
Simulate being a celestial body in an open universe, using the rules of relativity and astrophysics to plunder mass and gradually evolve from a gas cloud into a planet, a star, or even a supermassive black hole.
Modeled estimate, not a reported figure. How we estimate →
Media

About
This is an impressive and unique game. You will control your own celestial body, plundering mass in the universe, evolving from a cloud of gas into a supermassive black hole that devours everything.
The game uses real physical rules to calculate the mass interactions between celestial bodies, and you will witness:
Spacetime distorted by mass
Small celestial bodies orbiting larger ones
The gravitational slingshot effect propelling bodies at high speeds
The unique accretion phenomenon of black holes
Celestial collisions creating deadly breaches
Supermassive black holes emitting sweeping jets
Influencing lower-dimensional universes through magnetic fields and gravity from higher dimensions
Dimensional reduction pulling all celestial bodies into one-dimensional space
All physical calculations are precisely balanced between gameplay and academic rules:
Orbital calculations are primarily based on Newton's law of gravitation
Space distortion calculations are based on relativistic rules
Every mass particle is controlled by real-time physical computations
The morphology of accretion disks fully considers the gravitational lensing effect
In an ever-changing environment, the motion of mass will exhibit extremely complex trajectories. As the plundering war escalates, the simplest particle effects at the beginning of the game will evolve into a torrent spanning the entire universe. This is a game where the visual effects cannot be predicted in advance, as everything depends solely on the physical rules and the mass you plunder.
Intelligent life will arise amid celestial collisions and exchanges of mass. When the technological civilization that calls you its homeworld enters the space age, you gain unprecedented, formidable support:
An enlarged sphere of gravitational influence
Higher movement speed
Rapid repair of your mass breaches
Virtual decoys and foldspace wormholes
They even deploy trap mines and railguns to strike your targets directly
They do not fight to guarantee you victory in this cosmic race, but for their own survival. The lifeforms emerging in the latest version will profoundly rewrite the laws of the universe, delivering an experience unlike anything before.
The game offers a series of challenge levels with unique features and different objectives, and the open universe scenes are entirely procedurally generated. You can explore infinitely in any direction, with no boundaries. Your actions will also have a significant impact on the mass transfer between other celestial bodies, determining the course of the entire universe.
As your celestial body grows, you will gain various abilities. In the midst of evading and chasing actions, you will need to utilize or combine these abilities wisely to defeat powerful opponents and achieve victory in the cosmic competition.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Danish, Ukrainian, Russian, Bulgarian, Hungarian, Indonesian, Turkish +16 more
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
[h1]从星云到黑洞的全过程[/h1] [h2]探索宇宙的奥秘[/h2] 对于我们来说,宇宙和黑洞,一直是人类文明所探索的终极目标。 成千上万个星体,从地球到太阳系,从太阳系到银河系,再到整个宇宙。 无数的奥秘值得人们探索,时空穿梭,星际跳跃,量子力学,始终是永恒的话题。 吸积作为黑洞周围存在的一种现象,游戏能以此作为话题。 甚至以天体物理学、宇宙法则为主,游戏设定给十分!!! 游戏中,时空质量扭曲、吸积现象、天体撞击、喷流等等,让游戏充满神秘色彩! [h2]星体直接如何碰撞呢[/h2] 进入游戏,给我最大的感觉像是之前玩过的孢子,一款非常经典的生存、成长类游戏,初始阶段就是吃吃吃。 作为最初始的星云,你只有0.01m。在与其他星云碰撞后,你将吸收其他星云能量,直至成长为行星、恒星、巨型恒星、黑洞。 在吸收其他星体过程中,你将会与之发生碰撞,在吸收的同时,损耗自身点数。 这就意味着,到达行星以后,你在与相关质量星体碰撞,结果并不是你成为更大星体,有很大概率你会比碰撞之前能量更小。 是不是很符合物理学规定呢? 到达行星后,玩家将获得技能高维空间,描述的非常牛逼:给大家分享一下。 (进入高维空间之后你将只有磁场和引力圈投影在三维宇宙之中,因此不必担心在这种状态下与其他天体产生碰撞导致质量流失,在这种状态 下,即使你进入其他天体的引力圈,也不会丢失任何质量。 绿色的进度条及其附带的数字代表你可以使用此种能力的次数,进度条涨满之后你的次数会增加1次,但在使用能力期间进度不会累积且未累 积次数的进度状态将会被清除。 一旦你开启进入高维空间,进度条就会开始倒放,这代表着你能力持续的时间,当进度条放空之后,你将回到三维宇宙,被你所追逐的拥有更 大质量的天体,也会回过头来追逐你,此时很容易产生致命的碰撞,因此最好时刻留意剩余的能力持续时间,提前拉开距离。) 用大白话说就是,本来碰撞会损失质量,但是开启高维空间,就不会损失质量,只会在有限的时间内吸收相关质量。 [h2]多种模式供你选择[/h2] 除去游戏教学关卡,游戏分为自由模式和关卡挑战。 自由模式下:平静的宇宙、混乱的宇宙、限时的宇宙,各有特色。 再比如,在关卡挑战中,共100个关卡,解锁前置关卡,才能解锁后续关卡。 另外,有个非常牛逼的科技系统,虽然没有全部解锁,但是可以给大家分享一下。 虫洞技术:产生虫洞、虫洞参与质量掠夺,玩家可以吞噬虫洞。 轨道炮技术:从公转轨道上使用大功率对天体进行攻击,造成质量缺口。 这些科技管理可以让玩家在宇宙中更好的吞噬其他星体。 整体体验下来,《吸积》作为一款宇宙类天体碰撞游戏,独特的粒子效果,特别的游戏设定。 甚至基于牛顿引力公式、相对论规则、实时物理运算控制、引力透镜效应。让游戏变得一切皆有可能。 那么,你能否在宇宙中获得最终胜利呢? [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
[h1] 我踏马直接暴风吸入 [/h1] [hr][/hr] [h3] 前言 [/h3] 本作是由ValarFerys 开发的一款......底层机制类似“大鱼吃小鱼”的太空题材天体模拟成长游戏,在游戏中玩家将从一团还没坍塌的尘埃云开始,不断吸收比你质量更小的天体,逐渐凝聚为更大的存在,直至最后成长为一个巨型黑洞。 [h3] 是你吗?太阳系行星? [/h3] 游戏无论是玩起来还是看起来都非常像一部古早的同类神作“太阳系行星”系列,但它终究不是它,本作没能带来预想中的爽感,尽管很多机制设计的看起来比较有趣,但实际玩起来却一点也不好玩。 [h3] 无聊的吸吸吸 [/h3] 不同于直接的大球吞小球,玩家在本作中要让天体间保持一个类似于“洛希极限”的状态,不断地从受害天体身上吸收质量,这个过程虽然拟真,但放在游戏中实在是太无聊了,早期还算轻松,但上升到恒星级别的吞噬时,过程堪称赛博酷刑,纯纯的坐电子大牢。 [h3] 综合体验 [/h3] 综合体验下来,本作在游玩过程中,绝大多数的流程都是无比无聊且枯燥无味的,游戏性极差无比,在我这里,唯数不多的加分项则是宇宙题材与“引力扰动”的效果,做的不错,但作为游戏而言本作几乎是不合格的,推荐意愿不是很高。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
[h2] Ellietendo's Review Of Accretion [/h2] [u] I received a free copy of this game for review purposes. I used a mouse & keyboard combo for gameplay. [/u] [h3] Pros: [/h3] [list] [*] Nice Game Concept - The idea of this game is interesting, even more so if you already have an interest in planets, space, astronomy, etc. I wish I could give more positive things to say, unfortunately, I really can't. [/list] [h3] Cons: [/h3] [list] [*] Not Fully Translated To English - When I play this game, I was very concerned at the fact that I saw what I believe are Chinese characters. Clearly, this game was done in a rush and was not translated properly. This really hurts the game as I feel like it wasn't intended for international audiences. [*] Unclear Objectives - As with the above remark, due to the broken English, it means that the objectives all the actual game itself are unclear. In the end, I had to resort to trial and error in order to figure out how on earth this game actually works. [*] Tedious Gameplay - The gameplay is incredibly repetitive, and it's hard to find reasons to go back. You float around and absorb planets; that's pretty much it. It gets boring very quickly. [/list] [h3] Overall: [/h3] I absolutely cannot recommend this game to anyone. It's a very hard sell, even to the most dedicated of indie gamers. Whilst this might be a very good school project at best, at its worst, this is not a game that should be up on the Steam store. It clearly needs more work. It does seem like the developer is proactive with updates, and this is, at the very least, a good sign.
星球大作战,大球吃小球,体积大可以慢慢吞噬其他星球,有些星球跑得很快靠引力拉扯它。
教程没有回放功能,敌方倾向于猎杀我方而非增加自身质量,缺乏敌方的碰撞惩罚导致敌方过于抱团
星际版大鱼吃小鱼?初体验不是很来电,先给个好评吧,期待后续更新。
Il est incompréhensible. Lorsqu'on atteins l'évolution de l'étoile ( 1masse solaire ), c'est juste super long pour atteindre ne serait ce que 10m solaire. Le plus fou dans cette histoire, c'est que malgré avoir fait le " tuto " ( si on peut appeler ça comme ça... ), je n'arrive pas à comprendre comment utiliser le pouvoir de l'étoile. J'ai beau cogner les planetes qui sont soit supérieur ou inférieur, dans les deux cas, je perds moi de la masse, par contre le bot ça fonctionne super bien ! Les musiques me font dormir, mais on va mettre ça sur le compte de ma surdité. C'est franchement de l'arnaque pour 10€. Je pense sincèrement, que n'importe qui, sans se fouler le pied, pourrait faire de meilleurs copie que ce jeu. Demande de remboursement fait bien sur, je m'attendais pas a tant de défaut concentré au même endroit.
I love this game for the relax side if I dont want to think to much and love the whole game..... wish there was a little more at the start
游戏是好游戏,引导太差了。一开始不知道怎么玩,到恒星都难。后面发现按C可以进化,进化要扣质量,按123456可以放技能就开始爽了。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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