
Get yourself into and out of another fine mess! Win glory, renown, and much-needed money through cunning schemes that will seem like good ideas at the time.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
After reading Tally Ho (which is excellent!), i have to say that I am quite disappointed with Jolly Good: Cakes and Ale. Firstly, because it is UNFINISHED. It is the first game in a three-part series. An Information that you are hard pressed to find on the store page. Secondly while at first the game seems to make more frequent use of monies, giving it some actual value, I can't help but feel that a lot of options are set up in a way, to entice you to purchase the DLC to receive extra funds. Seriously, for some choices i am not sure if you CAN even have enough monies by playing regularly. Lastly I just didn't think the characters could measure up to Tally Ho - i certainly felt more drawn in and connected in that one, than i did in Jolly Good. Overall it feels like a slightly worse and more anti-consumer version of Tally-Ho. At this point, I would not recommend it - perhaps once it's actually finished.
谢谢你,cheat mode和单章restart功能,安心快乐地打完了三周目,开始苦苦等待下一部。(看了眼官网,作者光前五章就已经写了100多万字,期待极了> <) 给喜欢Rory的朋友一些带剧透的小tips:[spoiler]想让ta的出场多一些,可以开头选money scandal;想看ta和上一作MC的售后可以去arena参加竞赛,在某一轮比拼中选择“聊点浪漫话题”;如果第八章时和所有角色好感都不超过60(用cheat mode可以达成),会被邀请到Rory家做客。[/spoiler] 顺便吐槽一下ta[spoiler]怎么又赌博赌输了啊!!!真的是始终如一的不美丽(指衣品差)花瓶,没想到换了个MC换了个身份,兜兜转转还是帮ta解决赌钱危机,我欲言又止止言又欲(没有说不喜欢的意思)。[/spoiler] 说回这一部!总感觉各种眼花缭乱的活动稍微好读一点,[strike]也可能我把原文丢进deepL的动作更熟练了;[/strike]几个ROs设定也都很有戏,足够进行一些喜闻乐见的修罗场剧情。一周目分线时还犹豫了半天,[spoiler]然后本容易上钩人就被Fitzie钓了,几周目攻略的都是ta,下一部Starling登场能不能等到ta口是心非地争风吃醋,我是俗人请给我吃这个.jpg[/spoiler] 最后提一句!Jolly Good在官网的剧透楼里有个ID是Shyranno的层主画了这两部作品的超好看人设图,如果有任何人没看过我都会伤心!!
Reviewing (mostly) every game (or DLC) in my library, part 521: ⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️ (10/10) [i]Jolly Good: Cakes and Ale[/i] is, respectfully, one of the stupidest titles I've ever read in my life. Now, hold on a minute with the pitchforks. When I say "stupidest," I mean whimsical. Jolly (literally!). Infuriating. Dazzling. Shocking. Scandalous. Jaw-dropping. Lyrical. Hilarious. In short, incredible. I don't quite know how to begin this review or what else to say because I've binged this whole title and am writing this review at midnight, seven hours before my final, but I suppose I'll start with the plot. You play as a close relative of an earl as you join a (depending on who you ask) illustrious club called the Noble Gases. You are also trying to rehabilitate your reputation after a dreadful scandal. And, you, well, do [i]stuff[/i]. Yes, you read that right. You, a foolhardy, well-meaning noble do [i]stuff[/i]. I say this because [i]Jolly Good: Cakes and Ale[/i] is less of a typical game with a beginning, middle, and end, and reads more as a collection of vignettes about a noble’s life. Here are some events that happened in my playthrough so you understand what I’m talking about: I romanced my servant (very frowned upon!), I fell through a glass window, I developed an irrational fear of chimneys, I ate a leather handball (yeah), I got into a brawl, I broke into a printing press, and I partook in a boxing/dining competition. Why the slash between boxing/dining? I meant what I wrote—the main character can take part in a round of boxing, which is then quickly followed by a dining competition (with an emphasis on manners). There are four rounds of this, and I just. I don't know what to say. I laughed out loud at least five times. I marvelled at the writing, the branching (good LORD the branching), and choices. My review is just "play this." [b][h2]Pros:[/h2][/b] ✅ [b]One of the first pros that really struck me was how strong the romance options are.[/b] I went in fully convinced I knew who my character would end up with . . . only to find myself unexpectedly falling for someone else. That internal back-and-forth was mirrored so naturally in the story itself that I actually paused mid-playthrough just to appreciate how nice it felt to have that problem at all. And I'm also surprised because the ROs aren't ... conventionally attractive tropes? They're not "I can fix her" or "goth girl." In typical Kreg Segall, the ROs are [i]strange.[/i] Wild, maniac, moody, a bit frustrating, secretive, and unusual. I can't say more, but I found myself visualizing how my character's life would be with each RO. It’s rare for a game to make indecision feel charming rather than frustrating, but this one pulls it off beautifully. ✅ [b] You can "fail forward".[/b] Usually, I need one, perfect playthrough. I hate failing stat checks or mysteries. But in this baby, I failed. And failed again. If you approach interactive fiction as something to “solve,” this may initially feel frustrating. But rather than punishing the player, [i]Jolly Good: Cakes and Ale[/i] treats failure as a narrative texture. These routes don’t feel like bad or dead ends. In fact, some of the funniest scenes are the ones where you fail miserably. It's experimentation! ✅[b] The writing.[/b] I cannot say enough good things about the writing. It's just as good as [i]Tally Ho[/i], if not better. The writing is stunning, witty, thoughtful, dreamy, incredible. Segall knows how to [i]write[/i], man, how to properly break the rules of grammar. There's also quite a bit of classical and Biblical allusions, which I enjoyed. This game walks an absurdly thin tightrope between farce and sincerity and somehow never falls off. Yes, it’s ridiculous. Yes, you can eat a leather handball and fear chimneys. But the game always knows why it’s being silly, I suppose. The humor is veryyyy specific, character-driven, social, situational, and rooted in understanding of class, reputation, and embarrassment. ✅ [b]Your protagonist actually feels like a person.[/b] A lot of IF protagonists are vibes. Or worse, blank slates with shoes. Here, even though you shape your character, they still feel like a coherent human disaster. Your background, scandals, habits, and obsessions accumulate into something specific. Pick brooding options too many times? The tex will know you're an abrasive, perhaps bold villain. Love your family? You'll be rewarded with that sweet $$$. By the end, my character had a personality. ✅ [b]Social mechanics that actually feel social.[/b] Status, Renown, and Scandal, are actual systems. People remember how you behave, what you’re known for, and whether you’re being Normal About Things. Conversations feel like social chess matches where success isn’t always about winning, but about not embarrassing yourself in public too badly. ✅[b] Replayability/choices that matter[/b]. Holy hell, the branching. The choices. I know I say this every time, but this HAS to be one of the IFs with the most breath and depth. Each chapter has alternative branches, scenes, dialogue, and character. Each conversation has a high pass, medium pass, or fail state. What you wear matters. Choosing one out of five scandalous backgrounds keeps coming up eight chapters later! You can choose to be in love/lust with a classmate from university. People will comment on your garlic breath!!! Your clothes!!! If you're drunk!!! Chapter 6, man . . . ✅ [b]Time mechanic.[/b] Initially I struggled with the time management aspect. For example, in Chapter 6, you have the option to go to the opera, the printing press, or the boxing/dining tournament. Each place has six to seven options that take up ten minutes to half an hour. Imagine my delight when I spent an hour at the boxing/dining tournament, spent twenty minutes sprinting to the printing press for some hijinks, and spent another twenty minutes to SPRINT to the opera, only to catch the last twenty or so minutes. Again, it's stressful for perfectionists like me, but the time mechanic is truly unique and encourages replayability. I've done two playthroughs, and about 25% of the content on both routes is the same. That's insane. ✅ [b]The cast as a whole is also less exhausting and more endearing. [/b]While [i]Tally Ho[/i] had its charms, it occasionally leaned too hard into characters creating unnecessary problems for comedic effect. Here, the humor feels more balanced, and the relationships feel warmer and more reciprocal. I found myself genuinely fond of the people around me and less annoyed by characters' stupidity. Hell, I was an airhead too. [b][h2]Cons:[/h2][/b] 🟥 [b]My only con is that the game is part 1 out of 3[/b]. I honestly didn't realize this when I bought [i]Jolly Good: Cakes and Ale[/i]; I thought I was getting a complete product. While the ending is sweet and somewhat concludes the most pressing questions, there are still a LOT of plot points left. Additionally, the romances are quite slowburn. You might share some kisses and heated looks, but the romance hasn't quire paid off yet. 🟥 [b] I need a Vyv/Fitzie poly romance.[/b] Pls I'm begging. [hr] If you enjoyed this review, please check out my curator page to find more: [url=https://store.steampowered.com/curator/45814768-Verdict-Play-or-Pass/]Verdict: Play or Pass. [/url] Also, please leave a like and visit [url=https://steamcommunity.com/groups/Indie_Gems]IndieGems[/url] and our YouTube channel for more reviews like this one. [/hr]
之前深夜购物欲大爆发的冲动购买的,想起来的时候已经没法退了,点开看了一点就看不下去了。这个游戏里有些用词比较小众,看着看着就没耐心了,想丢给翻译器。古早贵族故事这一套还是不太适合我。之前听说本游戏被一致认同“有幽默感”才买的,但很少能get到,有一种“你们真的觉得这样很好笑吗”的感觉,这就是文化差异吗,还是说男作者对幽默的定义和我不同😅。 我就是不想当劳累打工人才没买前作Tally Ho的,结果这部当贵族好像还是劳累命,开局就是因为犯错名声毁了,没怎么体验当贵族的快乐,雇佣的管家是在帮忙,但性格也不敢恭维,结果评论区对管家一致好评,我也是无话可说。感觉ta(性别可选)很manipulative,才认识没多久就要爬到主角这个雇主头上来了,原来英文区读者好这口啊?难怪有人被想要绿卡的移民杀猪盘哈哈just kidding开个玩笑:)。 这部游戏的优点可能是技能检测失败没什么惩罚吧,不像有些游戏一样车卡车错技能点了基本没法玩。不过优点比不过缺点了,没法给推荐。
I must say that I loved Tally Ho, so when I saw Jolly Good I was delighted. But nothing prepared me for this game. It's AMAZING. I have never laughed so much reading, the story is fun and well written, the characters are so full of life and personality, the choices are difficult to make because you want to know what will happen in the other choices, so I must say: terrific job to the writer. Really, you're awesome. The oportunity to see the characters of Tally Ho again in a new perspective was very entertaining too. The way that the chapters are divided is a new format for me, and I'm used to choice of games format. First I got a little confused, because you can play the chapter you just finished again or continue the story. For me this cut a little the flow of the tale, but at the same time was a good oportunity to try new choices again without needing to start a new game all over again. Overall an incredible game, and I'm waiting anxiously for the next ones.
This game is so good and I love Fitzie and I NEED THE NEXT TWO INSTALLMENTS AHH
就连在skullduggery只有15的档中我还是忍不住帮助Fitz偷东西。。。。宝想要,宝得到
I loved Tally Ho, and this surprised me by being even better. It was even funnier and has a more interesting plot. I was very surprised when I reached the end of this game, after seeing their was over a million words I thought it was going to be much longer, but that means their will be a huge amount of replayability. The Fitize romance was amazing and I loved her, Maybe not quite as much as Rory yet, but we'll see by the end of the series. I will defiantly buy the next two and can't wait.
這系列相關作為<Tally Ho>,故事背景類似<唐頓莊園>,主角將扮演那年代的常見的敗家世襲貴族,與他在上流俱樂部的小夥伴們上演富具喜劇、諷刺和浪漫性的冒險故事!作者本身為中世紀和文藝復興教授,所以該系列的敘事手法和文筆我真的很推薦! 而且由於是喜劇,他的互動選擇有點類似於極樂迪斯可的手法:他也鼓勵你失敗,如果你的主角是一個無可救藥的廢物一路失敗故事仍然可以有趣地進行下去,而我非常欣賞這點,大多數的互動選擇故事如果你失敗了你只會感到挫敗,他們沒有想到這也可以是另一種回饋方式:失敗當然也可以是一個有趣的選擇,所有選擇都將構成你的角色,而且你不一定每次都要贏。
[strike]管家侠终于退休了!乌拉!!!![/strike] 首先,Tally Ho玩家不容错过!应该是post Tally Ho,因为你可以在里面设置延续前作的设定,虽然有些只是背景板(第一部的人物人设啊后续之类的)··· ···当然没玩过也没有影响,系统会给你自动补齐的。文字风格和用词也和Tally Ho 差不多。永远滴神!!!阅读问题不大,不过会有一些文邹邹的词哈哈哈哈毕竟主角老贵族人了。 再,可玩性来讲我个人觉得还是很高滴![spoiler][strike]败狗主仆:破产姐妹[/strike]的面试interview真的很有看头(到了Jolly Good我竟然成了主人哈哈哈哈虽然是地狱开局),黑人小哥个性真的很有意思··· ···和我Tally Ho的全能阿福(?)截然不同,比较不拘小节··· ···(居然还叫我完美主义偏执狂)[/spoiler]比如开头面对讨债人员要想办法前往会场[spoiler]因为我是翻窗走的所以遇见了Tally Ho老朋友警探大叔··· ···还是熟悉的CLUE小本本,哈哈[/spoiler],后面就有三个可选场景,每个都有完全不同的背景、故事和超多的通过方法(由此可见这37块钱付的不亏啊,内容丰富)[strike]然而一切都在深得憨豆真传的我的引导下蒙上了一层幽默喜剧的色彩,哈哈,比如还有一次我居然走出了一个喜闻乐见的女装逃生情节[/strike]。不过有的时候选项长得非常的具有迷惑性··· ···充满暗示、隐喻和引用,在选之前根本不知道它在说什么的··· ··· 人物形象设定也很不错,没有像某些游戏一样你说啥就是啥,互动起来还是要遵循人设和故事走向的 [strike]好感也不是那么容易刷的··· ···[/strike]不过呢这个游戏它就和Tally Ho一样,技能检验过得比较有难度··· ···最好不要把技能点点得太杂了,不然后续故事会很难搞··· ··· 总的来说,非常推荐!!!!!DLC,像我这样的手残党的福音()
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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