
This is a short idle tower defense game that players can complete to 100% in 2 hours.Abyss Manager is an idle tower defense game where players need to assign jobs to various characters, collect resources, recruit and train characters, and excavate more floors to unlock further mechanics.
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This is a short idle tower defense game that players can complete to 100% in 2 hours.
Abyss Manager is an idle tower defense game where players need to assign jobs to various characters, collect resources, recruit and train characters, and excavate more floors to unlock further mechanics.
Genres
Stats
Languages: English, Simplified Chinese, Japanese, Traditional Chinese
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
色々説明不足すぎる。 ユニットごとの差異もほぼ関係なし、特に工夫もないままいつの間にか終わってしまって達成感がない。
色々な要素があるものの進行速度が極端に早くあっという間に全部消化してクリアしてしまう放置タワーディフェンス キャラごとに固有スキルを持っていて各要素とのシナジーがあるものの、そういうの全部無視して適当に配置しても良いレベルでヌルゲー。 初期ステには差があるものの、レベルを上げていくとどのキャラも大体同じようなステータスになってしまうので個性は失われていく。
感觉有点不知道在玩什么 醒着的时候玩了三四个小时 睡了一觉 发现通关了 总体来说还可以吧
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Like other reviews say, you can finish this in about 3 hours of active playtime, but it is a fun 3 hours. With this genre is better to end early than to overstay, if you like incremental/idle games definitely worth an afternoon!
Insanely good short (~3hr ),management game liked it very much. W Devs
沒有教學,但有些入場條件只說完成什麼挑戰,就亂試一下就能解決。 作為免費放置遊戲算是可以。
免费好评,游戏还可以
Pretty dang fun, although it has it's flaws. This is definitely not your average idler, it's a bizarre (but great) mash-up of your standard incremental idler, and tower defense, with some RPG elements thrown in. There are many characters to unlock, and they're all different, and on top of that, the sprite work is pretty fantastic. It was fun trying to unlock all of them. Now to complain a bit. While there are info windows for each panel that you open up, the game does [i]not[/i] do a fantastic job of explaining what everything is/does, and even what your main goal is, or how to go about it. There was a LOT of blind trial and error trying to figure out what everything was, but that was kind of part of the fun. I hate to say this, but a little more hand-holding would have gone a long way here. It gets to the point where most of the panels that you have unlocked become totally ignorable, since everything has a maximum level that you can get, and that includes character levels, and any and all upgrades that you can purchase. My main gripe is the fact that there doesn't seem to be any kind of threat at ALL here, if you let the enemies through, you never fail. You can't lose. The TD aspect of the game is diminished a ton when you can literally let 100% of the enemies through and just keep playing. Yeah, I complained a bit there, but this game is definitely worth playing. For FREE, I got almost 4 hours out of it. If you like incrementals and/or TD's, and have a few hours, give this one a go. If it had more content, this could easily be a game worth a few dollars.
挺ok的 2小时左右就能玩完 可以打发打发时间
よくわからないけどトロコンできた。 よくわからなかったけど面白かった。 周回は合計レベルを満たさなくてもできる事に最後の最後で気づいた。 これがわかっとけどば無駄な編成をせず時間を無駄にせずに済んでた。
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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