
Five girls meet in an isolated underground city. As they slay and betray each other, what fate awaits them at the end of their journey? Hope? Or despair? Enjoy an immersive story, fully voiced and boasting multiple endings!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 11 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
第一次玩这个游戏还是初高中时候的非重置版,当时高难的解密和网上根本找不到解答的环境给我留下了极为深刻的印象,最终部分结局只能悬而未解,今天看到重制版真是惊喜万分,重新挑战还是不得不感叹谜题的顶尖和人物性格刻画的生动,是一个非常冷门但是对我来说绝对神作的一个作品,希望现在的我能跨过以前的那道难关,看一下时隔多年终于有机会来到的真结局
童年补票,全成就达成! 难度超高的密室逃脱解密,只能说对小时候的自己来说脑力属实不够,一直都没通关过。 即便是现在,有几个关卡如果不看官方hint或者攻略,依然不知道是什么脑洞。 剧情放在现在也是属于佳作级别的,角色刻画和人物冲突都非常到位。 该说不说,我其实一直觉得BGM压迫感特别重,对部分人来说绝对属于能造成阴影级别的。 目前某些情况下极小概率存档存在某种BUG,可能导致启动游戏黑屏但是能看到鼠标icon,这种情况下只能删档或者用网上下载的存档了,但是因为游戏有关卡回溯功能所以问题不是特别大。单纯做个提示,因为我自己碰到了一次。
好不容易全成就了,这游戏解密还是有点意思的。 关于剧情,刚刚在B站看到三重梦境的视频 和剧情很搭,其实本作的依托卡实际上就是ICON的梦中梦 人类在梦中实现的永存
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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[h3] 以绝望为主旋律,只为寻求真结局 [/h3] 五年多以前在NS上玩过,只通了几个结局,于是现在补全通关,4天时间终于打通真结局。 抛开剧情关卡流程上不可避免的一些槽点,总体的体验优秀,bgm耐听,沉浸进去后爽玩。 如果能接受解密游戏,又吃这套人设,推荐玩。 [b] 以下剧透: [/b] [spoiler] 首先得吐槽的就是阿斯纳和奥尔加的退场章节,阿斯纳的多少有点刻晴了,各种作,还要甩锅, 阿斯纳也很无奈,表示:没办法,剧本是这样的。只能说支持米琪给这神人突突了(限这个章节的阿斯纳); 奥尔加的没太大问题,只不过不管库洛埃下没下线,这团长就是跑不过岩浆,库洛埃在的时候挺正常的,需要花时间找人,一直在跑,所以最后摔了,但是只有米琪和团长的时候,也不需要花时间找人,还是照样跑不过岩浆,只能说是剧本的力量。 因为是按章节来做解密,又要考虑各个角色在不在场的情况,所以后面有些章节会奇怪点也正常。 造成有的角色塑造,在不同的剧情线里会有点冲突,虽整体ok,但细节上确实会有槽点。 比如比较明显的,奥尔加和库洛埃的冲突,在团长被库洛埃攻击,然后团长也开始提防着库洛埃时候,后面的章节就不怎么讲这一块了,到团长的结局,团长开始应激了,才激发矛盾,最后双双殒命。但其实,库洛埃明明都知道团长在故意妨碍她了,她也能为了扫除障碍威胁而虾仁(依托卡:我没意见),她却在最后只剩两个人的时候不着重提防团长,只能说是被降智了。 再说下结局,假结局比较突然也能接受,什么米琪枪杀库洛埃然后继续复仇,什么极端团长枪杀库洛埃后赴死,这些都没问题,因为已经是被绝望所笼罩了,看不到未来了,没有希望,这些结局反倒还挺带感,绝望氛围拉满。但是真结局真心感觉留白空间太大了,最后就5人组来到了地上森林,然后一个CG就结束了,那地上还有别的人存在吗,人类该怎么繁衍下去,靠5人组真能继续生存吗,我心里是一堆问题想知道,但5人组已经逃出密室,游戏也就结束,唯一有迹可循的就是最后给的几张隐藏CG,描述了5人组一些日常,特别是一堆泳装,但是地上是怎么复兴的,家园怎么重建的,我就不知道了,只靠5人组恐怕直接绝种了吧,毕竟这时候依托卡已经没有超能力了,所以这里绝对是很大的剧情BUG。 最后推下库洛埃,算是我比较喜欢的人设,初看怎么感觉是个装逼犯,但其实人家真有这实力,算不上嘉豪。库洛埃的集换卡上的介绍写的挺准,为达目的不择手段,在剧情里也都有体现。而库洛埃的结局“永远”算是最能感到绝望的一个了,自己亲手毁了希望,身边的同伴也都没了,带着米琪的遗体去了冷冻仓,最后又冷冻了自己,配合当时的音乐算是很强的BadEnd了。 [/spoiler]
全クリまで約24.5時間.そこから実績の条件を見て実績コンプに20分ぐらい. Ver 1.0.5.攻略情報やゲーム内ヒントの確認なし. [h1]結構深刻めなバグについて[/h1] とある箇所で金属探知器を使います. 金属探知器はアイテムを持っている(選択されて右下に出ている)状態だと,カーソルが金属に反応してメッセージが出ます. しかし,カーソルをコントローラで動かしているとこれが表示されません.マウスだと表示されます. そのため,金属探知器を使う箇所ではマウスを使用してください [h1]良かったところ[/h1] [list] [*] ストーリー.重いところはとことん重い.そして,[spoiler]バッドエンドを引き続けてのトゥルーエンド[/spoiler],良いです.個人的には[spoiler]イトカが聖典の地上の描写を諳んじる[/spoiler]ところがかなりグッときました.あとは[spoiler]アスナ第6話のミキとか,アスナ最終話のアスナとイトカも好き.アスナルートのアスナがいい女すぎる[/spoiler]. [*] 謎解き.カンタンなものから難しいものまで色々あって良いですね [*] 演技.クローズド・サークルのパニックサスペンスなので,相応に緊迫した場面が出る.そういう要所要所での演技がかなりいい. [/list] [h1]悪かったところ[/h1] [list] [*] やばい描写やガバガバな描写がそこそこある.一番やばいのは,脚動かなくなった陸上選手に車椅子をプレゼントして「好きなところに行けるよ」って言い出す医者.嘘だろお前 [*] その他にもいろいろ気になる.あと数時間で急変するレベルの致死量の放射線を浴びた人間が薬で解決するとか.2階分の高さから硬い床に落ちて無傷とか,蛇口から水を出すと過冷却で凍る(しかもまっすぐ氷柱のようになるレベルの)室内で「どおりで寒いわけね」で済む人間とか,木箱の中身を取り出すときに木箱を上から圧力をかけて粉砕したけど中身は無事とか,内部で回転する文字を見て順番通りに押さないとセメントを取り出せないミキサーとか,スプリンクラーを作動させるためにレバーとボタンを合計11回操作するとか.バイオハザードもびっくり.ストーリーの完全なネタバレをすると[spoiler]今いる世界は今いる世界で,作られたものっぽいので,まあ,そうなっているものなのだと思えば……? 超便利な医療用スキャナとかあるから放射線に対する薬もあるかも……って思っても,じゃあそれならミキの脚もどうにかなるんじゃねとか事故どうにかなるんじゃね感はしてしまい,うーむ[/spoiler]. [*] アイテムが見にくい.結構終わってます. [*] キャラクターの性格.こればっかりはもう時代っすね…….特にクロエがイキってるところとかちょっときつい.でも[spoiler]物語後半で必死になってマーカー追っかけたりしてるところかわいいね[/spoiler].演技も良い.あと結構みんなノンデリ発言多いけどそこはもう大目に見る精神で. [*] 謎解き.一部謎解きがあまりにも蠱滅.特に終わってるのはクロエ5話,最終話,ミキ最終話,イトカ最終話ですかね.列挙したら多すぎる.おおくない??? [list] [*] ミキ第0話胎動:もうちょっと操作説明をちゃんと書いて. [*] クロエ第2話[spoiler]道[/spoiler]:[spoiler]ユニットの能力[/spoiler]を見れるけどその説明無し. [*] オルガ第4話[spoiler]感染[/spoiler]:[spoiler]PCのパスワード[/spoiler] [*] アスナ第4話[spoiler]救い[/spoiler]:途中で他人のロッカーを開けるのだけれど,その暗証番号について[spoiler]アスナは「委員長の暗証番号がわからないと……」と言うのだけど,暗証番号は出席番号から推測できるし,そもそもそれに気付けないと全くヒントなし状態になる[/spoiler].セキュリティって知ってる? [*] クロエ第5話[spoiler]翼[/spoiler]:全部が終わってる.あまりにも蠱滅 [*] ミキ最終話[spoiler]羽[/spoiler]:前半に[spoiler]説明無しの8択[/spoiler].後半に[spoiler]全く説明無しである特定のピースだけはくっつけられるというのがある[/spoiler].前半はまだいいけど後半そもそも気付ける要素がないと思う. [*] クロエ最終話[spoiler]永遠[/spoiler]:本棚の[spoiler]とある箇所には本が置いておらずそこに本を並べる必要がある(その本棚を逆側から見た方の情報も必須でそこで気付ける可能性もあるが……)[/spoiler].暗号の一つが[spoiler]モリで鯨の目をつくと涙を流す[/spoiler]という小説の一節で[spoiler]床のタイルが鯨柄[/spoiler]というオチ.嘘だろお前.流石に. [*] アスナ最終話[spoiler]ループ[/spoiler]:前半の[spoiler]8個のブロックを透かして見るやつは1枚ずつ見なきゃいけない.僕はペイントソフトを使いました[/spoiler].まあ難しいとかじゃなくて不便. [*] [spoiler]イトカ第6話ZERO(トゥルー)[/spoiler]:[spoiler]ヒントなしのトラップ付きヒットアンドブロー[/spoiler].龍が如く0の佐川になりそう. [*] イトカ最終話[spoiler]地上[/spoiler]:後半の[spoiler]穴埋め数独[/spoiler].個人的にかなり難関.気付けなかった. [/list] [/list] [h1]総合して[/h1] なんだかんだ面白かったし楽しみました. 徐々に世界のことやら設定もわかっていって,ストーリーもツッコミどころはままあっても面白かったです. 困ったら素直にヒントは見ましょう.
翻译有点问题,但不影响游玩; 游玩方面,很硬核的解密游戏,并非美少女gal,有些谜题需要对电波,但有内置提示,一般看提示不会卡关; 有的东西藏的比较隐蔽,各种地方最好多点点。 剧情不是公式化剧情,虽然还没通关,但很喜欢这种叙事风格
ABYSS OF THE SACRIFICE is a mystery-driven visual novel and escape adventure developed by INTENSE and published by D3PUBLISHER. Blending psychological suspense, puzzle-solving, and branching storytelling, the game delivers an experience that constantly challenges players to uncover the truth behind a series of unsettling events. While it originates from an earlier handheld release, the game's unique structure and compelling narrative help it remain engaging for modern audiences who enjoy story-focused adventures. The plot takes place in Foundation, a secluded underground society that has existed for generations away from the surface world. When a catastrophic incident throws this hidden civilization into chaos, five young women become trapped in a desperate struggle for survival. What begins as a seemingly simple escape scenario gradually transforms into a complex mystery filled with secrets, conspiracies, and revelations. The narrative slowly peels back layers of information, encouraging players to question everything they learn and examine every detail carefully. This slow-burning approach creates a strong sense of curiosity and keeps the story intriguing throughout most of its runtime. One of the game's most distinctive features is its use of multiple protagonists. Instead of focusing on a single character, the story is experienced through the perspectives of five different women. Each character possesses unique motivations, personalities, and hidden agendas, making every route feel valuable. Events that appear straightforward in one storyline often gain entirely new meaning when viewed through another perspective. This structure gives the narrative considerable depth and encourages multiple playthroughs to fully understand the larger picture. Gameplay combines visual novel storytelling with escape-room mechanics. Players frequently encounter locked environments that require careful investigation, item collection, and puzzle-solving. The puzzles are integrated naturally into the story and often contribute to the feeling of tension and isolation. Searching for clues and piecing together solutions provides a satisfying break from reading while maintaining the overall atmosphere. Many of the challenges require attention to detail and logical thinking, making the gameplay more engaging than a standard visual novel. The atmosphere is among the game's strongest qualities. The underground setting feels mysterious and oppressive, creating a sense of uncertainty that persists from beginning to end. The soundtrack complements the narrative well, while the voice acting helps bring emotional scenes to life. As relationships between the characters become increasingly strained, the story explores themes of trust, fear, betrayal, sacrifice, and survival. The emotional stakes rise steadily as the truth behind the disaster and the nature of Foundation slowly come into focus. The branching routes and multiple endings provide significant replay value. Every path reveals new information, and many unanswered questions from earlier playthroughs eventually receive satisfying explanations. Players willing to explore all available routes will discover a much richer and more rewarding narrative than those who stop after a single ending. The interconnected structure is one of the game's greatest strengths and showcases thoughtful storytelling design. Despite its many positives, the game does have some shortcomings. The pacing can occasionally feel sluggish, particularly during the early stages when numerous mysteries are introduced without immediate payoff. Some puzzles may frustrate players who are primarily interested in the story, and the presentation occasionally reflects its origins as an older title. Certain interface elements and visual aspects lack the polish found in more recent releases, which may affect first impressions for newcomers. Even with these issues, ABYSS OF THE SACRIFICE stands out as a memorable blend of mystery, adventure, and puzzle-solving. Its layered storytelling, multiple viewpoints, and atmospheric setting create a compelling experience that rewards patience and careful attention. Players who enjoy uncovering hidden truths, solving challenging puzzles, and exploring branching narratives will find plenty to appreciate in this dark and suspenseful journey. Rating: 8/10
就现在的眼光来看,基本每个密室都有新的花样,且每个关卡的流程不算冗长,还是很适合体验一下的。部分解谜过于抽象和电波,但内置hint和全流程指南又弥补了这一点。剧情说实话挺神人的,就当看个乐
文本量大偏重剧情的游戏,设置个文本自动播放这么费劲。
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