
Fight as the outcast heroes of Talamh in a fierce battle to retake magic from Sun King Azra’s grasp in Absolum, an original roguelite beat ‘em up by Dotemu.
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Crafted with passion by the dream team that redefined side-scrolling beat 'em ups, Absolum mixes top-of-the-class combat action with modern roguelite elements, bringing all the vibes of the fantasy arcade hits of the past into an immersive adventure set in the original world of Talamh.

Talamh has been shattered by a magical cataclysm caused by ambitious wizards, leaving magic mistrusted by the common folk. Sun King Azra took advantage of this panic, enslaving wizards through his Crimson Order and placing loyal princes to rule over the conquered realms.
As Azra’s forces claim more and more lands, the high enchantress Uchawi and a small group of rebels rise from the shadows, wielding forbidden magic to challenge his oppressive regime and defy his absolute magic power.


Meet the outcast heroes of Talamh, each with their unique fighting style.
From the shadows of Yeldrim, Galandra emerges as an unstoppable force of nature. Her colossal sword strikes with deadly precision, combined with chilling, destructive necromantic powers. Her calm demeanor is a thin veil, barely concealing the furious anger brewing inside her.
Karl is the last free dwarf of Talamh. Armed with an ancestral blunderbuss and his bare fists, he’s a master of close-range brawls and explosive tactics. What he lacks in reach at mid-range, he makes up for with raw strength and quick thinking, making him a stalwart ally in the revolt against Azra's oppression.
During their ordeals, two mysterious heroes will join them on a quest to overthrow the Sun King: Brome, a wizard prodigy on a mission to preserve the future generations of his people, and the enigmatic Cider, a nimble skirmisher in search of answers among the scattered fragments of their own soul.

Absolum combines Dotemu and Guard Crush’s mastery in beat ‘em up gameplay with Supamonks' best-in-class art and animation. With its fast-paced action and endless replayability, Absolum will challenge you with multiple paths to explore and unpredictable encounters for a new experience each time you play.


Take down Azra’s elite guard with a mix of rapid combo chains and spellcasting powers, unleashing moves that feel as raw as they are strategic. Use magical counters and rare items to turn the tide in your favor and experience a combat system that demands skill and timing, pushing you to craft new strategies at every run to wreak havoc among the enemy ranks.

Lead the uprising against Azra's regime as a lone hero, or team up with a friend on your couch or online. Combine your elemental powers and synchronize your attacks into incredible chained combos!
The world of Talamh is an intricate tapestry brimming with secrets, stories, and betrayals. From the majestic mines of Grandery to the lush forests of Jaroba, every step of your odyssey will be accompanied by a magnificent soundtrack by composer Gareth Coker (Ori, Halo Infinite, Prince of Persia), with collaborations from Yuka Kitamura (Dark Souls, Elden Ring), Mick Gordon (Doom Eternal, Atomic Heart), and more!

Controllers are required to use the local multiplayer feature.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Ukrainian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 86 reviews with recorded playtime.
Reviews
Themes across 86 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I've played quite a few roguelikes/roguelites, and by far I think this is one of the best. The learning curve is so rewarding, there were so many times where I was like "what does this collectible/power-up do?" and after a few more runs you figure everything out pretty quickly. It does an excellent job of keeping your attention, and even after "bad" runs I found myself restarting immediately to get further, figure out better synergies, and overall learn more about the game. The scaling is fantastic. Even at base, as long as you hit combos and mix-ups (and dodge accordingly), everything feels as smooth as butter. The items & powers you get along the way are super interesting, I feel like tide dash is definitely my favorite ragebait ability and I love to see it in runs. There are a few powers like that. The scaling between you and the enemies you face as you progress is really balanced in my opinion. And again, the learning curve of knowing what to do & when to react makes you feel good about finally overcoming something. The progression is really great, and the freedom of choosing routes is refreshing. Especially when you have quests, I did a few runs where I missed some quests cause I wasn't paying attention to the map and I was like "oh dang it... Well I guess I'll get it in the next run!" That feeling is soooo refreshing, and it's good to know that there's a small, yet phenomenal game that gives you those classic vibes amongst a lot of the corporate video game slop. Overall, I love this game. I've only put 4 hours into it so far but I can't wait to play it a lot more and figure out some insane builds!
Excelente jogo para quem quer sentar e jogar algo. Misturando elementos de um bom jogo de arcade que sai batendo em tudo e todos com um RPG simplificado onde você evolui habilidades. Absolum é lindo demais. 10/10.
Интересная, красивая с хорошей стилистикой. Реиграбельность есть.
Definitely the best beat-em-up I've played.
It's a good game and fun for coop
Очень приятная, стилизованная игра, от которой жопа разрывается горизонтально, из неё вылезает ещё одна жопа и тоже разрывается. Крайне рекоммендую к прохождению!
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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