
A runaway wanderer, a frail Taoist priest, who want to return to their hometown at the end of the world. But when they step into the empty city, they are swept into the dead ruins…
Modeled estimate, not a reported figure. How we estimate →
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About
“Absurd Story: Back Home” is a steampunk-style adventure exploration puzzle game. It tells the story of a mechanic named “Zhou Ruoshui” who returns to his hometown to search for his parents after a catastrophic disaster in a fictional world. However, he accidentally gets involved in a bizarre adventure. In the story, various acquaintances and strangers enter the protagonist’s field of vision while searching for their parents and digging up buried truths.
Setting and features
The story takes place in a fictional era and city, where various characters gather.
They live and work in the local area, until a disaster occurs, completely changing the place.
After that, the protagonist returns to the city, wanting to find his own truth, and his longing for his relatives.
art and atmosphere
Based on the steampunk local design, a world where technology and mythology coexist is built.
Carefully drawn coarse-grained pixel art, portraits are drawn for all characters.
Most of the time it is dark, there may be some unknown weirdness.
stage and cast
A large part of the city’s area and buildings will become the stage of the game, presented to the players.
Along the way, you can meet all kinds of people, they have all kinds of talents, and also ordinary and ordinary.
exploration and puzzle
By looking at the whole event through dual protagonists and multiple timelines, solve puzzles to advance the story.
For the sake of narration, the puzzle design kept a low difficulty level.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]《荒镇 返家》[/h1] 已经不记得是多少次做到这个梦了,每次都是这个场景,是在暗示着什么吗?先不管了,这次和塔先生一起回来,看看能否找到父母的线索。 《荒镇 返家》是一款由HcAndersen开发兼发行的冒险探索解密游戏。游戏讲述的是在一个灭世灾难发生后的虚构世界里,机械师咒若水返回自己的故乡却意外陷入一场光怪陆离的冒险之中的故事。一边寻找父母,一边挖掘已经深埋地下的真相,也许两件事是一件事呢。 作为一款冒险探索游戏,本作其实是没有什么战斗场景的,有的只是无尽的解谜流程,几乎每一小关就需要解谜才能继续推进故事。但并不是所有的解谜都是必须流程,有些解谜就算没有深推,也可以进一步流程(电车三把钥匙集齐,没管还可以解锁下步流程)如果遇到这类分支是可以提前保存的,游戏可以多个保存点来应对各个选择的不同。 而作为一款解谜游戏,本作的难度其实十分简单,仔细交互场景中每个能交互的物品,往往就能给到玩家们线索用以解决这次应对的危机。第一次觉得自己大脑这么好使,一场酣畅淋漓的头脑风暴。 其实游戏并不止这些内容,还有双主角和不同时间线的玩法,一下是昔日繁华的街道,一下又是处处断壁的废墟,更增添了游戏的神秘和有趣。还是比较推荐这款游戏的,虽然是像素风,但玩法真的很是丰富! [quote]关注:「[url=https://store.steampowered.com/curator/45549554/]慕之安鉴赏组」[/url],慕赏游韵,安品游情[/quote] [u][b]“慕之安鉴赏组”静候同路人。[/b][/u]
以前b站看到过视频,然后加了愿望单玩过demo,很喜欢里面的美术风格,世界观,以及不罐头的解谜,独特的道士+朋克的设定也很别出心裁。角色对白写的也很有风味,不是其他游戏里故意做作的古风,而是不明觉厉那种别的地方没见过,但是感觉又很有生活感很亲切,似乎道士真的就是这样的口吻说话的感觉。甚至怀疑制作者是不是真的就是道士,很有意思,印象深刻。 首发的时候买了,一直没空玩,最近需要一点美好的甜点游戏所以玩一玩。而且游戏还内置了中文攻略,贴心诶! 但是实际玩起来有点失望。demo的内容可能是游戏中后期的部分,正式版玩起来都对着攻略打了一个多小时了都没有玩到demo的部分。而游戏里实际的这些解密……只能说有点过于对电波了……比如“二三四五六七八九”,对应答案是“衣食”,因为缺少“一”和“十”……然后后面有些谜题又是切断敌人视野的游戏之类。就,谜题和谜题之间毫无关联,学会前一个谜题解法对后面的谜题毫无帮助,每一次都要对新的电波。即使是放弃思考全程看攻略,也感觉解谜流程很繁琐,难以想象如果不看攻略的玩家要怎么玩。而且直白的说,我觉得这些谜题设计都不怎么有趣…… 因为像素图很好看,并且时不时还有一些精致的演出,所以还是对着攻略玩了一个多小时。但是真的感觉谜题不好玩,剧情还行但是已经抵消不了谜题的无趣了。 但是美术和角色文本风格确实非常不错,看到b站上制作人还在做其他游戏,希望可以扬长避短,确实独立游戏制作不易,要一个人兼顾方方面面就是很困难的,能把游戏做出来就很了不起了!未来看到制作者更多的作品。加油!
蒸汽朋克风的探索解谜游戏,但是谜题不难,蒸汽朋克风爱好者狂喜。
在科技与神话共存的世界,跟着机械师妹子咒若水,来一场离奇的冒险,有点意思
解谜难度不高,再加双主角和多时间线的视角来看整个事件,形式挺新颖
开局起手直接解谜,进去以后更是一连串寻物加字谜解谜,剧情部分可以多拓展一点内容。 感觉这种中式道士的题材还是很适合多搞搞民俗怪谈的,现在更像是大量的解谜里加入了少量的剧情。 本作主要表达主角的思乡之情和寻找父母之情。
机械师回乡冒险的故事。美术还是不错的,小镇有细心的建造布置。这个价格玩到这样质量的游戏还是挺值的。 ps:库米灵官和城隍都很可爱啊。
机械师和道士这种科学玄学的碰撞挺有新意的
游子与道士返乡记,蒸汽朋克风格以及中式民俗内核,本作世界观构想挺有趣的,机械炼尸,赛博飞升,与时俱进啊这是,还是双主角双线设定,扮演咒若水,探索一个在灭世灾难后的古镇,寻找真相,道士周明辰帮助昏迷的周若水醒来,两人决定一起寻找离开这里的路线。同时,道士小可在灾难后的城市中寻找亲人,遇到了机械尸人、灵魂和奇怪的规定,最终在水中听到了父母的声音。
游戏努力打造出了一个蒸汽朋克风的世界,属于是独树一帜的艺术风格了。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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