
Absolver is an online multiplayer combat game where players are placed behind the mask of a Prospect under control of the Guides, the new rulers of the fallen Adal Empire, who will determine your worth in joining their elite corps of Absolvers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 14.8Kreviews | 73% | — | $9.4M |
| $29.99 | 18.3Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 830 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I just finished Absolver and honestly, I had a great time with it. Story is confusing but the combat is super unique and really fun once you learn how it works, building YOUR OWN MOVESET keeps things interesting and creative for your style. The world is simple but cool to explore, and the game stayed fun all the way through, of course with some crazy challenges... It’s just a bit sad that the community is so small, because this game had a ton of potential. Still, it was a really unique experience and totally worth playing. In the end, Absolver proves its originality.
Pretty fun once you get what it is asking for. There is a lot of depth to the combat but you don't really have to engage with it. I wish the controls were a little more responsive - especially the windfall's avoid ability. Being mapped to right analog stick means that I have to push the stick quite far before it responds. On top of that the enemies are usually way too fast to respond to the current attack. This means the game has to have all enemies have a predictable set of attacks. So you just memorize the sequence and then it's easy. I find that fun enough but it makes enemies too easy after the first battle. It is a little short, and can be frustrating when falling off ledges. Also the servers are pretty much dead. For $5 on sale though, it's absolutely a great game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Japanese, Simplified Chinese*languages with full audio support
| $29.99 |
| 2.1Kratings |
| 66% |
| — |
| not modelled |
| $2.99−90% | 260ratings | 64% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I don't know if i was lucky but some how people are still playing this in 2025, About 15 people logged on in a server i was in and i don't know how big the servers are, But its still pretty cool to see that the servers are still active. There was a player that i mistaken for a NPC and i started fight him or her and him or her beat me but he or she just revived me, Its so cool to see players work together Much love for the community that's in the game <3
This is a pretty good and unique fighting game but sadly , its very PVP focused in the end of the day so sadly, I refunded it. I'm hoping they would make a game with same combat system but with more focus on PVE or introduce more indepth PVE content to this game. I heard about the Absolver plus , etc but still doesn't seem to make the PVE really worth it from what I've seen. At least not in comparison to PVP content. Before you tell me Sifu is that. No, this game's combat system is different from Sifu. For starters , you unlock moves by learning it from NPC enemies here and can learn it from other players , too. It also seems to follow a show don't tell sort of lore unlike Sifu which has a more direct lore. I happen to like the former more than the latter since it gets your mind and imagination going in building up the story. The 102 minutes I played of this game on PC before I refunded , I did immensely enjoy the gameplay , animations and art style. The controls were also simple enough to grasp and smooth but the skill ceiling seemed very high and indepth. However, upon checking more about the PVE and realizing the game boils down to PVP , I realized its not really for me sadly specially that steam charts say that around 40 players only play this game nowadays so odds are I'm going to end up having to play against loyalist elites who know every nook and cranny in the game leaving less chances for casual PVP to me. I don't like sweating in PVP not in fighting games at least but if you're into PVP , you might enjoy it here. The community seemed to be cool and welcoming as well but again seem to be very PVP focused.
No support for multiplayer on linux :/
Игра, которую я купил и не запускал много лет дождалась своего часа и приятно удивила! 1. Онлайн - живой! (Встретил сразу игрока - кстати, тут принято перед боем приветствовать друг друга на кнопку T и выбрать поклон) 2. Боевка - МОЕ УВОЖЕНИЕ!!! выше ожидаемого! 3. Графика - РИСОВАННАЯ ВРУЧНУЮ! 4. Сюжет - ЕСТЬ 5. Локализация - ЕСТЬ 6. Общие впечатления - САМЫЕ ОФИГИТЕЛЬНЫЕ!
devs pls come back to this game. i recommend if they do
I miss this game
a amazing game with smooth fighting styles sadly not many people play it anymore
im an older player who returned to the game (played it on PS4 a few years ago) i honestly love this games who vibe building your own fighting style and seeing how it all flows together, the fashion armour system and just gives me all my favourite things all wrapped in one game i dont remember it being super active back in the day but i have met at least one other player so far if it did have more people enjoying the game that would be amazing but even if thats not the case then i enjoy it for what it is.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $0 | 114.8K | 86% | Free | |
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| $9.5M | 56.6K | 84% | $9.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.4M | 13.9K | 98% | $19.99 | |
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| $9.4M | 29.1K | 93% | $9.74 | |
| $9.4M | 13.4K | 95% | $29.99 | |
| $9.4M | 31.1K | 90% | $8.99 | |
| $9.4M | 15K | 82% | $24.99 |