
Fight as the outcast heroes of Talamh in a fierce battle to retake magic from Sun King Azra’s grasp in Absolum, an original roguelite beat ‘em up by Dotemu.
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Crafted with passion by the dream team that redefined side-scrolling beat 'em ups, Absolum mixes top-of-the-class combat action with modern roguelite elements, bringing all the vibes of the fantasy arcade hits of the past into an immersive adventure set in the original world of Talamh.

Talamh has been shattered by a magical cataclysm caused by ambitious wizards, leaving magic mistrusted by the common folk. Sun King Azra took advantage of this panic, enslaving wizards through his Crimson Order and placing loyal princes to rule over the conquered realms.
As Azra’s forces claim more and more lands, the high enchantress Uchawi and a small group of rebels rise from the shadows, wielding forbidden magic to challenge his oppressive regime and defy his absolute magic power.


Meet the outcast heroes of Talamh, each with their unique fighting style.
From the shadows of Yeldrim, Galandra emerges as an unstoppable force of nature. Her colossal sword strikes with deadly precision, combined with chilling, destructive necromantic powers. Her calm demeanor is a thin veil, barely concealing the furious anger brewing inside her.
Karl is the last free dwarf of Talamh. Armed with an ancestral blunderbuss and his bare fists, he’s a master of close-range brawls and explosive tactics. What he lacks in reach at mid-range, he makes up for with raw strength and quick thinking, making him a stalwart ally in the revolt against Azra's oppression.
During their ordeals, two mysterious heroes will join them on a quest to overthrow the Sun King: Brome, a wizard prodigy on a mission to preserve the future generations of his people, and the enigmatic Cider, a nimble skirmisher in search of answers among the scattered fragments of their own soul.

Absolum combines Dotemu and Guard Crush’s mastery in beat ‘em up gameplay with Supamonks' best-in-class art and animation. With its fast-paced action and endless replayability, Absolum will challenge you with multiple paths to explore and unpredictable encounters for a new experience each time you play.


Take down Azra’s elite guard with a mix of rapid combo chains and spellcasting powers, unleashing moves that feel as raw as they are strategic. Use magical counters and rare items to turn the tide in your favor and experience a combat system that demands skill and timing, pushing you to craft new strategies at every run to wreak havoc among the enemy ranks.

Lead the uprising against Azra's regime as a lone hero, or team up with a friend on your couch or online. Combine your elemental powers and synchronize your attacks into incredible chained combos!
The world of Talamh is an intricate tapestry brimming with secrets, stories, and betrayals. From the majestic mines of Grandery to the lush forests of Jaroba, every step of your odyssey will be accompanied by a magnificent soundtrack by composer Gareth Coker (Ori, Halo Infinite, Prince of Persia), with collaborations from Yuka Kitamura (Dark Souls, Elden Ring), Mick Gordon (Doom Eternal, Atomic Heart), and more!

Controllers are required to use the local multiplayer feature.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Ukrainian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 86 reviews with recorded playtime.
Reviews
Themes across 86 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
quite fun and quite hard to get better but the flow is so satisfying once you get it.
Siempre he sido amante de los Beat 'em Up, no así de los Roguelite, así que me adentré en Absolum con cierta suspicacia. Pero he de decir que el juego me ha conquistado. El sistema de combos si bien es sencillo me ha parecido fantástico, mezclando elementos de clásicos Arcade como Sengoku 3 y Guardian Heroes, además siendo los 4 personajes a elegir muy distintivos. Es cierto que el elemento Roguelite puede hacer que el juego sea un paseo con builds absolutamente rotas, o todo lo contrario, así que tendremos runs espectaculares y otras en las que estaremos deseando terminar lo antes posible. Pero dejando a un lado el buildeo, lo que más me ha sorprendido del juego es la cantidad de eventos de que dispone el juego. Aún después de haber completado el 100% de los logros (aún tengo pendientes los Hilos del Destino) sigo encontrándome nuevos eventos, por no mencionar los Biomas Corruptos que son un festín de aleatoriedad. Sin ser una fan de los Roguelite, jamás pensé que éste elemento en concreto pudiese ser el punto más fuerte del juego. Realmente han creado un género con éste Rogue 'em Up, y espero que otros desarrolladores tomen buena nota de lo que ha logrado Absolum. En lo que respecta al apartado artístico es precioso, muy colorista, con unos diseños muy bonitos y unos efectos increíbles. La BSO por su parte es bastante decente, tiene temas bastante buenos, y otros que no lo son tanto, pero en líneas generales muy resultona. Por poner alguna pega al jugar online con una amiga hemos sufrido algunos crasheos (siempre han sucedido al principio y no hemos perdido nada más que cristales). Bastante molesto, aunque podría ser mucho peor. Por otro lado, con las builds más efectistas, y a pesar de que el juego emplea Rollback Netcode, el juego puede sufrir de unos laggeos importantes. Es cierto que esto sucede bajo circunstancias bastante específicas, pero no deja de ser curioso que un juego 2D se ponga tan exigente por mucho efecto/enemigo que haya en pantalla.
Really fun to combo and generally throw enemies around. Love the complex moves for each of the characters!
上頭 街機感拉滿 加上優質畫風
조금 어렵긴 한데, 정말 맛있게 재밌다. 잡몹조차 강해서 긴장하며 잘 피하고 잘 때려야 하며, 타격감이 시원시원해서 지루할 틈이 없다. 심지어 같이 하는 사람 실력에 맞춰서 덜 아프게 맞거나 더 세게 때리도록 조절할 수 있다. 사실 이런 카툰 그래픽은 내 취향인지라, 이런 게임을 만들어 준 것만으로도 감사하여 나중에 아들을 낳게 된다면 꼭 같이 하고 싶다.
Combat is pretty good and I love the music and sfx. My only gripe with this game is the lack of an in-game codex for you to read up on the lore and the dialogue stuff :/ I'm sure what the characters are saying is nice and meaty and that there's a lot of lore to the game, but without a codex to keep track of these things it will be very hard to keep track of what they're fighting for, why and how you keep getting revived, etc.
Очень приятный визуал и качественная боевка, играть очень приятно
Excellant jeu, très addictif. Fun que ce soit en solo ou en duo. Super DA, superbes musiques. Très bonne rejouabilité en même temps c'est un roguelite en plus d'un beat'em up donc y avait pas trop de soucis à se faire de ce côté. En bref vraiment cool.
For a game genre that i've never played before (Beat'em up) this was a F#### blast! I loved the art style, i loved the story, i loved the characters, everything is freking awesome! The 2 characters that i've played and i liked the most is Galandra and Brome (i created the most powerfull chaotic necromancer knight and the most bloodshot eye frog with fire and hate and smacked the ahh out of the Sun King) Go for it, you'll have a sweet time
The art style is great. I like the gameplay and variety. Controls are very good. The characters are good however only half the roster match my play style. Enemies are varied and its best to learn their patterns. I'm not a roguelite fan yet the implementation here at least adds some variety; although, it does get tedious choosing buffs after awhile. Level design is kinda dull. Story is blabbering and uninteresting skippable content. The game constantly increases the difficulty the longer you play. So if you just want a mindless basher this might not be for you unless playing co-op. Online multiplayer matchmaking is very slow but I found no slowdown while playing. I wish this had 4 player co-op. It'd be chaotic but it'd be a fun chaos. I like this game yet I'm in kind of a weird limbo. I only put in an hour into the game, increasing my characters to level six. The challenge was very fair and I owned my failures. But then I beat the game on multiplayer with another player who was at 100% god mode (they had so many unlocked abilities). Beating the game was fun. Going back to single player to I realized all the enemies are now so much more of a challenge. The difficulty level has really ratcheted up. It's not that enjoyable unless you like to perfect dodge/parry from half a dozen aggressive enemies. I could probably put in more hours to master it yet I'd rather have my beat 'em ups just be simpler beat 'em ups. I imagine that playing co-op would still be a lot of fun. I feel like after my 3 hours into the game I'm pretty much done. Since I bought the game on sale I feel like I got my money's worth. I can only really recommend this if you're planning to play along with a friend. Buy only on deep discount.
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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