators). An interaction matrix hands out bonuses and penalties depending on who attacks whom, send the right Estro into a fight and you can flip it before a point is counted.
The dice: both players roll a d6; the right result adds +5, so no clash is ever fully decided in advance.
Primary-double rule: overwhelm a card on the stat that matters and you win outright, ignoring TOT entirely.
Zones: an active Zone wraps the whole battlefield, buffing a matching Estro and bending the rules for both players.

Almost every card carries a Gift, a triggered ability that resolves automatically when it counts: on play, on destruction, or in response to your opponent. With more than 180 distinct Gifts in the box, steals, protections, revivals from the Incinerator and counters that turn a Gift back on its caster are all on the table. Gifts are where a pile of cards becomes a deck with a plan, and where the mind games live.

This is the digital twist in the name. The entire ESTRO tabletop ruleset is intact, Quantum is built on top of it, never replacing it:
Charge: every card you play banks Quantum Charge (up to 20).
Dominance: out-stat your opponent in 3, 4 or 5 of the five stats and you earn a x1, x2 or x3 multiplier for that clash.
Overload: spend your banked Charge times that multiplier and slam it onto
the clash's total. It works on attack AND defense: a dominant card you control can repel an attack as easily as it can crush one.
Quantum doesn't win the game for you, your board does. It's the risk/reward layer that decides who takes the fights along the way. Bank it, read the board, and unload at the exact moment it breaks your opponent.

Assemble a 25-card deck from a pool of over 250 cards, pick 20 and let five be dealt at random, so every match opens a little differently.
No duplicates, no booster-pack gambling: the full collection is your toolbox. The math is staggering: over 250 cards produce more than 16 decillion combinations. No two players will ever build the same way.

Campaign: a single-player run set in the ESTRO universe that teaches the system one duel at a time, chapter by chapter.
AI Battles: sharpen your decks against opponents across a range of difficulty.
Ranked PvP: climb a competitive online ladder against real players, season after season.
NecroToken: an advanced luck-equalizer mode: every card you lose hands you a NecroToken to bank and
spend on an extra draw, an unbreakable shield, or a card pulled straight from your deck. Comebacks, weaponized.

The only store is in-game, and it sells cosmetics: card skins, battle effects, backdrops and card backs, bought with currency you earn by playing. No microtransactions. No real-money store.
No pay-to-win. You win games at the table, not at the checkout.
ESTRO Quantum is a solo project.
ESTRO Quantum launches in Early Access, Necrotoken mode is only the start: more game modes are on the roadmap and will arrive during Early Access. Play to earn points, clear daily and weekly missions, and climb seasonal leaderboards to see who really runs the meta.
No life points. Just the board, the clash, and the Overload you saved for the right moment.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian
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希望可以加入中文。
有成就 没中文 ESTRO 量子版 《ESTRO 量子版》是一对一策略卡牌桌游《ESTRO》官方数字复刻作品,它打破绝大多数集换式卡牌游戏的核心规则:本作不存在生命值。 没有可供消耗的血条,玩家与场上卡牌均无血量设定。游戏不靠削减血量取胜,占领战场才是制胜关键。仅此一项设计,彻底改写所有对局的博弈思路。 无血量机制,以战场压制定胜负 胜利标准并非将数值归零,达成以下任一条件即可获胜: 清空场地:第五回合结束时对手场上无任何卡牌; 牌库枯竭:对手手牌空且无法抽牌,直接判负; 第十九回合决胜:鏖战至第 19 回合,场上卡牌数量、卡牌总属性值两项均占优方可取胜,仅单项领先则平局。 你打出的每张卡牌都是己方领地,而非输出伤害的工具。卡牌交换、对局节奏、场地控制权是游戏核心。 对战判定规则 战斗结算全自动且节奏明快。两张卡牌交战时,系统对比双方总属性值,该数值由攻击、防御、活力、敏捷、全域五项属性相加得出,但总属性只是基础判定依据。 属性克制体系:卡牌分为五大派系 —— 阿尔多(强攻)、格拉尼托(坚盾)、阿尔莫尼奥(治疗增益)、伊卢西奥(暗影刺杀)、曼波(现实操控)。派系克制增减伤机制生效,选对克制卡牌,无需比拼总属性也能逆转战局。 骰子机制:双方各掷一枚六面骰,点数优势方获得 5 点属性加成,对战结果不存在绝对定局。 单项碾压规则:若单张卡牌在核心属性上大幅压制对手,可无视总属性直接取胜。 全域场地:生效的全域场地覆盖整个战场,为对应派系卡牌提供加成,并修改双方通用对战规则。 天赋馈赠机制 几乎所有卡牌自带天赋馈赠,满足触发条件自动生效:打出卡牌、卡牌被摧毁、应对对手行动时均可触发。游戏包含 180 余种独特馈赠效果,涵盖窃取卡牌、护盾保护、从焚弃区复活、反弹敌方天赋等效果。天赋馈赠让单纯的卡牌组合变为有完整战术思路的卡组,也是心理博弈的核心。 量子专属机制(数字版独有) 桌游原版全部规则完整保留,量子机制作为叠加系统新增,不会替代原有玩法。 储能:每打出一张卡牌积攒量子储能,储能上限 20 点。 压制倍率:五项属性中有 3/4/5 项压制对手,本局对战分别获得 1/2/3 倍倍率加成。 超载爆发:消耗储能并乘以倍率,大幅提升本次对战总属性,攻防两端均可生效。属性占优的卡牌既能击溃敌方攻势,也能完美抵挡进攻。 量子机制无法直接带来胜利,战场布局才是根本。这套高风险高回报机制决定每一次交锋走向,合理囤积储能、研判局势,在关键时刻释放超载击溃对手。 卡组构筑模式(区别于随机对局) 可自选卡组构筑,无需使用系统随机卡牌。从 250 余张卡牌池中挑选 25 张构筑卡组,对局开局随机抽取 20 张上场,每局初始手牌各不相同。 卡组禁止重复卡牌,无卡包抽卡氪金内容,全卡牌库永久解锁。250 张卡牌可衍生千万亿种搭配,不存在两套完全相同的构筑。 游戏模式 剧情战役:单人主线,依托 ESTRO 世界观分章节教学全部游戏机制,一关一场独立对决。 人机对战:多难度 AI 对手,打磨专属卡组。 天梯竞技:赛季制线上真人排位,冲击段位。 死灵代币模式:平衡运气的进阶玩法。每损失一张卡牌获得一枚死灵代币,积攒代币可兑换额外抽牌、无敌护盾、直接检索卡组卡牌等效果,极限翻盘成为可行战术。 公平竞技设计 游戏内商店仅售卖外观内容:卡牌皮肤、战斗特效、对局背景、卡背,使用对局产出货币兑换,无额外内购、无现金商城。 不存在付费变强,胜负依靠对局战术博弈,而非充值消费。 单人独立开发作品 《ESTRO 量子版》为单人独立开发项目。 抢先体验阶段 游戏现已开启抢先体验,死灵代币模式仅是内容起点,更多游戏模式已列入更新规划,将在抢先体验周期陆续上线。对局积攒积分,完成每日、每周任务,冲击赛季排行榜,决出版本主流玩法的最强玩家。 本作无生命值设定,只有战场博弈、卡牌交锋,以及你蓄力等待时机释放的超载爆发。
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