
A runaway wanderer, a frail Taoist priest, who want to return to their hometown at the end of the world. But when they step into the empty city, they are swept into the dead ruins…
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
“Absurd Story: Back Home” is a steampunk-style adventure exploration puzzle game. It tells the story of a mechanic named “Zhou Ruoshui” who returns to his hometown to search for his parents after a catastrophic disaster in a fictional world. However, he accidentally gets involved in a bizarre adventure. In the story, various acquaintances and strangers enter the protagonist’s field of vision while searching for their parents and digging up buried truths.
Setting and features
The story takes place in a fictional era and city, where various characters gather.
They live and work in the local area, until a disaster occurs, completely changing the place.
After that, the protagonist returns to the city, wanting to find his own truth, and his longing for his relatives.
art and atmosphere
Based on the steampunk local design, a world where technology and mythology coexist is built.
Carefully drawn coarse-grained pixel art, portraits are drawn for all characters.
Most of the time it is dark, there may be some unknown weirdness.
stage and cast
A large part of the city’s area and buildings will become the stage of the game, presented to the players.
Along the way, you can meet all kinds of people, they have all kinds of talents, and also ordinary and ordinary.
exploration and puzzle
By looking at the whole event through dual protagonists and multiple timelines, solve puzzles to advance the story.
For the sake of narration, the puzzle design kept a low difficulty level.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
蒸汽朋克风格的解密类游戏,解谜难度适中,双主角的叙事方式很不错,像素画风很契合剧情
是我很喜欢的像素风国产解密类,游戏内解密的提示也是很有巧思,能看出作者确实是用心了,期待后续其他作品
像素风的解密游戏,剧情还不错,作者脑洞很大,赛博朋克风+中国道家元素的组合,值得一个好评!
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
《荒镇 返家》是HcAndersen独立开发的蒸汽朋克风冒险解谜游戏,游戏有多结局和多分支路线,故事设定在灭世灾难后的虚构世界,融合科技与神话元素,通过双主角、多时间线叙事,讲述主角返乡寻找父母、揭开小镇废墟真相的冒险 游戏核心玩法以探索解谜为主,几乎每个场景都有谜题,类型包括数字计算、推理、环境互动等。谜题难度适中,提示隐藏在场景细节中(如告示、物品关联),玩家需仔细调查可互动元素推进流程。流程中设有三条路线分支,不同选择影响剧情走向,部分谜题并非都要完成,可通过存档尝试不同推进路径。战斗与追逐场景较少,适合喜欢慢节奏解谜的玩家 美术采用像素,复古画风,场景细节丰富,配合阴郁的音效营造出末日氛围。角色立绘设计独特,如黑猫形象的城隍老爷、兔子神仙等。不过像素风格可能限制部分玩家的接受度,且操作手感稍微有点不流畅 剧情通过碎片化线索展开,玩家需收集记忆碎片拼凑故事真相。多结局设计增加了重复游玩价值,需多周目探索才能全部体验。游戏流程约6-8小时,国区定价十分良心,首发折扣价25.2元。游戏的文件夹目录里有全流程攻略,卡关的时候还可以查看攻略 总结来看,游戏以独特的蒸汽朋克与神话融合世界观为亮点,解谜设计,叙事节奏都非常好,适合喜欢剧情驱动和解谜探索的玩家,是一款值得一试的作品 [quote][code][b]关注&加入[url=https://store.steampowered.com/curator/44819229]『街角的咖啡屋』[/url],一起来探索各种趣味游戏,抢先体验各种游戏[/b][/code] [code][b]欢迎加入[u]Q群:929938747[/u] —一起评测讨论最新游戏[/b][/code][/quote]
解密简单,玩法丰富,很不错的一款像素rpg,价格也很美丽
开局起手直接解谜,进去以后更是一连串寻物加字谜解谜,剧情部分可以多拓展一点内容。 感觉这种中式道士的题材还是很适合多搞搞民俗怪谈的,现在更像是大量的解谜里加入了少量的剧情。 本作主要表达主角的思乡之情和寻找父母之情。
这款像素风解谜游戏带给我的惊喜远超预期!开场就被精致的像素画风吸引住了,每个场景都像一幅精心雕琢的复古插画,特别是那些店铺招牌和室内陈设的细节,让人忍不住驻足欣赏。游戏里几乎每样东西都能互动调查,这种设计让探索过程充满乐趣,仿佛真的在废墟中寻宝一般。 故事从主角返乡寻找失踪父母开始,随着调查深入,一个关于小镇衰败真相的悬疑故事徐徐展开。最打动我的是游戏独特的叙事方式 - 通过收集散落的记忆碎片,玩家需要像拼图一样自己重组剧情。这种碎片化叙事不仅增加了神秘感,更让每个发现都充满成就感。 解谜设计堪称教科书级别。谜题难度循序渐进,既不会简单到无聊,也不会难到卡关。我最爱那些需要结合环境线索的数字谜题,解开的瞬间那种"啊哈!"的顿悟感实在太美妙了。游戏还很贴心地提供了环境提示,让解谜过程始终保持流畅。 NPC设计也充满巧思,特别是以黑猫形象出现的城隍老爷和可爱的兔子神仙,为沉重的末世氛围增添了一丝温暖。多分支多结局的设计更是锦上添花,每个选择都会影响故事走向,让人忍不住想多周目探索所有可能性。
[quote] [b]欢迎关注 [url=https://store.steampowered.com/curator/43660430]涩涩评测小社[/url] | [url=https://store.steampowered.com/curator/44943987]不太正经小社[/url][/b] 不仅仅是涩涩哦,不正经玩游戏,正经评测每一游戏( • ̀ω•́ )✧ 欢迎加入成为我们的伙伴 [/quote] [h1]《荒镇 返家》 | 评分:82/100 [/h1] 这是一款中式蒸汽朋克风格的恐怖冒险解谜游戏,背景设定于灭世灾难后的荒芜城镇,玩家将扮演机械师咒若水,在返乡寻亲的过程中揭开深埋的真相,通过操作双主角与多时间线设计,拼凑出不同视角下的完整故事。解谜难度适中,谜题多与环境互动相关,侧重叙事驱动,以独特的叙事结构和美术风格,为玩家呈现了一个科技与神话交织的虚构世界,在小体量作品中展现了诚意,尽管存在玩法深度不足的问题,但仍值得喜爱叙事驱动型解谜游戏的玩家体验。
《荒镇 返家》一款解密游戏,也是近年来难得一见的传统经典2D解密类型,玩法上虽然看似有些复古的味道,但在美术画面上下了不少的功夫,游戏的风格类似与蒸汽朋克+玄幻的感觉,不过很多轻小说也有类似魔法蒸汽朋克的设定,也显得不是很荒谬。 游戏的背景设定在一个末日灭世发生后的虚构世界,主角机械师咒若水回到自己的故乡去寻找父母的下落,也正应对了游戏的名字“荒镇”和“ 返家”,游戏中这种荒废多年的小镇设计确实有味道,大街上空无一人、报废汽车随意停放、建筑遭到时间的风霜,主角咒若水在这既熟悉又陌生的镇子上探索真相。 游戏的玩法就是非常传统的解密类型,在游玩过程可以在地图上与一些建筑和设施互动,不过要注意记得养成随处存档的好习惯,不然容易好奇心害死猫就不小心死了,最主要就是探索地图收集物品,解锁下一个地点的探索,游戏通过碎片化的方式向玩家揭示了故事背后的真相,解密需要循环递进自己摸索,不过难度都不大,恰到好处的水准。 总而言之,《荒镇 返家》是一款不错的国产解密游戏,2D像素画风有比较吃玩家群体,游戏音乐恰配,“荒废”“末日”的氛围感拉满,折扣25也不贵,值得推荐喜欢解密或者看对眼的玩家。 [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
一位离家出走的游子 一位弱不禁风的道士 在世界末日的节点上想要返回家乡 却在踏入空无一人的城市时 被裹挟进了死去的废墟之中
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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