
Absolver is an online multiplayer combat game where players are placed behind the mask of a Prospect under control of the Guides, the new rulers of the fallen Adal Empire, who will determine your worth in joining their elite corps of Absolvers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 14.8Kreviews | 73% | — | $9.4M |
| $29.99 | 18.3Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 830 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I would leave a negative review but it won't matter, sloclap does not care about this ip and they have made it very clear they will not be revisiting this game. This is a great game and it could have been something fantastic like remnant but instead they seem to have just been experimenting or "♥♥♥♥♥♥♥ around" with this game. Its a genus idea that was not perfect but could have been something much more if they did not abandon it. A very cool, intricate martial arts kind of souls like game. It felt like the start of something great. Why did they leave? Im pretty sure there was a dedicated fanbase with plenty of players. I personally really do not know other than seemingly they just did not put enough effort into balance and fixes that the game needed early on. With the new announcement of their next game this year at the game awards it has become clear, they will not return to this ip. All this game is now is rusted gold left to rot. I legit liked it a lot, it was like remnant from the ashes for me. A game that also could have died and been lost to obscurity. Gunfire though, they put a lot of hard work into remnant and I remember AFTER much of the game's content was released they still did a HUGE re-balance to basically every item in the game. They legit cared about that ip and now we have another good one, remnant 2. Enough about that though... Just want to leave my respects for the game, had so much potential to be a great series. Rest in peace
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Japanese, Simplified Chinese*languages with full audio support
| $29.99 |
| 2.1Kratings |
| 66% |
| — |
| not modelled |
| $2.99−90% | 260ratings | 64% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Still desperately wishing for a true sequel. Multiplayer unfortunately pretty dead, but I still go back to this one once in awhile. It is built on an incredible fighting engine with a lot of freedom. I spent many hours just playing around with different combinations for fighting styles, practical or not. Takes quite a bit of effort if you want to go for the 100%, and even just completing the game can be quite difficult. You can get a great deal further for even learning moves from the schools available if you have at least one friend to play with so you can have an easier time connecting for PvP, though it is absolutely not necessary to enjoy this game.
Its such an fascinating concept for a game. A souls-like martial arts game where you have to actively learn your moves to build combos with. I love the concept of creating schools to teach and spread moves organically. The aesthetic is really unique with the flat painterly textures, and the world is really pretty. I enjoy how exploration focused it is as well. Unfortunately because the player count has dropped of so significantly the schools are pretty much non-existent now days. The game is also a bit on the buggy side. I couldnt get it to boot up with a VR headset connected to my computer, and the second to final boss bugged out and wouldnt let me progress past it. If you're willing to put all that aside, its a very cute and fun little experience.
Easy recommend for beat em up fans chill vibes, good action, and fashion is good too. I had mad hours on PS4 when I first played it so obviously it won't reflect here. Great game but you guys need to enable the anti cheat so we can play online with other people for those of us playing on Steam Deck/Linux. It's just a switch, flip it. I know you will see this message devs.
It's pretty dang fun and feels incredibly cool creating your own style of martial arts, it just sucks that there's such a small community
Never updated since 2018, but they are still doing promotion... smh
I love this game. There's not a whole lot of content, especially since the online isn't what it used to be, but I still love playing the PvE stuff.
This game is trash, it wants to thrive on PvP but it's so dead that it's not even worth it on a $3 sale. Maybe if it was $3 all the time it would have at least 50 players but as it stands it doesn't. the only people left playing this trash is cheaters. if the servers shut down tomorrow nobody would even give a ♥♥♥♥ with how bad this slop is.
I haven't touched this game in years. I stopped playing because there just wasn't anything to really do and no real direction. My 2 friends and I all got the game and made plans to all learn different styles and even start our little group. The game seemed promising and I enjoyed the challenge of learning the different styles of combat. However back when I was playing there really wasn't much to do, especially for our little group. I know there have been a lot of updates since I last played the game. I even watched a friend of mine stream some of it. But while viewing it, it just didn't seem the grasp my interest anymore. Even with all of the updates in the combat and even story/lore I just couldn't bring myself to get back into it. A pure shame really for the game screams out some great ideas. Who knows, maybe in another year or so I'll give the game another shot?
The servers have been down since 20/2/2026 and I haven't been able to play with my friends.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.4M | 13.9K | 98% | $19.99 | |
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| $9.4M | 15K | 82% | $24.99 |