
Choose your loadout, blast through the corrupted denizens of a sunken civilization, and wield godly powers in Abyssus – a fast-paced 1-to-4 players FPS and roguelite brinepunk adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 12 → 5.29/day in the week after.
About

Gather your friends and dive into Abyssus' fast-paced multiplayer shooting action. Fight through gorgeous hand-crafted levels in a roguelite adventure that will put your tactical skills to the ultimate test. Wield powerful brine-powered weapons and refit them with ancient technologies to gain an edge over your foes. Obtain divine blessings to enhance your firepower with elemental and mystic effects.
In a world powered by brine, a rare and powerful substance only found in the deepest fathoms of the sea, your team of daring brinepunk explorers is recruited to claim a massive deposit located beneath the ruins of an ancient civilization. However, your mission becomes a frantic battle for survival when the sunken kingdom’s corrupted inhabitants rise against you.
Will you survive to see the surface again, or will the abyss claim your life?
In Abyssus, cooperation means survival. Team up with fellow Brinehunters and carefully choose synergic loadouts, skills, suits, and weapon mods. Work together and fight through a merciless roguelite gauntlet, where no run is the same as the last.
Wield highly customizable, brine-powered armaments and infuse them with the might of ancient Gods. Master 8 weapons and 45 weapon mods, upgrading your skills and suit as you face the underwater kingdom’s mutated guardians.
Run after run, you’ll access more and more upgrades and tactical choices, but firepower alone won’t save you from the denizens of the depths. Mastering Abyssus's visceral gunplay and fast-paced action will require tactical coordination, positioning skills, and cohesive teamwork.
The world of Abyssus is richly atmospheric and steeped in mystery. What untold secrets lie in the sunken kingdom? What gives brine its inexplicable powers? Can we weaponize an anglerfish? The answers lie deep down below…
Visceral, fast-paced FPS action, with top-notch weapon feel and combat responsiveness
Up to 4-players co-op
Roguelite meta progression with advancements, rewards, and unlocks
70+ hand-crafted levels, procedurally sequenced to make every run a new experience
9 different weapons customizable with 45 weapon mods
Over 140 Ancient Forge mods to further empower weapons and skills
Extensive pre-run and in-run character customization options
36 different enemies and 12 bosses that will put your skills to the challenge
Over 250 Charms and Blessings to craft the perfect build
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 5.7Kreviews | 85% | — | $3.4M |
| $14.99−40% | 1.8Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1008 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Очень мало контента для фулл релизной версии. Лучше в условный Deadzone поиграть. Единственное что хорошо это стилистика. Ещё ♥♥♥♥♥ сделали типы с колесом душ. Раньше я его всё мог вкачать иначе ♥♥♥ ты че сделаешь на высоком уровне рассола. Сейчас 25 лимита очков улучшений. 25 iq у долбанавта который предложил это.
Titulazo que me recomendó un amigo y sin duda estamos disfrutando. Shooter frenético con añadiduras roguelite y un sistema de habilidades y modificación de armas curioso. Si lo mantienen vivo y amplían su contenido se puede convertir en un must cooperativo.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 5.86/day in the week to Jul 30 → 10.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Ukrainian*languages with full audio support
| $24.99 |
| 403ratings |
| 91% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The only game I've ever 100% with achievements and challenges. This game somehow became one of my most favorite rogue-lites, and easily continues to be one of my favorites. There are some bugs and here, but they're not game breaking. Looking forward to future updates and patches with more content on this game. This is a sleeper game and needs to be played by more people.
Game was great, then they decided to rework the skill tree and arbitrarily limit options which takes a ton of QoL things away b/c you can't not select things like heals or damage. Can't recommend while this persists, hopefully the devs change it
fghshhjjhsftghfghf h gdagsiufsj nfgn hufsfdsfj beans!
Newest update ruined the game completely
It's a fun game, don't get me wrong. I've got too much frustating things happen when playing this game. OFTEN the game freezes and lose all my run. After 3 loop and almost 2 hours in.. I'm ♥♥♥♥♥♥♥ pissed off. That's mainly why I do not recommend. Rerolling, you never get what you want. I might be unlucky... but I wasted much souls on rerolling. That's also something to get me mad.
i can say I've enjoyed this game for what it is. i don't reccomend it unless it is on sale, beyond the walls being made of velcro, and the series of potentially game breaking bugs especially if you do get deep into endless abyss. the balancing is shoddy at best. if you want to engage with any later game content or endless, you need to be using ice and gold. the scaling the blessings provide are linear, and cap. and there's only ice which does % damage, when enemies are exponentially scaling it becomes the only way to do any modicum of damage to even the basic enemies, much less the bosses. This isn't to say to nerf cold, but to bring any other element to power. some of the most fun to be had, is when things can get overpowered and goofy, that's what makes a large part of the fun in rogue likes. If you want any build variety, its near null here The changes and updates since launch haven't inspired much faith in the further development of the game with everything essentially being nerfed one way or another, lack of depth in end game content, and overall balancing issues. i can say I have had fun though, between some of the rediculous combos and effects as the game goes, and laughing fits. this game is best bought on sale and done with a few sessions 5/10 game
Ultimamente el juego esta en una situación deprorable. Es completamente injugable desde las ultimas updates. En medio de una run (tambien me ocurrió en medio de la batalla final) que las jeringas del equipo desaparecian. Al tabear el personaje se mueve solo. La pantalla de carga se queda freezeada hasta que uno quitea (una run de 1hs+ a la basura por querer obtener un logro). Solo unas contadas build son realmente útiles para pasarte el juego, todo lo demas se siente un castigo auto impuesto.
[h3]FPS Roguelite Coop in salsa Brinepunk[/h3] Ho imparato questo nuovo termine "brinepunk" leggendo di questo gioco, perché Abyssus è un FPS ambientato nelle profondità marine. Io non faccio fatica a credere che è un termine inventato per non usare la parola [i][b]Bioshock[/b][/i], visto come si urtano facilmente tante persone 🤣 Comunque, [b]Abyssus[/b] è un FPS familiare in tutti i sensi. Riprende le meccaniche moderne dell'FPS alla [i][b]Doom Eternal[/b][/i], quindi tutto il movimento ruota intorno al Dash e scavalcare pareti. No doppio salto, peccato a questo punto... Allo stesso tempo ricorda lavori già fatti come [i][b]Gunfire Reborn[/b][/i] e [i][b]Deadzone Rogue[/b][/i]. Titoli per cui sento di poterli accostare facilmente in termini di paragone. A tutti e 3 manca una velocità di corsa costante come potrebbe essere per un [b][i]Quake III Arena[/i][/b] o [b][i]Unreal Tournament[/i][/b]. Non mi piace andare lenti, e dovermi spostare sempre con lo scatto. Si spara con armi molto Sci-Fi ma dal gusto retrò. Tutte possono essere modificate all'Hub di gioco per trovare la versione ideale. Per finire il set d'equipaggiamento, un'abilità a cooldown accompagnerà l'utilizzo dell'arma principale. La difficoltà l'ho testata solamente giocando in gruppo e prestando attenzione a portare avanti lo skill three generale, è stato abbastanza fattibile raggiungere le fasi finali del gioco (il true ending per intenderci). Tuttavia problema principale riguarda alcuni pattern di attacco o movimenti dei nemici "poco intuitivi". Per un gioco dove non vi è molta velocità di base, è richiesta parecchia mobilità per schivare i vari attacchi. Spesso si ha la sensazione di dover scegliere da quale attacco farsi colpire piuttosto che schivarli. Questo non solo perché non si fa in tempo, ma anche perché è difficile comprendere dalle animazioni cosa sta per fare un determinato Boss...specie quelli più avanzati. Io, se posso dare un consiglio, sceglievo spesso il potenziamento della Barriera proprio per compensare questo problema. Detto questo, in quanto Roguelite (un po' come per i Souls) è un gioco che non può essere padroneggiato subito. Ritentare fa parte dell'esperienza e giocare in compagnia sicuramente velocizzerà l'abituarsi al gioco. [b]Abyssus[/b] non è un [i]FPS Roguelite[/i] che non dice qualcosa in più degli altri. Fa il suo in modo dignitoso e sicuramente vi acchiapperà se già avrete giocato titoli simili.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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